I am confused here. My entity CustomFallingBlock spawns and works just fine, but only if spawned client side   Spawn Entity Code         Entity Code           Render Code           If I spawn the entity using no isremote flags, the game crashes, if I spawn the entity using !isremote flags, the game crashes   Crash           Not sure if I am just not reading the crash report properly, or it just isn't telling me where the null pointer exception is occurring