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[SOLVED][1.8.8] Render lava in GUI


zerofall

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How do I render lava in my GUI? I tried this:

 

ResourceLocation fluidTexture = FluidRegistry.LAVA.getStill();
Minecraft.getMinecraft().renderEngine.bindTexture(fluidTexture);
this.drawModalRectWithCustomSizedTexture(0, 0, 0, 0, 16, 16, 16, 16);

 

But I just get a square with "no texture". What is the right way to do this in 1.8.x?

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Just tried what you described, and I'm still seeing the "no texture" texture (although I may be doing it wrong). I also looked at the link you provided, and I don't think it will work for 1.8. I think things like Tesselator and startDrawingQuads are gone now.

 

Do you have a working code example for 1.8? Or know where I could find one?

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I tried this:

 

ResourceLocation fluidTexture = FluidRegistry.LAVA.getStill();
TextureAtlasSprite sprite = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(fluidTexture.toString());
Minecraft.getMinecraft().renderEngine.bindTexture(fluidTexture);
this.drawTexturedModalRect(0, 0, sprite, 16, 16);

 

I also tried to bring over the 1.7.10 code you pointed me to, but GL and rendering are my weakest areas, so I wasn't sure how to update it.

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That worked! Thanks so much. Here is the code that worked for me:

 

ResourceLocation fluidTexture = FluidRegistry.LAVA.getStill();
TextureAtlasSprite sprite = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(fluidTexture.toString());
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
this.drawTexturedModalRect(0, 0, sprite, 16, 16);

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