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[1.7.10] Playing a sound globally in the world.


Paradox

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Hello everyone,

 

I am trying to play a sound globally in the whole world not a specific player or location. Can anyone help me with this? Should I loop to every player player in the server and play the sound to every single one of them or is there a better way?

 

Thanks in advance. :)

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On the server side, use World#playSoundEffect(x, y, z, ...) - the server will broadcast the sound to all nearby clients (i.e. players).

 

If you want to play the sound for ALL players, regardless of where they are, then yes, you'll want to iterate through the list of players and play the sound for them, but on the client (unless you want a cacophony of sound when players are near each other).

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