Jump to content

[SOLVED][1.9] Torches reset on world reload


JimiIT92

Recommended Posts

In my mod i have colored torches and lanterns, both sharing the same class (basically 3 blocks are sharing this class, the torch, the idle and the active lantern). Now, in the game everything works fine, the torch is placed as intended, as you can see by the image below

FyGBI7p.png

But if i close the world and then re-open it, then this happens

CGhGs9v.png

all torches are facing the same direction.

This is the class i use

package com.mwcolors.blocks.colors;

import java.util.Iterator;
import java.util.List;
import java.util.Random;

import com.google.common.base.Predicate;
import com.mwcolors.core.MWColoredBlocks;
import com.mwcolors.core.MWColoredModBlocks;
import com.mwcolors.core.MWTabs;

import net.minecraft.block.Block;
import net.minecraft.block.BlockTorch;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.EnumDyeColor;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.util.text.translation.I18n;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class BlockColoredTorch extends BlockTorch {

public static final PropertyEnum<EnumDyeColor> COLOR = PropertyEnum.<EnumDyeColor> create("color",EnumDyeColor.class);

private boolean active;
private boolean lantern;

private EnumFacing facing;
private EnumDyeColor color;

public BlockColoredTorch(boolean active, boolean lantern) {
	super();
	this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(COLOR,EnumDyeColor.WHITE));
	this.active = active;
	this.lantern = lantern;
	if (active && lantern)
		this.setCreativeTab((CreativeTabs) null);
	else
		this.setCreativeTab(MWTabs.tabColorsDecoration);
	if (lantern)
		this.setStepSound(SoundType.GLASS);
	else
		this.setStepSound(SoundType.WOOD);
}

/**
 * Gets the metadata of the item this Block can drop. This method is called
 * when the block gets destroyed. It returns the metadata of the dropped
 * item based on the old metadata of the block.
 */
public int damageDropped(IBlockState state) {
	return ((EnumDyeColor) state.getValue(COLOR)).getMetadata();
}

@Override
public Item getItemDropped(IBlockState state, Random rand, int fortune) {
	return this.lantern ? Item.getItemFromBlock(MWColoredModBlocks.colored_lantern_idle)
			: Item.getItemFromBlock(MWColoredModBlocks.colored_flambeau_idle);
}

@Override
public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state) {
	return new ItemStack(getItemDropped(state, new Random(), 0), 1, damageDropped(state));
}

@Override
public void randomDisplayTick(IBlockState worldIn, World pos, BlockPos state, Random rand) {
	if (this.active)
		super.randomDisplayTick(worldIn, pos, state, rand);
}

/**
 * returns a list of blocks with the same ID, but different meta (eg: wood
 * returns 4 blocks)
 */
@SideOnly(Side.CLIENT)
public void getSubBlocks(Item itemIn, CreativeTabs tab, List<ItemStack> list) {
	for (EnumDyeColor enumdyecolor : EnumDyeColor.values()) {
		list.add(new ItemStack(itemIn, 1, enumdyecolor.getMetadata()));
	}
}

/**
 * Get the MapColor for this Block and the given BlockState
 */
public MapColor getMapColor(IBlockState state) {
	return ((EnumDyeColor) state.getValue(COLOR)).getMapColor();
}

/**
 * Convert the given metadata into a BlockState for this Block
 */
public IBlockState getStateFromMeta(int meta) {
	return this.getDefaultState().withProperty(COLOR, EnumDyeColor.byMetadata(meta));
}

/**
 * Convert the BlockState into the correct metadata value
 */
public int getMetaFromState(IBlockState state) {
	return ((EnumDyeColor) state.getValue(COLOR)).getMetadata();
}

protected BlockStateContainer createBlockState() {
	return new BlockStateContainer(this, new IProperty[] { COLOR, FACING });
}

private boolean canPlaceOn(World worldIn, BlockPos pos) {
	IBlockState state = worldIn.getBlockState(pos);
	if (state.isSideSolid(worldIn, pos, EnumFacing.UP)) {
		return true;
	} else {
		return state.getBlock().canPlaceTorchOnTop(state, worldIn, pos);
	}
}

private boolean canPlaceAt(World worldIn, BlockPos pos, EnumFacing facing) {
	BlockPos blockpos = pos.offset(facing.getOpposite());
	boolean flag = facing.getAxis().isHorizontal();
	return flag && worldIn.isSideSolid(blockpos, facing, true)
			|| facing.equals(EnumFacing.UP) && this.canPlaceOn(worldIn, blockpos);
}

/**
 * Called by ItemBlocks just before a block is actually set in the world, to
 * allow for adjustments to the IBlockstate
 */
public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ,
		int meta, EntityLivingBase placer) {
	this.color = EnumDyeColor.byMetadata(meta);
	this.facing = facing;
	if (this.canPlaceAt(worldIn, pos, facing)) {
		return this.getDefaultState().withProperty(FACING, facing).withProperty(COLOR,
				EnumDyeColor.byMetadata(meta));
	} else {
		for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL) {
			if (worldIn.isSideSolid(pos.offset(enumfacing.getOpposite()), enumfacing, true)) {
				this.facing = enumfacing;
				return this.getDefaultState().withProperty(FACING, enumfacing).withProperty(COLOR,
						EnumDyeColor.byMetadata(meta));
			}
		}

		return this.getDefaultState();
	}
}


public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) {
	if (!worldIn.isRemote) {
		if (this.active && this.lantern && worldIn.isBlockIndirectlyGettingPowered(pos) == 0) {
			worldIn.scheduleUpdate(pos, this, 4);
			worldIn.setBlockState(pos, MWColoredModBlocks.colored_lantern_idle.getDefaultState().withProperty(FACING, state.getValue(FACING)).withProperty(COLOR, state.getValue(COLOR)));
		} else if (!this.active && this.lantern && worldIn.isBlockIndirectlyGettingPowered(pos) != 0) {
			worldIn.setBlockState(pos, MWColoredModBlocks.colored_lantern_active.getDefaultState().withProperty(FACING, state.getValue(FACING)).withProperty(COLOR, this.color));
		}
	}
}

/**
 * Called when a neighboring block changes.
 */
public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock) {
	if (!worldIn.isRemote) {
		if (this.active && this.lantern && worldIn.isBlockIndirectlyGettingPowered(pos) == 0) {
			worldIn.scheduleUpdate(pos, this, 4);
			worldIn.setBlockState(pos, MWColoredModBlocks.colored_lantern_idle.getDefaultState().withProperty(FACING, state.getValue(FACING)).withProperty(COLOR, state.getValue(COLOR)));
		} else if (!this.active && this.lantern && worldIn.isBlockIndirectlyGettingPowered(pos) != 0) {
			worldIn.setBlockState(pos, MWColoredModBlocks.colored_lantern_active.getDefaultState().withProperty(FACING, state.getValue(FACING)).withProperty(COLOR, this.color));
		}
	}
}

public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) {
	if (!worldIn.isRemote) {
		if (this.active && this.lantern && worldIn.isBlockIndirectlyGettingPowered(pos) == 0) {
			worldIn.scheduleUpdate(pos, this, 4);
			worldIn.setBlockState(pos, MWColoredModBlocks.colored_lantern_idle.getDefaultState().withProperty(FACING, state.getValue(FACING)).withProperty(COLOR, state.getValue(COLOR)));
		}
	}
}

@Override
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced) {
	tooltip.add(TextFormatting.BLUE + I18n.translateToLocal("info.dyed") + ": "
			+ I18n.translateToLocal(EnumDyeColor.byMetadata(stack.getMetadata()).getName()));
}

protected ItemStack createStackedBlock(IBlockState state)
    {
	return  this.lantern ? new ItemStack(MWColoredModBlocks.colored_lantern_idle) : new ItemStack(MWColoredBlocks.colored_torch) ;
    }
}

 

Thanks in advance for the help :)

Don't blame me if i always ask for your help. I just want to learn to be better :)

Link to comment
Share on other sites

48 blocks? No.

You need 5. Every block can have 16 states. 16x5 = 80.

 

You miscounted slightly, diesieben07.

 

current: 3 blocks * 16 meta = 48 current states (ignores facing)

desired: 3 blocks * 5 facing * 16 colors = 240 states

 

Either:

15 blocks with 16 states (different block for each facing; awkward)

or

16 blocks with 15 states (different block for color/type; weird)

or

48 blocks (different block for each color AND type, using meta for facing; numerous).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

That said, making 14 identical (except for color) blocks is easy.

You just need a generic Block class that takes in the color parameter as part of its constructor and use a loop.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Baba  Serege [[+27-73 590 8989]] has experience of 27 years in helping and guiding many people from all over the world. His psychic abilities may help you answer and resolve many unanswered questions. He specialize in helping women and men from all walks of life.. 1) – Bring back lost lover. even if lost for a long time. 2) – My lover is abusing alcohol, partying and cheating on me I urgently need help” 3) – Divorce or court issues. 4) – Is your love falling apart? 5) – Do you want your love to grow stronger? 6) – Is your partner losing interest in you? 7) – Do you want to catch your partner cheating on you? – We help to keep your partner faithful and loyal to you. 9) – We recover love and happiness when relationship breaks down. 10) – Making your partner loves you alone. 11) – We create loyalty and everlasting love between couples. 12) – Get a divorce settlement quickly from your ex-partner. 13) – We create everlasting love between couples. 14) – We help you look for the best suitable partner. 15) – We bring back lost lover even if lost for a long time. 16) – We strengthen bonds in all love relationship and marriages 17) – Are you an herbalist who wants to get more powers? 18) – Buy a house or car of your dream. 19) – Unfinished jobs by other doctors come to me. 20) – I help those seeking employment. 21) – Pensioners free treatment. 22) – Win business tenders and contracts. 23) – Do you need to recover your lost property? 24) – Promotion at work and better pay. 25) – Do you want to be protected from bad spirits and nightmares? 26) – Financial problems. 27) – Why you can’t keep money or lovers? 28) – Why you have a lot of enemies? 29) – Why you are fired regularly on jobs? 30) – Speed up money claim spell, delayed payments, pension and accident funds 31) – I help students pass their exams/interviews. 33) – Removal of bad luck and debts. 34) – Are struggling to sleep because of a spiritual wife or husband. 35- ) Recover stolen property
    • OLXTOTO adalah situs bandar togel online resmi terbesar dan terpercaya di Indonesia. Bergabunglah dengan OLXTOTO dan nikmati pengalaman bermain togel yang aman dan terjamin. Koleksi toto 4D dan togel toto terlengkap di OLXTOTO membuat para member memiliki pilihan taruhan yang lebih banyak. Sebagai situs togel terpercaya, OLXTOTO menjaga keamanan dan kenyamanan para membernya dengan sistem keamanan terbaik dan enkripsi data. Transaksi yang cepat, aman, dan terpercaya merupakan jaminan dari OLXTOTO. Nikmati layanan situs toto terbaik dari OLXTOTO dengan tampilan yang user-friendly dan mudah digunakan. Layanan pelanggan tersedia 24/7 untuk membantu para member. Bergabunglah dengan OLXTOTO sekarang untuk merasakan pengalaman bermain togel yang menyenangkan dan menguntungkan.
    • Baba  Serege [[+27-73 590 8989]] has experience of 27 years in helping and guiding many people from all over the world. His psychic abilities may help you answer and resolve many unanswered questions. He specialize in helping women and men from all walks of life.. 1) – Bring back lost lover. even if lost for a long time. 2) – My lover is abusing alcohol, partying and cheating on me I urgently need help” 3) – Divorce or court issues. 4) – Is your love falling apart? 5) – Do you want your love to grow stronger? 6) – Is your partner losing interest in you? 7) – Do you want to catch your partner cheating on you? – We help to keep your partner faithful and loyal to you. 9) – We recover love and happiness when relationship breaks down. 10) – Making your partner loves you alone. 11) – We create loyalty and everlasting love between couples. 12) – Get a divorce settlement quickly from your ex-partner. 13) – We create everlasting love between couples. 14) – We help you look for the best suitable partner. 15) – We bring back lost lover even if lost for a long time. 16) – We strengthen bonds in all love relationship and marriages 17) – Are you an herbalist who wants to get more powers? 18) – Buy a house or car of your dream. 19) – Unfinished jobs by other doctors come to me. 20) – I help those seeking employment. 21) – Pensioners free treatment. 22) – Win business tenders and contracts. 23) – Do you need to recover your lost property? 24) – Promotion at work and better pay. 25) – Do you want to be protected from bad spirits and nightmares? 26) – Financial problems. 27) – Why you can’t keep money or lovers? 28) – Why you have a lot of enemies? 29) – Why you are fired regularly on jobs? 30) – Speed up money claim spell, delayed payments, pension and accident funds 31) – I help students pass their exams/interviews. 33) – Removal of bad luck and debts. 34) – Are struggling to sleep because of a spiritual wife or husband. 35- ) Recover stolen property
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.