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[1.9] Custom boat won't move


JimiIT92

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I've tried copy/paste the EntityBoat class to make a Oak Boat in all the 16 colors. The boat entity renders fine, and the player can sit in it. However when trying to move, the boat isn't moving. So this is the class, as i said it's just a copy/paste of the EntityBoat class, so something have a weird name, the only things changed are the BoatTypes, wich are now the 16 colors

package com.mineworld.entity.colors;

import com.google.common.collect.Lists;
import com.mineworld.core.MWColoredBlocks;
import com.mineworld.core.MWColoredBoats;

import java.util.List;
import net.minecraft.block.BlockLiquid;
import net.minecraft.block.BlockPlanks;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.passive.EntityWaterMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.datasync.DataParameter;
import net.minecraft.network.datasync.DataSerializers;
import net.minecraft.network.datasync.EntityDataManager;
import net.minecraft.network.play.client.CPacketSteerBoat;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EntityDamageSourceIndirect;
import net.minecraft.util.EntitySelectors;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class EntityColoredOakBoat extends Entity
{
    private static final DataParameter<Integer> TIME_SINCE_HIT = EntityDataManager.<Integer>createKey(EntityColoredOakBoat.class, DataSerializers.VARINT);
    private static final DataParameter<Integer> FORWARD_DIRECTION = EntityDataManager.<Integer>createKey(EntityColoredOakBoat.class, DataSerializers.VARINT);
    private static final DataParameter<Float> DAMAGE_TAKEN = EntityDataManager.<Float>createKey(EntityColoredOakBoat.class, DataSerializers.FLOAT);
    private static final DataParameter<Integer> BOAT_TYPE = EntityDataManager.<Integer>createKey(EntityColoredOakBoat.class, DataSerializers.VARINT);
    private static final DataParameter<Boolean>[] field_184468_e = new DataParameter[] {EntityDataManager.createKey(EntityColoredOakBoat.class, DataSerializers.BOOLEAN), EntityDataManager.createKey(EntityColoredOakBoat.class, DataSerializers.BOOLEAN)};
    private float[] field_184470_f;
    /** How much of current speed to retain. Value zero to one. */
    private float momentum;
    private float field_184474_h;
    private float field_184475_as;
    private int field_184476_at;
    private double boatPitch;
    private double field_184477_av;
    private double field_184478_aw;
    private double boatYaw;
    private double field_184479_ay;
    private boolean field_184480_az;
    private boolean field_184459_aA;
    private boolean field_184461_aB;
    private boolean field_184463_aC;
    private double field_184465_aD;
    /**
     * How much the boat should glide given the slippery blocks it's currently gliding over.
     * Halved every tick.
     */
    private float boatGlide;
    private EntityColoredOakBoat.Status status;
    private EntityColoredOakBoat.Status previousStatus;
    private double field_184473_aH;

    public EntityColoredOakBoat(World worldIn)
    {
        super(worldIn);
        this.field_184470_f = new float[2];
        this.preventEntitySpawning = true;
        this.setSize(1.375F, 0.5625F);
    }

    public EntityColoredOakBoat(World worldIn, double x, double y, double z)
    {
        this(worldIn);
        this.setPosition(x, y, z);
        this.motionX = 0.0D;
        this.motionY = 0.0D;
        this.motionZ = 0.0D;
        this.prevPosX = x;
        this.prevPosY = y;
        this.prevPosZ = z;
    }

    /**
     * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
     * prevent them from trampling crops
     */
    protected boolean canTriggerWalking()
    {
        return false;
    }

    protected void entityInit()
    {
        this.dataWatcher.register(TIME_SINCE_HIT, Integer.valueOf(0));
        this.dataWatcher.register(FORWARD_DIRECTION, Integer.valueOf(1));
        this.dataWatcher.register(DAMAGE_TAKEN, Float.valueOf(0.0F));
        this.dataWatcher.register(BOAT_TYPE, Integer.valueOf(EntityColoredOakBoat.Type.WHITE.ordinal()));

        for (int i = 0; i < field_184468_e.length; ++i)
        {
            this.dataWatcher.register(field_184468_e[i], Boolean.valueOf(false));
        }
    }

    /**
     * Returns a boundingBox used to collide the entity with other entities and blocks. This enables the entity to be
     * pushable on contact, like boats or minecarts.
     */
    public AxisAlignedBB getCollisionBox(Entity entityIn)
    {
        return entityIn.getEntityBoundingBox();
    }

    /**
     * Returns the collision bounding box for this entity
     */
    public AxisAlignedBB getCollisionBoundingBox()
    {
        return this.getEntityBoundingBox();
    }

    /**
     * Returns true if this entity should push and be pushed by other entities when colliding.
     */
    public boolean canBePushed()
    {
        return true;
    }

    /**
     * Returns the Y offset from the entity's position for any entity riding this one.
     */
    public double getMountedYOffset()
    {
        return -0.1D;
    }

    /**
     * Called when the entity is attacked.
     */
    public boolean attackEntityFrom(DamageSource source, float amount)
    {
        if (this.isEntityInvulnerable(source))
        {
            return false;
        }
        else if (!this.worldObj.isRemote && !this.isDead)
        {
            if (source instanceof EntityDamageSourceIndirect && source.getEntity() != null && this.isPassenger(source.getEntity()))
            {
                return false;
            }
            else
            {
                this.setForwardDirection(-this.getForwardDirection());
                this.setTimeSinceHit(10);
                this.setDamageTaken(this.getDamageTaken() + amount * 10.0F);
                this.setBeenAttacked();
                boolean flag = source.getEntity() instanceof EntityPlayer && ((EntityPlayer)source.getEntity()).capabilities.isCreativeMode;

                if (flag || this.getDamageTaken() > 40.0F)
                {
                    if (!flag && this.worldObj.getGameRules().getBoolean("doEntityDrops"))
                    {
                        this.dropItemWithOffset(this.getItemBoat(), 1, 0.0F);
                    }

                    this.setDead();
                }

                return true;
            }
        }
        else
        {
            return true;
        }
    }

    /**
     * Applies a velocity to each of the entities pushing them away from each other. Args: entity
     */
    public void applyEntityCollision(Entity entityIn)
    {
        if (entityIn instanceof EntityColoredOakBoat)
        {
            if (entityIn.getEntityBoundingBox().minY < this.getEntityBoundingBox().maxY)
            {
                super.applyEntityCollision(entityIn);
            }
        }
        else if (entityIn.getEntityBoundingBox().minY <= this.getEntityBoundingBox().minY)
        {
            super.applyEntityCollision(entityIn);
        }
    }

    

    /**
     * Setups the entity to do the hurt animation. Only used by packets in multiplayer.
     */
    @SideOnly(Side.CLIENT)
    public void performHurtAnimation()
    {
        this.setForwardDirection(-this.getForwardDirection());
        this.setTimeSinceHit(10);
        this.setDamageTaken(this.getDamageTaken() * 11.0F);
    }

    /**
     * Returns true if other Entities should be prevented from moving through this Entity.
     */
    public boolean canBeCollidedWith()
    {
        return !this.isDead;
    }

    @SideOnly(Side.CLIENT)
    public void setPositionAndRotation2(double x, double y, double z, float yaw, float pitch, int posRotationIncrements, boolean p_180426_10_)
    {
        this.boatPitch = x;
        this.field_184477_av = y;
        this.field_184478_aw = z;
        this.boatYaw = (double)yaw;
        this.field_184479_ay = (double)pitch;
        this.field_184476_at = 10;
    }

    /**
     * Gets the horizontal facing direction of this Entity, adjusted to take specially-treated entity types into
     * account.
     */
    public EnumFacing getAdjustedHorizontalFacing()
    {
        return this.getHorizontalFacing().rotateY();
    }

    /**
     * Called to update the entity's position/logic.
     */
    public void onUpdate()
    {
        this.previousStatus = this.status;
        this.status = this.getBoatStatus();

        if (this.status != EntityColoredOakBoat.Status.UNDER_WATER && this.status != EntityColoredOakBoat.Status.UNDER_FLOWING_WATER)
        {
            this.field_184474_h = 0.0F;
        }
        else
        {
            ++this.field_184474_h;
        }

        if (!this.worldObj.isRemote && this.field_184474_h >= 60.0F)
        {
            this.removePassengers();
        }

        if (this.getTimeSinceHit() > 0)
        {
            this.setTimeSinceHit(this.getTimeSinceHit() - 1);
        }

        if (this.getDamageTaken() > 0.0F)
        {
            this.setDamageTaken(this.getDamageTaken() - 1.0F);
        }

        this.prevPosX = this.posX;
        this.prevPosY = this.posY;
        this.prevPosZ = this.posZ;
        super.onUpdate();
        this.func_184447_s();

        if (this.canPassengerSteer())
        {
            if (this.getPassengers().size() == 0 || !(this.getPassengers().get(0) instanceof EntityPlayer))
            {
                this.func_184445_a(false, false);
            }

            this.updateMotion();

            if (this.worldObj.isRemote)
            {
                this.func_184443_x();
                this.worldObj.sendPacketToServer(new CPacketSteerBoat(this.func_184457_a(0), this.func_184457_a(1)));
            }

            this.moveEntity(this.motionX, this.motionY, this.motionZ);
        }
        else
        {
            this.motionX = 0.0D;
            this.motionY = 0.0D;
            this.motionZ = 0.0D;
        }

        for (int i = 0; i <= 1; ++i)
        {
            if (this.func_184457_a(i))
            {
                this.field_184470_f[i] = (float)((double)this.field_184470_f[i] + 0.01D);
            }
            else
            {
                this.field_184470_f[i] = 0.0F;
            }
        }

        this.doBlockCollisions();
        List<Entity> list = this.worldObj.getEntitiesInAABBexcluding(this, this.getEntityBoundingBox().expand(0.20000000298023224D, -0.009999999776482582D, 0.20000000298023224D), EntitySelectors.<Entity>func_188442_a(this));

        if (!list.isEmpty())
        {
            boolean flag = !this.worldObj.isRemote && !(this.getControllingPassenger() instanceof EntityPlayer);

            for (int j = 0; j < list.size(); ++j)
            {
                Entity entity = (Entity)list.get(j);

                if (!entity.isPassenger(this))
                {
                    if (flag && this.getPassengers().size() < 2 && !entity.isRiding() && entity.width < this.width && entity instanceof EntityLivingBase && !(entity instanceof EntityWaterMob) && !(entity instanceof EntityPlayer))
                    {
                        entity.startRiding(this);
                    }
                    else
                    {
                        this.applyEntityCollision(entity);
                    }
                }
            }
        }
    }

    private void func_184447_s()
    {
        if (this.field_184476_at > 0 && !this.canPassengerSteer())
        {
            double d0 = this.posX + (this.boatPitch - this.posX) / (double)this.field_184476_at;
            double d1 = this.posY + (this.field_184477_av - this.posY) / (double)this.field_184476_at;
            double d2 = this.posZ + (this.field_184478_aw - this.posZ) / (double)this.field_184476_at;
            double d3 = MathHelper.wrapAngleTo180_double(this.boatYaw - (double)this.rotationYaw);
            this.rotationYaw = (float)((double)this.rotationYaw + d3 / (double)this.field_184476_at);
            this.rotationPitch = (float)((double)this.rotationPitch + (this.field_184479_ay - (double)this.rotationPitch) / (double)this.field_184476_at);
            --this.field_184476_at;
            this.setPosition(d0, d1, d2);
            this.setRotation(this.rotationYaw, this.rotationPitch);
        }
    }

    public void func_184445_a(boolean p_184445_1_, boolean p_184445_2_)
    {
        this.dataWatcher.set(field_184468_e[0], Boolean.valueOf(p_184445_1_));
        this.dataWatcher.set(field_184468_e[1], Boolean.valueOf(p_184445_2_));
    }

    @SideOnly(Side.CLIENT)
    public float func_184448_a(int p_184448_1_, float limbSwing)
    {
        return this.func_184457_a(p_184448_1_) ? (float)MathHelper.denormalizeClamp((double)this.field_184470_f[p_184448_1_] - 0.01D, (double)this.field_184470_f[p_184448_1_], (double)limbSwing) : 0.0F;
    }

    /**
     * Determines whether the boat is in water, gliding on land, or in air
     */
    private EntityColoredOakBoat.Status getBoatStatus()
    {
        EntityColoredOakBoat.Status entityboat$status = this.getUnderwaterStatus();

        if (entityboat$status != null)
        {
            this.field_184465_aD = this.getEntityBoundingBox().maxY;
            return entityboat$status;
        }
        else if (this.func_184446_u())
        {
            return EntityColoredOakBoat.Status.IN_WATER;
        }
        else
        {
            float f = this.getBoatGlide();

            if (f > 0.0F)
            {
                this.boatGlide = f;
                return EntityColoredOakBoat.Status.ON_LAND;
            }
            else
            {
                return EntityColoredOakBoat.Status.IN_AIR;
            }
        }
    }

    public float func_184451_k()
    {
        AxisAlignedBB axisalignedbb = this.getEntityBoundingBox();
        int i = MathHelper.floor_double(axisalignedbb.minX);
        int j = MathHelper.ceiling_double_int(axisalignedbb.maxX);
        int k = MathHelper.floor_double(axisalignedbb.maxY);
        int l = MathHelper.ceiling_double_int(axisalignedbb.maxY - this.field_184473_aH);
        int i1 = MathHelper.floor_double(axisalignedbb.minZ);
        int j1 = MathHelper.ceiling_double_int(axisalignedbb.maxZ);
        BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();

        try
        {
            label78:

            for (int k1 = k; k1 < l; ++k1)
            {
                float f = 0.0F;
                int l1 = i;

                while (true)
                {
                    if (l1 >= j)
                    {
                        if (f < 1.0F)
                        {
                            float f2 = (float)blockpos$pooledmutableblockpos.getY() + f;
                            return f2;
                        }

                        break;
                    }

                    for (int i2 = i1; i2 < j1; ++i2)
                    {
                        blockpos$pooledmutableblockpos.set(l1, k1, i2);
                        IBlockState iblockstate = this.worldObj.getBlockState(blockpos$pooledmutableblockpos);

                        if (iblockstate.getMaterial() == Material.water)
                        {
                            f = Math.max(f, func_184456_a(iblockstate, this.worldObj, blockpos$pooledmutableblockpos));
                        }

                        if (f >= 1.0F)
                        {
                            continue label78;
                        }
                    }

                    ++l1;
                }
            }

            float f1 = (float)(l + 1);
            return f1;
        }
        finally
        {
            blockpos$pooledmutableblockpos.release();
        }
    }

    /**
     * Decides how much the boat should be gliding on the land (based on any slippery blocks)
     */
    public float getBoatGlide()
    {
        AxisAlignedBB axisalignedbb = this.getEntityBoundingBox();
        AxisAlignedBB axisalignedbb1 = new AxisAlignedBB(axisalignedbb.minX, axisalignedbb.minY - 0.001D, axisalignedbb.minZ, axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.maxZ);
        int i = MathHelper.floor_double(axisalignedbb1.minX) - 1;
        int j = MathHelper.ceiling_double_int(axisalignedbb1.maxX) + 1;
        int k = MathHelper.floor_double(axisalignedbb1.minY) - 1;
        int l = MathHelper.ceiling_double_int(axisalignedbb1.maxY) + 1;
        int i1 = MathHelper.floor_double(axisalignedbb1.minZ) - 1;
        int j1 = MathHelper.ceiling_double_int(axisalignedbb1.maxZ) + 1;
        List<AxisAlignedBB> list = Lists.<AxisAlignedBB>newArrayList();
        float f = 0.0F;
        int k1 = 0;
        BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();

        try
        {
            for (int l1 = i; l1 < j; ++l1)
            {
                for (int i2 = i1; i2 < j1; ++i2)
                {
                    int j2 = (l1 != i && l1 != j - 1 ? 0 : 1) + (i2 != i1 && i2 != j1 - 1 ? 0 : 1);

                    if (j2 != 2)
                    {
                        for (int k2 = k; k2 < l; ++k2)
                        {
                            if (j2 <= 0 || k2 != k && k2 != l - 1)
                            {
                                blockpos$pooledmutableblockpos.set(l1, k2, i2);
                                IBlockState iblockstate = this.worldObj.getBlockState(blockpos$pooledmutableblockpos);
                                iblockstate.addCollisionBoxToList(this.worldObj, blockpos$pooledmutableblockpos, axisalignedbb1, list, this);

                                if (!list.isEmpty())
                                {
                                    f += iblockstate.getBlock().slipperiness;
                                    ++k1;
                                }

                                list.clear();
                            }
                        }
                    }
                }
            }
        }
        finally
        {
            blockpos$pooledmutableblockpos.release();
        }

        return f / (float)k1;
    }

    private boolean func_184446_u()
    {
        AxisAlignedBB axisalignedbb = this.getEntityBoundingBox();
        int i = MathHelper.floor_double(axisalignedbb.minX);
        int j = MathHelper.ceiling_double_int(axisalignedbb.maxX);
        int k = MathHelper.floor_double(axisalignedbb.minY);
        int l = MathHelper.ceiling_double_int(axisalignedbb.minY + 0.001D);
        int i1 = MathHelper.floor_double(axisalignedbb.minZ);
        int j1 = MathHelper.ceiling_double_int(axisalignedbb.maxZ);
        boolean flag = false;
        this.field_184465_aD = Double.MIN_VALUE;
        BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();

        try
        {
            for (int k1 = i; k1 < j; ++k1)
            {
                for (int l1 = k; l1 < l; ++l1)
                {
                    for (int i2 = i1; i2 < j1; ++i2)
                    {
                        blockpos$pooledmutableblockpos.set(k1, l1, i2);
                        IBlockState iblockstate = this.worldObj.getBlockState(blockpos$pooledmutableblockpos);

                        if (iblockstate.getMaterial() == Material.water)
                        {
                            float f = func_184452_b(iblockstate, this.worldObj, blockpos$pooledmutableblockpos);
                            this.field_184465_aD = Math.max((double)f, this.field_184465_aD);
                            flag |= axisalignedbb.minY < (double)f;
                        }
                    }
                }
            }
        }
        finally
        {
            blockpos$pooledmutableblockpos.release();
        }

        return flag;
    }

    /**
     * Decides whether the boat is currently underwater.
     */
    private EntityColoredOakBoat.Status getUnderwaterStatus()
    {
        AxisAlignedBB axisalignedbb = this.getEntityBoundingBox();
        double d0 = axisalignedbb.maxY + 0.001D;
        int i = MathHelper.floor_double(axisalignedbb.minX);
        int j = MathHelper.ceiling_double_int(axisalignedbb.maxX);
        int k = MathHelper.floor_double(axisalignedbb.maxY);
        int l = MathHelper.ceiling_double_int(d0);
        int i1 = MathHelper.floor_double(axisalignedbb.minZ);
        int j1 = MathHelper.ceiling_double_int(axisalignedbb.maxZ);
        boolean flag = false;
        BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();

        try
        {
            for (int k1 = i; k1 < j; ++k1)
            {
                for (int l1 = k; l1 < l; ++l1)
                {
                    for (int i2 = i1; i2 < j1; ++i2)
                    {
                        blockpos$pooledmutableblockpos.set(k1, l1, i2);
                        IBlockState iblockstate = this.worldObj.getBlockState(blockpos$pooledmutableblockpos);

                        if (iblockstate.getMaterial() == Material.water && d0 < (double)func_184452_b(iblockstate, this.worldObj, blockpos$pooledmutableblockpos))
                        {
                            if (((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue() != 0)
                            {
                                EntityColoredOakBoat.Status entityboat$status = EntityColoredOakBoat.Status.UNDER_FLOWING_WATER;
                                return entityboat$status;
                            }

                            flag = true;
                        }
                    }
                }
            }
        }
        finally
        {
            blockpos$pooledmutableblockpos.release();
        }

        return flag ? EntityColoredOakBoat.Status.UNDER_WATER : null;
    }

    public static float func_184456_a(IBlockState p_184456_0_, IBlockAccess p_184456_1_, BlockPos p_184456_2_)
    {
        int i = ((Integer)p_184456_0_.getValue(BlockLiquid.LEVEL)).intValue();
        return (i & 7) == 0 && p_184456_1_.getBlockState(p_184456_2_.up()).getMaterial() == Material.water ? 1.0F : 1.0F - BlockLiquid.getLiquidHeightPercent(i);
    }

    public static float func_184452_b(IBlockState p_184452_0_, IBlockAccess p_184452_1_, BlockPos p_184452_2_)
    {
        return (float)p_184452_2_.getY() + func_184456_a(p_184452_0_, p_184452_1_, p_184452_2_);
    }

    /**
     * Update the boat's speed, based on momentum.
     */
    private void updateMotion()
    {
        double d0 = -0.03999999910593033D;
        double d1 = d0;
        double d2 = 0.0D;
        this.momentum = 0.05F;

        if (this.previousStatus == EntityColoredOakBoat.Status.IN_AIR && this.status != EntityColoredOakBoat.Status.IN_AIR && this.status != EntityColoredOakBoat.Status.ON_LAND)
        {
            this.field_184465_aD = this.getEntityBoundingBox().minY + (double)this.height;
            this.setPosition(this.posX, (double)(this.func_184451_k() - this.height) + 0.101D, this.posZ);
            this.motionY = 0.0D;
            this.field_184473_aH = 0.0D;
            this.status = EntityColoredOakBoat.Status.IN_WATER;
        }
        else
        {
            if (this.status == EntityColoredOakBoat.Status.IN_WATER)
            {
                d2 = (this.field_184465_aD - this.getEntityBoundingBox().minY) / (double)this.height;
                this.momentum = 0.9F;
            }
            else if (this.status == EntityColoredOakBoat.Status.UNDER_FLOWING_WATER)
            {
                d1 = -7.0E-4D;
                this.momentum = 0.9F;
            }
            else if (this.status == EntityColoredOakBoat.Status.UNDER_WATER)
            {
                d2 = 0.009999999776482582D;
                this.momentum = 0.45F;
            }
            else if (this.status == EntityColoredOakBoat.Status.IN_AIR)
            {
                this.momentum = 0.9F;
            }
            else if (this.status == EntityColoredOakBoat.Status.ON_LAND)
            {
                this.momentum = this.boatGlide;

                if (this.getControllingPassenger() instanceof EntityPlayer)
                {
                    this.boatGlide /= 2.0F;
                }
            }

            this.motionX *= (double)this.momentum;
            this.motionZ *= (double)this.momentum;
            this.field_184475_as *= this.momentum;
            this.motionY += d1;

            if (d2 > 0.0D)
            {
                double d3 = 0.65D;
                this.motionY += d2 * (-d0 / 0.65D);
                double d4 = 0.75D;
                this.motionY *= 0.75D;
            }
        }
    }

    private void func_184443_x()
    {
        if (this.isBeingRidden())
        {
            float f = 0.0F;

            if (this.field_184480_az)
            {
                this.field_184475_as += -1.0F;
            }

            if (this.field_184459_aA)
            {
                ++this.field_184475_as;
            }

            if (this.field_184459_aA != this.field_184480_az && !this.field_184461_aB && !this.field_184463_aC)
            {
                f += 0.005F;
            }

            this.rotationYaw += this.field_184475_as;

            if (this.field_184461_aB)
            {
                f += 0.04F;
            }

            if (this.field_184463_aC)
            {
                f -= 0.005F;
            }

            this.motionX += (double)(MathHelper.sin(-this.rotationYaw * 0.017453292F) * f);
            this.motionZ += (double)(MathHelper.cos(this.rotationYaw * 0.017453292F) * f);
            this.func_184445_a(this.field_184459_aA || this.field_184461_aB, this.field_184480_az || this.field_184461_aB);
        }
    }

    public void updatePassenger(Entity passenger)
    {
        if (this.isPassenger(passenger))
        {
            float f = 0.0F;
            float f1 = (float)((this.isDead ? 0.009999999776482582D : this.getMountedYOffset()) + passenger.getYOffset());

            if (this.getPassengers().size() > 1)
            {
                int i = this.getPassengers().indexOf(passenger);

                if (i == 0)
                {
                    f = 0.2F;
                }
                else
                {
                    f = -0.6F;
                }

                if (passenger instanceof EntityAnimal)
                {
                    f = (float)((double)f + 0.2D);
                }
            }

            Vec3d vec3d = (new Vec3d((double)f, 0.0D, 0.0D)).rotateYaw(-this.rotationYaw * 0.017453292F - ((float)Math.PI / 2F));
            passenger.setPosition(this.posX + vec3d.xCoord, this.posY + (double)f1, this.posZ + vec3d.zCoord);
            passenger.rotationYaw += this.field_184475_as;
            passenger.setRotationYawHead(passenger.getRotationYawHead() + this.field_184475_as);
            this.applyYawToEntity(passenger);

            if (passenger instanceof EntityAnimal && this.getPassengers().size() > 1)
            {
                int j = passenger.getEntityId() % 2 == 0 ? 90 : 270;
                passenger.setRenderYawOffset(((EntityAnimal)passenger).renderYawOffset + (float)j);
                passenger.setRotationYawHead(passenger.getRotationYawHead() + (float)j);
            }
        }
    }

    /**
     * Applies this boat's yaw to the given entity. Used to update the orientation of its passenger.
     */
    protected void applyYawToEntity(Entity entityToUpdate)
    {
        entityToUpdate.setRenderYawOffset(this.rotationYaw);
        float f = MathHelper.wrapAngleTo180_float(entityToUpdate.rotationYaw - this.rotationYaw);
        float f1 = MathHelper.clamp_float(f, -105.0F, 105.0F);
        entityToUpdate.prevRotationYaw += f1 - f;
        entityToUpdate.rotationYaw += f1 - f;
        entityToUpdate.setRotationYawHead(entityToUpdate.rotationYaw);
    }

    /**
     * Applies this entity's orientation (pitch/yaw) to another entity. Used to update passenger orientation.
     */
    @SideOnly(Side.CLIENT)
    public void applyOrientationToEntity(Entity entityToUpdate)
    {
        this.applyYawToEntity(entityToUpdate);
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    protected void writeEntityToNBT(NBTTagCompound tagCompound)
    {
        tagCompound.setString("Type", this.getBoatType().getName());
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    protected void readEntityFromNBT(NBTTagCompound tagCompund)
    {
        if (tagCompund.hasKey("Type", )
        {
            this.setBoatType(EntityColoredOakBoat.Type.getTypeFromString(tagCompund.getString("Type")));
        }
    }

    public boolean processInitialInteract(EntityPlayer player, ItemStack stack, EnumHand hand)
    {
        if (!this.worldObj.isRemote && !player.isSneaking() && this.field_184474_h < 60.0F)
        {
            player.startRiding(this);
        }

        return true;
    }

    protected void updateFallState(double y, boolean onGroundIn, IBlockState state, BlockPos pos)
    {
        this.field_184473_aH = this.motionY;

        if (!this.isRiding())
        {
            if (onGroundIn)
            {
                if (this.fallDistance > 3.0F)
                {
                    if (this.status != EntityColoredOakBoat.Status.ON_LAND)
                    {
                        this.fallDistance = 0.0F;
                        return;
                    }

                    this.fall(this.fallDistance, 1.0F);

                    if (!this.worldObj.isRemote && !this.isDead)
                    {
                        this.setDead();

                        if (this.worldObj.getGameRules().getBoolean("doEntityDrops"))
                        {
                            for (int i = 0; i < 3; ++i)
                            {
                                this.entityDropItem(new ItemStack(Item.getItemFromBlock(MWColoredBlocks.colored_planks_oak), 1, this.getBoatType().getMetadata()), 0.0F);
                            }

                            for (int j = 0; j < 2; ++j)
                            {
                                this.dropItemWithOffset(Items.stick, 1, 0.0F);
                            }
                        }
                    }
                }

                this.fallDistance = 0.0F;
            }
            else if (this.worldObj.getBlockState((new BlockPos(this)).down()).getMaterial() != Material.water && y < 0.0D)
            {
                this.fallDistance = (float)((double)this.fallDistance - y);
            }
        }
    }

    public boolean func_184457_a(int p_184457_1_)
    {
        return ((Boolean)this.dataWatcher.get(field_184468_e[p_184457_1_])).booleanValue() && this.getControllingPassenger() != null;
    }

    /**
     * Sets the damage taken from the last hit.
     */
    public void setDamageTaken(float damageTaken)
    {
        this.dataWatcher.set(DAMAGE_TAKEN, Float.valueOf(damageTaken));
    }

    /**
     * Gets the damage taken from the last hit.
     */
    public float getDamageTaken()
    {
        return ((Float)this.dataWatcher.get(DAMAGE_TAKEN)).floatValue();
    }

    /**
     * Sets the time to count down from since the last time entity was hit.
     */
    public void setTimeSinceHit(int timeSinceHit)
    {
        this.dataWatcher.set(TIME_SINCE_HIT, Integer.valueOf(timeSinceHit));
    }

    /**
     * Gets the time since the last hit.
     */
    public int getTimeSinceHit()
    {
        return ((Integer)this.dataWatcher.get(TIME_SINCE_HIT)).intValue();
    }

    /**
     * Sets the forward direction of the entity.
     */
    public void setForwardDirection(int forwardDirection)
    {
        this.dataWatcher.set(FORWARD_DIRECTION, Integer.valueOf(forwardDirection));
    }

    /**
     * Gets the forward direction of the entity.
     */
    public int getForwardDirection()
    {
        return ((Integer)this.dataWatcher.get(FORWARD_DIRECTION)).intValue();
    }

    public void setBoatType(EntityColoredOakBoat.Type boatType)
    {
        this.dataWatcher.set(BOAT_TYPE, Integer.valueOf(boatType.ordinal()));
    }

    public EntityColoredOakBoat.Type getBoatType()
    {
        return EntityColoredOakBoat.Type.byId(((Integer)this.dataWatcher.get(BOAT_TYPE)).intValue());
    }

    protected boolean canFitPassenger(Entity passenger)
    {
        return this.getPassengers().size() < 2;
    }

    /**
     * For vehicles, the first passenger is generally considered the controller and "drives" the vehicle. For example,
     * Pigs, Horses, and Boats are generally "steered" by the controlling passenger.
     */
    public Entity getControllingPassenger()
    {
        List<Entity> list = this.getPassengers();
        return list.isEmpty() ? null : (Entity)list.get(0);
    }

    @SideOnly(Side.CLIENT)
    public void func_184442_a(boolean p_184442_1_, boolean p_184442_2_, boolean p_184442_3_, boolean p_184442_4_)
    {
        this.field_184480_az = p_184442_1_;
        this.field_184459_aA = p_184442_2_;
        this.field_184461_aB = p_184442_3_;
        this.field_184463_aC = p_184442_4_;
    }

    public static enum Status
    {
        IN_WATER,
        UNDER_WATER,
        UNDER_FLOWING_WATER,
        ON_LAND,
        IN_AIR;
    }

    public Item getItemBoat()
    {
        switch (this.getBoatType())
        {
        case WHITE:
        	return MWColoredBoats.colored_oak_boat_white;
        case ORANGE:
        	return MWColoredBoats.colored_oak_boat_orange;
        case MAGENTA:
        	return MWColoredBoats.colored_oak_boat_magenta;
        case LIGHT_BLUE:
        	return MWColoredBoats.colored_oak_boat_light_blue;
        case YELLOW:
        	return MWColoredBoats.colored_oak_boat_yellow;
        case LIME:
        	return MWColoredBoats.colored_oak_boat_lime;
        case PINK:
        	return MWColoredBoats.colored_oak_boat_pink;
        case GRAY:
        	return MWColoredBoats.colored_oak_boat_gray;
        case SILVER:
        	return MWColoredBoats.colored_oak_boat_silver;
        case CYAN:
        	return MWColoredBoats.colored_oak_boat_cyan;
        case PURPLE:
        	return MWColoredBoats.colored_oak_boat_purple;
        case BLUE:
        	return MWColoredBoats.colored_oak_boat_blue;
        case BROWN:
        	return MWColoredBoats.colored_oak_boat_brown;
        case GREEN:
        	return MWColoredBoats.colored_oak_boat_green;
        case RED:
        	return MWColoredBoats.colored_oak_boat_red;
        case BLACK:
        	return MWColoredBoats.colored_oak_boat_black;
        default:
        	return MWColoredBoats.colored_oak_boat_white;
        }
    }
    
    public static enum Type
    {
    	WHITE(0, "white"),
        ORANGE(1, "orange"),
        MAGENTA(2, "magenta"),
        LIGHT_BLUE(3, "light_blue"),
        YELLOW(4, "yellow"),
        LIME(5, "lime"),
        PINK(6, "pink"),
        GRAY(7, "gray"),
        SILVER(8, "silver"),
        CYAN(9, "cyan"),
        PURPLE(10, "purple"),
        BLUE(11, "blue"),
        BROWN(12, "brown"),
        GREEN(13, "green"),
        RED(14, "red"),
        BLACK(15, "black");

        private final String name;
        private final int metadata;

        private Type(int metadataIn, String nameIn)
        {
            this.name = nameIn;
            this.metadata = metadataIn;
        }

        public String getName()
        {
            return this.name;
        }

        public int getMetadata()
        {
            return this.metadata;
        }

        public String toString()
        {
            return this.name;
        }

        /**
         * Get a boat type by it's enum ordinal
         */
        public static EntityColoredOakBoat.Type byId(int id)
        {
            if (id < 0 || id >= values().length)
            {
                id = 0;
            }

            return values()[id];
        }

        public static EntityColoredOakBoat.Type getTypeFromString(String nameIn)
        {
            for (int i = 0; i < values().length; ++i)
            {
                if (values()[i].getName().equals(nameIn))
                {
                    return values()[i];
                }
            }

            return values()[0];
        }
    }
}

 

Since it's the exact copy of the vanilla boat class i don't understand why it doesn't move. Also is there a way to just let this class extends the vanilla class? Because if do extends EntityBoat and override the only methods for the type, i get this error on the getBoatType function

The return type is incompatible with EntityBoat.getBoatType()

Don't blame me if i always ask for your help. I just want to learn to be better :)

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I know, but as i said i've tried extending the EntityBoat class, by doing this

package com.mineworld.entity.colors;

import com.mineworld.core.MWColoredBoats;

import net.minecraft.entity.item.EntityBoat;
import net.minecraft.item.Item;
import net.minecraft.network.datasync.DataParameter;
import net.minecraft.network.datasync.DataSerializers;
import net.minecraft.network.datasync.EntityDataManager;
import net.minecraft.world.World;

public class EntityColoredOakBoat extends EntityBoat{

private static final DataParameter<Integer> BOAT_TYPE = EntityDataManager.<Integer>createKey(EntityColoredOakBoat.class, DataSerializers.VARINT);
    
public EntityColoredOakBoat(World worldIn) {
	super(worldIn);
}


    public Item getItemBoat()
    {
        switch (this.getBoatType())
        {
        case WHITE:
        	return MWColoredBoats.colored_oak_boat_white;
        case ORANGE:
        	return MWColoredBoats.colored_oak_boat_orange;
        case MAGENTA:
        	return MWColoredBoats.colored_oak_boat_magenta;
        case LIGHT_BLUE:
        	return MWColoredBoats.colored_oak_boat_light_blue;
        case YELLOW:
        	return MWColoredBoats.colored_oak_boat_yellow;
        case LIME:
        	return MWColoredBoats.colored_oak_boat_lime;
        case PINK:
        	return MWColoredBoats.colored_oak_boat_pink;
        case GRAY:
        	return MWColoredBoats.colored_oak_boat_gray;
        case SILVER:
        	return MWColoredBoats.colored_oak_boat_silver;
        case CYAN:
        	return MWColoredBoats.colored_oak_boat_cyan;
        case PURPLE:
        	return MWColoredBoats.colored_oak_boat_purple;
        case BLUE:
        	return MWColoredBoats.colored_oak_boat_blue;
        case BROWN:
        	return MWColoredBoats.colored_oak_boat_brown;
        case GREEN:
        	return MWColoredBoats.colored_oak_boat_green;
        case RED:
        	return MWColoredBoats.colored_oak_boat_red;
        case BLACK:
        	return MWColoredBoats.colored_oak_boat_black;
        default:
        	return MWColoredBoats.colored_oak_boat_white;
        }
    }
    
    public void setBoatType(EntityColoredOakBoat.Type boatType)
    {
        this.dataWatcher.set(BOAT_TYPE, Integer.valueOf(boatType.ordinal()));
    }

    public EntityColoredOakBoat.Type getBoatType()
    {
        return EntityColoredOakBoat.Type.byId(((Integer)this.dataWatcher.get(BOAT_TYPE)).intValue());
    }
    
    
    public static enum Type
    {
    	WHITE(0, "white"),
        ORANGE(1, "orange"),
        MAGENTA(2, "magenta"),
        LIGHT_BLUE(3, "light_blue"),
        YELLOW(4, "yellow"),
        LIME(5, "lime"),
        PINK(6, "pink"),
        GRAY(7, "gray"),
        SILVER(8, "silver"),
        CYAN(9, "cyan"),
        PURPLE(10, "purple"),
        BLUE(11, "blue"),
        BROWN(12, "brown"),
        GREEN(13, "green"),
        RED(14, "red"),
        BLACK(15, "black");

        private final String name;
        private final int metadata;

        private Type(int metadataIn, String nameIn)
        {
            this.name = nameIn;
            this.metadata = metadataIn;
        }

        public String getName()
        {
            return this.name;
        }

        public int getMetadata()
        {
            return this.metadata;
        }

        public String toString()
        {
            return this.name;
        }

        /**
         * Get a boat type by it's enum ordinal
         */
        public static EntityColoredOakBoat.Type byId(int id)
        {
            if (id < 0 || id >= values().length)
            {
                id = 0;
            }

            return values()[id];
        }

        public static EntityColoredOakBoat.Type getTypeFromString(String nameIn)
        {
            for (int i = 0; i < values().length; ++i)
            {
                if (values()[i].getName().equals(nameIn))
                {
                    return values()[i];
                }
            }

            return values()[0];
        }
    }
}

 

Overriding just the Type class and it's related methods, but i can't find a way to use the function getBoatType(), because eclipse says "The return type is incompatible with EntityBoat.getBoatType()" :(

Don't blame me if i always ask for your help. I just want to learn to be better :)

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You can't override a method with a different return type.

 

It appears that you're using this method internally, and only internally, which means you shouldn't need to override it at all: you just need to make a new method.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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By doing this

 

public EntityColoredOakBoat(World worldIn) {
	super(worldIn);
}

public EntityColoredOakBoat(World worldIn, double x, double y, double z) {
	super(worldIn, x, y, z);
}

public Item getItemBoat()
    {
        switch (this.getBoatType())
        {
            case OAK:
            default:
                return MWColoredBoats.colored_oak_boat_white;
            case SPRUCE:
            	return MWColoredBoats.colored_spruce_boat_white;
            case BIRCH:
            	return MWColoredBoats.colored_birch_boat_white;
            case JUNGLE:
            	return MWColoredBoats.colored_jungle_boat_white;
            case ACACIA:
            	return MWColoredBoats.colored_acacia_boat_white;
            case DARK_OAK:
            	return MWColoredBoats.colored_dark_oak_boat_white;
        }
    }

everything works, so not overriding the type enum all works fine, but i can't understand why :/ I've tried renaming that method, to don't override the Vanilla one, but it gives me a NullPointerException on the setBoatType function

Don't blame me if i always ask for your help. I just want to learn to be better :)

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