HoBoS_TaCo Posted December 9, 2012 Share Posted December 9, 2012 I've been trying to get my chest to regenerate items for a while and i'm having a problem. I have the generation code completed but I can figure out how to run the block's onUpdate() method on every tick. Is there a way to get every instance of the block's onUpdate() to run every tick or should I look in a different direction? If anyone can point me in the right direction it'll be appreciated. Quote Link to comment Share on other sites More sharing options...
rivvest Posted December 9, 2012 Share Posted December 9, 2012 Taking a stab as I look at redstone code. It looks like you do a scheduleBlockUpdate and rename your onUpdate() method to be updateTick() instead. Quote I'm fixing the stupid villagers. http://www.minecraftforum.net/topic/1588460- Link to comment Share on other sites More sharing options...
Potato Posted December 9, 2012 Share Posted December 9, 2012 Taking a stab as I look at redstone code. It looks like you do a scheduleBlockUpdate and rename your onUpdate() method to be updateTick() instead. updateTick() is client-side only; it says so in the annotations. You can just use your chests tile entity onUpdate() instead if it's a custom tile entity. Quote Link to comment Share on other sites More sharing options...
HoBoS_TaCo Posted December 9, 2012 Author Share Posted December 9, 2012 Taking a stab as I look at redstone code. It looks like you do a scheduleBlockUpdate and rename your onUpdate() method to be updateTick() instead. updateTick() is client-side only; it says so in the annotations. You can just use your chests tile entity onUpdate() instead if it's a custom tile entity. I've been using TileEntityChest, it looks like adding a custom tile entity will do the trick. Thanks to both of you. Quote Link to comment Share on other sites More sharing options...
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