Jump to content

[1.7.10] Toggle fly function with Keybinding


itsPauV

Recommended Posts

Hey guys,

I wanted to make a forge mod, so when you press a key, you can start flying. Start flying works great, but i can't disable flying :/. Here's my code:

 

<code>

import cpw.mods.fml.common.eventhandler.SubscribeEvent;

import cpw.mods.fml.common.gameevent.InputEvent.KeyInputEvent;

import me.extendedcrafting.com.ExtendedCrafting;

import net.minecraft.client.Minecraft;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.potion.Potion;

import net.minecraft.potion.PotionEffect;

import net.minecraft.util.ChatComponentText;

 

public class KeyHandler {

public static boolean onToggle = true;

 

public static boolean notToggled = false;

 

@SubscribeEvent

 

public void onKeyPressed(KeyInputEvent event){

 

EntityPlayer player = Minecraft.getMinecraft().thePlayer;

 

if(ExtendedCrafting.keybinding.isPressed()  && onToggle == true && notToggled == false){

notToggled = true;

onToggle = false;

player.addChatComponentMessage(new ChatComponentText("Fly enabled"));

player.capabilities.allowFlying = true;

player.capabilities.setFlySpeed(0.1F);

//player.addPotionEffect(new PotionEffect(Potion.resistance.getId(), 1900, 10));

}else if (ExtendedCrafting.keybinding.isPressed() && notToggled == true && onToggle == false){

onToggle = true;

player.addChatComponentMessage(new ChatComponentText("Fly disabled"));

player.capabilities.allowFlying = false;

 

}

}

}

 

</code>

 

Thank you for helping.

Link to comment
Share on other sites

Are you sure your flight is not getting disabled? Try also setting player.capabalitites.isFlying to false - that will drop you out of the sky if you are currently flying.

 

Also, KeyInputEvent fires for every key that is pressed OR released; Keyboard#getEventKey() will give you the key code of the key that triggered the event, and Keyboard#getEventKeyState() will tell you if the key was pressed (true) or released (false). So:

if (!Keyboard#getEventKeyState()) {
  return; // don't care about key being released (you might, but it seems like you won't need to)
}
if (Keyboard#getEventKey() == ExtendedCrafting.keybinding.getKeyCode()) {
  // your key binding was pressed

 

In this case, you're probably better off using one of the player tick events to check, rather than KeyInputEvent, and you probably want to send a packet to the server and let it decide if the player can fly or not. If you do go with a tick event, you generally want to use #getKeyIsPressed() (or #isKeyDown(), whatever it's called now), not #isPressed().

 

Java tip: boolean values do not need an ' == true' or ' == false' comparison, as they are already either only true or false:

if (onToggle && !notToggled) {

// is the same as but syntactically better than:
if (onToggle == true && notToggled == false) {

Link to comment
Share on other sites

I did it like CoolAlias said, now it works, but when I press the key, it enables flying but instantly disables flying. I tried to let the code sleep, but then obviously the complete game freezes, so how do I make the code wait for a short amount of time?

 

Now that's my code:

 

public class KeyHandler2 {

 

public static boolean onToggle = true;

 

public static boolean notToggled = false;

 

@SubscribeEvent

 

public void onKeyPressed(KeyInputEvent event){

EntityPlayer player = Minecraft.getMinecraft().thePlayer;

 

if(Keyboard.getEventKey() == ExtendedCrafting.keybindingfly.getKeyCode() && onToggle && !notToggled){

notToggled = true;

onToggle = false;

player.addChatComponentMessage(new ChatComponentText("Fly enabled"));

player.capabilities.allowFlying = true;

player.capabilities.setFlySpeed(0.1F);

 

}else if (Keyboard.getEventKey() == ExtendedCrafting.keybindingfly.getKeyCode() && !onToggle && notToggled){

notToggled = false;

onToggle = true;

player.addChatComponentMessage(new ChatComponentText("Fly disabled"));

player.capabilities.allowFlying = false;

 

}

}

}

Link to comment
Share on other sites

Hmm... before, when I pressed the button it showed in the Chat:"Flying Enabled" and instantly after that "Flying Disabled", but now it doesn't do anything, here's my code:

My KeyHandler:

 

public class KeyHandler3 {

 

boolean active = false;

 

public void onTick(){

EntityPlayer player = Minecraft.getMinecraft().thePlayer;

 

if(ExtendedCrafting.keybindingfly.isPressed()){

if(active){

active = false;

player.addChatComponentMessage(new ChatComponentText("Fly disabled"));

player.capabilities.allowFlying = false;

player.capabilities.setFlySpeed(0.1F);

 

}else {

active = true;

player.addChatComponentMessage(new ChatComponentText("Fly enabled"));

player.capabilities.allowFlying = true;

}

}

}

}

 

And my keybind registration:

public class ExtendedCrafting {

 

@Instance

public static ExtendedCrafting instance;

 

//Keybindings

public static KeyBinding keybindingfly = new KeyBinding("keyBinding.Fly", Keyboard.KEY_F, "OwnMod");

 

@EventHandler

public void preInit(FMLPreInitializationEvent event){

}

 

@EventHandler

public void Init(FMLInitializationEvent event){

ClientRegistry.registerKeyBinding(keybindingfly);

FMLCommonHandler.instance().bus().register(new KeyHandler3());

}

 

 

 

Link to comment
Share on other sites

He gave you pseudo-code, not copy/paste ready code. By 'onTick' he meant that you should create an event handler for ClientTickEvent, which is the one I was trying to tell you about earlier but I was thinking it was tied to the PlayerEvents, which it's not (sucks not having an IDE handy...).

 

So:

@SubscribeEvent
public void onTick(ClientTickEvent event) {
  // rest of code here
}

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • They were already updated, and just to double check I even did a cleanup and fresh update from that same page. I'm quite sure drivers are not the problem here. 
    • i tried downloading the drivers but it says no AMD graphics hardware has been detected    
    • Update your AMD/ATI drivers - get the drivers from their website - do not update via system  
    • As the title says i keep on crashing on forge 1.20.1 even without any mods downloaded, i have the latest drivers (nvidia) and vanilla minecraft works perfectly fine for me logs: https://pastebin.com/5UR01yG9
    • Hello everyone, I'm making this post to seek help for my modded block, It's a special block called FrozenBlock supposed to take the place of an old block, then after a set amount of ticks, it's supposed to revert its Block State, Entity, data... to the old block like this :  The problem I have is that the system breaks when handling multi blocks (I tried some fix but none of them worked) :  The bug I have identified is that the function "setOldBlockFields" in the item's "setFrozenBlock" function gets called once for the 1st block of multiblock getting frozen (as it should), but gets called a second time BEFORE creating the first FrozenBlock with the data of the 1st block, hence giving the same data to the two FrozenBlock :   Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=head] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@73681674 BlockEntityData : id:"minecraft:bed",x:3,y:-60,z:-6} Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=3, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=2, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} here is the code inside my custom "freeze" item :    @Override     public @NotNull InteractionResult useOn(@NotNull UseOnContext pContext) {         if (!pContext.getLevel().isClientSide() && pContext.getHand() == InteractionHand.MAIN_HAND) {             BlockPos blockPos = pContext.getClickedPos();             BlockPos secondBlockPos = getMultiblockPos(blockPos, pContext.getLevel().getBlockState(blockPos));             if (secondBlockPos != null) {                 createFrozenBlock(pContext, secondBlockPos);             }             createFrozenBlock(pContext, blockPos);             return InteractionResult.SUCCESS;         }         return super.useOn(pContext);     }     public static void createFrozenBlock(UseOnContext pContext, BlockPos blockPos) {         BlockState oldState = pContext.getLevel().getBlockState(blockPos);         BlockEntity oldBlockEntity = oldState.hasBlockEntity() ? pContext.getLevel().getBlockEntity(blockPos) : null;         CompoundTag oldBlockEntityData = oldState.hasBlockEntity() ? oldBlockEntity.serializeNBT() : null;         if (oldBlockEntity != null) {             pContext.getLevel().removeBlockEntity(blockPos);         }         BlockState FrozenBlock = setFrozenBlock(oldState, oldBlockEntity, oldBlockEntityData);         pContext.getLevel().setBlockAndUpdate(blockPos, FrozenBlock);     }     public static BlockState setFrozenBlock(BlockState blockState, @Nullable BlockEntity blockEntity, @Nullable CompoundTag blockEntityData) {         BlockState FrozenBlock = BlockRegister.FROZEN_BLOCK.get().defaultBlockState();         ((FrozenBlock) FrozenBlock.getBlock()).setOldBlockFields(blockState, blockEntity, blockEntityData);         return FrozenBlock;     }  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.