Jump to content

[1.8.9]ITickable not ticking


captaincleric

Recommended Posts

Pretty much as the topic describes, I've got an ITickable object that isn't ticking, and I'm not sure why. (It used to work)

 

Here's the class:

package com.nosrick.masterofmagic.trackers;

import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.FileWriter;
import java.io.FilenameFilter;
import java.io.IOException;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.UUID;

import com.nosrick.masterofmagic.MoMMod;
import com.nosrick.masterofmagic.items.wands.ItemBaseWand;
import com.nosrick.masterofmagic.packets.PlayerManaChangePacket;
import com.nosrick.masterofmagic.utils.PlayerUtils;

import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ITickable;
import net.minecraft.world.World;
import net.minecraft.world.WorldSavedData;
import net.minecraft.world.storage.MapStorage;

public final class PlayerManaTracker extends WorldSavedData implements ITickable
{
protected static final String s_Key = "MoMCraftManaTracker";

protected Map m_ManaTracker;
protected Map m_ManaTickers;

protected static final int STARTING_MANA = 100;
protected static final int MAX_MANA_TICKER = 600;

protected NBTTagCompound m_NBT;

public PlayerManaTracker() 
{
	super(s_Key);
	m_ManaTracker = new HashMap();
	m_ManaTickers = new HashMap();
}

public PlayerManaTracker(String mapName) 
{
	super(mapName);
	m_ManaTracker = new HashMap();
	m_ManaTickers = new HashMap();
}   

public void ModMana(EntityPlayer player, int value)
{
	if(m_ManaTracker == null)
	{
		m_ManaTracker = new HashMap();
	}

	if(m_ManaTickers == null)
	{
		m_ManaTickers = new HashMap();
	}

	if(m_ManaTracker.containsKey(player.getUniqueID()))
	{
		int mana = (Integer)m_ManaTracker.get(player.getUniqueID());

		ItemStack itemStack = PlayerUtils.FindWand(player);
		if(itemStack == null)
			return;

		ItemBaseWand wand = (ItemBaseWand)itemStack.getItem();
		mana = Math.min(wand.GetMaxMana(), mana + value);

		m_ManaTracker.put(player.getUniqueID(), mana);
	}
	else
	{
		m_ManaTracker.put(player.getUniqueID(), STARTING_MANA + value);
	}
	MoMMod.s_NetworkChannel.sendTo(new PlayerManaChangePacket(m_ManaTracker.get(player.getUniqueID()).toString()), (EntityPlayerMP) player);
	markDirty();
}

public void SetMana(EntityPlayer player, int value)
{
	if(m_ManaTracker.containsKey(player.getUniqueID()))
	{
		m_ManaTracker.put(player.getUniqueID(), value);
	}
	else
	{
		m_ManaTracker.put(player.getUniqueID(), STARTING_MANA);
	}
	MoMMod.s_NetworkChannel.sendTo(new PlayerManaChangePacket(Integer.toString(value)), (EntityPlayerMP) player);
	markDirty();
}

public int GetMana(UUID uuid)
{
	if(m_ManaTracker.containsKey(uuid))
	{
		return (Integer)m_ManaTracker.get(uuid);
	}
	else
	{
		m_ManaTracker.put(uuid, STARTING_MANA);
		return STARTING_MANA;
	}
}

@Override
public void update() 
{
	List<EntityPlayer> players = Minecraft.getMinecraft().theWorld.playerEntities;

	for(int i = 0; i < players.size(); i++)
	{
		EntityPlayer player = players.get(i);
		UUID uuid = player.getUniqueID();

		if(m_ManaTickers.containsKey(uuid))
		{
			int ticker = (Integer)m_ManaTickers.get(uuid);
			ticker -= 1;

			if(ticker <= 0)
			{
				ItemStack wandStack = PlayerUtils.FindWand(player);
				if(wandStack == null)
					return;

				ItemBaseWand wand = (ItemBaseWand)wandStack.getItem();

				if(!m_ManaTracker.containsKey(uuid))
				{
					m_ManaTracker.put(uuid, STARTING_MANA);
				}

				int mana = (Integer)m_ManaTracker.get(uuid);
				if(mana < wand.GetMaxMana())
				{
					m_ManaTickers.put(uuid, MAX_MANA_TICKER);
					ModMana(player, 1);
				}
			}
			else
			{
				m_ManaTickers.put(uuid, ticker);
			}
		}
		else
		{
			m_ManaTickers.put(uuid, MAX_MANA_TICKER);
		}
	}
}

@Override
public void readFromNBT(NBTTagCompound nbt)
{
	String allPlayersMana = nbt.getString("manaTracker");
	String[] playersAndMana = allPlayersMana.split(",");
	for(int i = 0; i < playersAndMana.length; i++)
	{
		String[] split = playersAndMana[i].split(":");

		UUID playerID;
		int mana;
		playerID = UUID.fromString(split[0].trim());
		mana = Integer.parseInt(split[1].trim());
		m_ManaTracker.put(playerID, mana);			
	}
}

@Override
public void writeToNBT(NBTTagCompound nbt) 
{
	String allPlayersMana = "";
	Object[] players;
	Object[] mana;

	players = m_ManaTracker.keySet().toArray();
	mana = m_ManaTracker.values().toArray();
	for(int i = 0; i < m_ManaTracker.size(); i++)
	{
		allPlayersMana += players[i].toString();
		allPlayersMana += ":" + mana[i].toString() + ",";
	}
	allPlayersMana = (String)allPlayersMana.subSequence(0, allPlayersMana.length() - 1);

	nbt.setString("manaTracker", allPlayersMana);
}

public static PlayerManaTracker Get(World world) 
{
	PlayerManaTracker data = (PlayerManaTracker)world.loadItemData(PlayerManaTracker.class, s_Key);
	if (data == null) 
	{
		data = new PlayerManaTracker();
		world.setItemData(s_Key, data);
	}
	return data;
}
}

 

Unfortunately, for some reason, update isn't being called at all.

Link to comment
Share on other sites

ITickable

s have to be registered for Minecraft to tick them. This is done automatically for

TileEntities

, but you can register other tickables using

MinecraftServer#registerTickable

.

 

(btw how to make clickable links?)

 

[nobbc]Like this[/nobbc]

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

ITickable

s have to be registered for Minecraft to tick them. This is done automatically for

TileEntities

, but you can register other tickables using

MinecraftServer#registerTickable

.

I tried this, but it doesn't seem to be working. No errors or anything, just doesn't bother calling the update() function.

 

From reading your code it looks like you are triing to give your player mana. You should do that using the new capability system, not worldsaved data https://mcforge.readthedocs.org/en/latest/datastorage/capabilities/

(btw how to make clickable links?)

Thanks for pointing this out; I've never heard of it before, so I'll give it a shot. Will report back with progress.

Link to comment
Share on other sites

ITickable

s have to be registered for Minecraft to tick them. This is done automatically for

TileEntities

, but you can register other tickables using

MinecraftServer#registerTickable

.

I tried this, but it doesn't seem to be working. No errors or anything, just doesn't bother calling the update() function.

 

If you set a breakpoint, is

MinecraftServer#registerTickable

definitely being called? Are you sure your

update

method isn't being called?

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

If you set a breakpoint, is
MinecraftServer#registerTickable

definitely being called? Are you sure your

update

method isn't being called?

It's not, but then I'm not sure I'm trying to call it in the right place. My ServerProxy.Init() method is trying calling it, but that method never gets called, either. Is that correct?

And I put a breakpoint on the update() method; it never, ever gets hit.

Link to comment
Share on other sites

(Sorry for the double post, but I've been messing around a bit.)

So I've got it calling, but now it tells me there's NoSuchMethod.

Here's the offending line: (Called in an event hook's OnWorldLoad() function)

MinecraftServer.getServer().registerTickable(PlayerManaTracker.Get(event.world));

 

Now, doing MinecraftServer.registerTickable() tells me I can't use a non-static function from a static instance.

Link to comment
Share on other sites

I'm not sure if it's a widely-used convention, but I use

ClassName.memberName

to denote a static method/field and

ClassName#memberName

to denote an instance method/field.

 

In this case,

registerTickable

is an instance method so it needs to be called on an instance of

MinecraftServer

(returned from the

MinecraftServer.getServer

method). You already seem to be doing this, though.

 

Could you be more specific about which method the

NoSuchMethodError

is being thrown for?

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

Could you be more specific about which method the

NoSuchMethodError

is being thrown for?

Ah, sorry, it's the registerTickable() method that's throwing it. I tried rebuilding all my forge and gradle stuff, as well as a brand new install, but it still throws that error. I'm using Forge 1764, I believe.

 

EDIT: I tried it with a fresh install of 1722, as well. No dice. Still get the same error.

Link to comment
Share on other sites

Could you be more specific about which method the

NoSuchMethodError

is being thrown for?

Ah, sorry, it's the registerTickable() method that's throwing it. I tried rebuilding all my forge and gradle stuff, as well as a brand new install, but it still throws that error. I'm using Forge 1764, I believe.

 

EDIT: I tried it with a fresh install of 1722, as well. No dice. Still get the same error.

 

The method certainly exists in my installs of 1764 and 1763. Can you see it in the

MinecraftServer

class in your IDE?

 

Are you running your mod in your IDE or building it and running it in a normal client?

 

Upload the FML log (logs/fml-client-latest.log) to Gist and link it here.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

Here we go:

 

package com.nosrick.masterofmagic;

import com.nosrick.masterofmagic.blocks.BlockHandler;
import com.nosrick.masterofmagic.enchantments.EnchantmentHandler;
import com.nosrick.masterofmagic.entities.EntityGuardianSpirit;
import com.nosrick.masterofmagic.items.ItemHandler;
import com.nosrick.masterofmagic.tileentities.TileEntityHandler;
import com.nosrick.masterofmagic.trackers.PlayerManaTracker;

import net.minecraft.init.Blocks;
import net.minecraft.server.MinecraftServer;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.registry.EntityRegistry;

public class CommonProxy 
{    
@EventHandler
    public void preInit(FMLPreInitializationEvent event)
    {
	ItemHandler.Initialise();
	EnchantmentHandler.PreInitialise();
	BlockHandler.PreInitialise();
	TileEntityHandler.Initialise();
    }
    
    @EventHandler
    public void init(FMLInitializationEvent event)
    {
    	EnchantmentHandler.Initialise();
    	EntityRegistry.registerModEntity(EntityGuardianSpirit.class, "guardian_spirit", EntityRegistry.findGlobalUniqueEntityId(), 
    			MoMMod.instance, 16, 2, true);
    	//MinecraftServer.getServer().registerTickable(new PlayerManaTracker()); FOR TESTING PURPOSES, USUALLY USE PlayerManaTracker.Get()
    }
    
    @EventHandler
    public void postInit(FMLPostInitializationEvent event)
    {
    }
}

 

Link to comment
Share on other sites

Are you trying to call it on client side ?

You shouldn't.

Also fix this:

@Override
public void update()
{
List<EntityPlayer> players = Minecraft.getMinecraft().theWorld.playerEntities;

 

Oh dear. That's embarrassing. That was from my first day of Minecraft modding and I haven't updated it since. Sorry about that!

And no, I'm not calling it client side, but I am trying to fetch players the client side way, stupidly. I won't make that mistake again.

Link to comment
Share on other sites

Simply make sure you are only MinecraftServer#registerTickables on server side.

 

Besides, you have @EventHandler annotations in your proxy class. They should be restricted to your @Mod class.

And please don't use

EntityRegistry.findGlobalUniqueEntityId()

You do not need a global entity id.

 

 

Link to comment
Share on other sites

Simply make sure you are only MinecraftServer#registerTickables on server side.

 

Besides, you have @EventHandler annotations in your proxy class. They should be restricted to your @Mod class.

And please don't use

EntityRegistry.findGlobalUniqueEntityId()

You do not need a global entity id.

 

I've done all of these, now. Thanks for the tips!

Link to comment
Share on other sites

Guys, guys, what the hell are you doing?

 

WorldSavedData is not the right tool for this. Stop using it!

Use Capabilities, like BusyBeever already pointed out, or IEEP (deprecated in favor of capabilities).

How would I go about ticking the player's mana so that it slowly restores using capabilities?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • https://pastebin.com/VwpAW6PX My game crashes upon launch when trying to implement the Oculus mod to this mod compilation, above is the crash report, I do not know where to begin to attempt to fix this issue and require assistance.
    • https://youtube.com/shorts/gqLTSMymgUg?si=5QOeSvA4TTs-bL46
    • CubeHaven is a SMP server with unique features that can't be found on the majority of other servers! Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132 3 different stores: - CubeHaven Store: Our store to purchase using real money. - Bitcoin Store: Store for Bitcoin. Bitcoin can be earned from playing the server. Giving options for players if they want to spend real money or grind to obtain exclusive packages. - Black Market: A hidden store for trading that operates outside our traditional stores, like custom enchantments, exclusive items and more. Some of our features include: Rank Up: Progress through different ranks to unlock new privileges and perks. 📈 Skills: RPG-style skill system that enhances your gaming experience! 🎮 Leaderboards: Compete and shine! Top players are rewarded weekly! 🏆 Random Teleporter: Travel instantly across different worlds with a click! 🌐 Custom World Generation: Beautifully generated world. 🌍 Dungeons: Explore challenging and rewarding dungeons filled with treasures and monsters. 🏰 Kits: Unlock ranks and gain access to various kits. 🛠️ Fishing Tournament: Compete in a friendly fishing tournament! 🎣 Chat Games: Enjoy games right within the chat! 🎲 Minions: Get some help from your loyal minions. 👥 Piñata Party: Enjoy a festive party with Piñatas! 🎉 Quests: Over 1000 quests that you can complete! 📜 Bounty Hunter: Set a bounty on a player's head. 💰 Tags: Displayed on nametags, in the tab list, and in chat. 🏷️ Coinflip: Bet with other players on coin toss outcomes, victory, or defeat! 🟢 Invisible & Glowing Frames: Hide your frames for a cleaner look or apply a glow to it for a beautiful look. 🔲✨[ Player Warp: Set your own warp points for other players to teleport to. 🌟 Display Shop: Create your own shop and sell to other players! 🛒 Item Skins: Customize your items with unique skins. 🎨 Pets: Your cute loyal companion to follow you wherever you go! 🐾 Cosmetics: Enhance the look of your character with beautiful cosmetics! 💄 XP-Bottle: Store your exp safely in a bottle for later use! 🍶 Chest & Inventory Sorting: Keep your items neatly sorted in your inventory or chest! 📦 Glowing: Stand out from other players with a colorful glow! ✨ Player Particles: Over 100 unique particle effects to show off. 🎇 Portable Inventories: Over virtual inventories with ease. 🧳 And a lot more! Become part of our growing community today! Discord: https://cubehaven.net/discord Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132
    • # Problematic frame: # C [libopenal.so+0x9fb4d] It is always the same issue - this refers to the Linux OS - so your system may prevent Java from working   I am not familiar with Linux - check for similar/related issues  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.