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[1.8] Entity renders two times?


DaryBob

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Hi guy's, today I made a mob. If I spawn him, he has like two textures, very weird. I also wanted him to wear an armor and an item. I thought about it, and removed the armor code. But he still was there two times.. Could you please take a look into ma' code?

Thanks, Dary

 

EntityCreator.java

package netcrafter.mods.aoto.util;

import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.entity.projectile.EntityEgg;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraftforge.fml.client.registry.RenderingRegistry;
import net.minecraftforge.fml.common.registry.EntityRegistry;
import netcrafter.mods.aoto.Main;

public class EntityCreator {

public static final void createEntity(Class entityClass, Render renderer, String name, EnumCreatureType type, boolean doesSpawn, int probability, int minSpawn, int maxSpawn, BiomeGenBase[] biomes, int solidColor, int spotColor, boolean hasSpawnEgg) {
	int id = EntityRegistry.findGlobalUniqueEntityId();

	EntityRegistry.registerGlobalEntityID(entityClass, name, id);
	EntityRegistry.registerModEntity(entityClass, name, id, Main.instance, 64, 1, true);
	RenderingRegistry.registerEntityRenderingHandler(entityClass, renderer);

	if(doesSpawn) { EntityRegistry.addSpawn(name, probability, minSpawn, maxSpawn, type, biomes); }		
	if(hasSpawnEgg) { EntityList.entityEggs.put(Integer.valueOf(id), new EntityList.EntityEggInfo(id, solidColor, spotColor)); }
}

public static final void createEntityItem(Class entityClass, Render renderer, String name) {
	int id = EntityRegistry.findGlobalUniqueEntityId();

	EntityRegistry.registerGlobalEntityID(entityClass, name, id);
	EntityRegistry.registerModEntity(entityClass, name, id, Main.instance, 64, 1, true);
	RenderingRegistry.registerEntityRenderingHandler(entityClass, renderer);

}


}

 

CommonProxy.java

package netcrafter.mods.aoto.proxy;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.entity.RenderSnowball;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.registry.GameRegistry;
import netcrafter.mods.aoto.Main;
import netcrafter.mods.aoto.crafting.AOTOCrafting;
import netcrafter.mods.aoto.entity.boss.EntityForestGuardian;
import netcrafter.mods.aoto.entity.boss.EntityKingSteve;
import netcrafter.mods.aoto.entity.mob.EntityTreeMinion;
import netcrafter.mods.aoto.entity.projectile.EntityTreeRoot;
import netcrafter.mods.aoto.init.AOTOBlocks;
import netcrafter.mods.aoto.init.AOTOItems;
import netcrafter.mods.aoto.render.entity.RenderForestGuardian;
import netcrafter.mods.aoto.render.entity.RenderKingSteve;
import netcrafter.mods.aoto.render.entity.RenderTreeMinion;
import netcrafter.mods.aoto.util.EntityCreator;
import netcrafter.mods.aoto.util.WorldGenRegister;
import netcrafter.mods.aoto.world.gen.feature.ForestGen;

public class CommonProxy {

    public void preInit(FMLPreInitializationEvent e) {
    	//Creating and registering items and blocks
	AOTOItems.createItems();
	AOTOBlocks.createBlocks();
    }

    public void init(FMLInitializationEvent e) {
    	//Register crafting recipes
        AOTOCrafting.initCrafting();
        
        //Create and register entities
        EntityCreator.createEntityItem(EntityTreeRoot.class, new RenderSnowball(Minecraft.getMinecraft().getRenderManager(), AOTOItems.tree_root, Minecraft.getMinecraft().getRenderItem()), "TreeRoot");
        EntityCreator.createEntity(EntityKingSteve.class, new RenderKingSteve(), "KingSteve", EnumCreatureType.MONSTER, false, 0, 0, 0, null, 0xF2FF00, 0x020B12, true);
        EntityCreator.createEntity(EntityForestGuardian.class, new RenderForestGuardian(), "ForestGuardian", EnumCreatureType.MONSTER, false, 0, 0, 0, null, 0xC219A3, 0x19C238, true);
        EntityCreator.createEntity(EntityTreeMinion.class, new RenderTreeMinion(), "TreeMinion", EnumCreatureType.MONSTER, false, 0, 0, 0, null, 0xA85236, 0x6E260E, true);
        
        //Register world generators
        WorldGenRegister.registerGenerators();
    }

    public void postInit(FMLPostInitializationEvent e) {

    }

public void registerRenders() {

}

}

 

EntityKingSteve.java

package netcrafter.mods.aoto.entity.boss;

import java.util.Random;

import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIArrowAttack;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMoveTowardsTarget;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.boss.IBossDisplayData;
import net.minecraft.entity.effect.EntityLightningBolt;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.item.EntityXPOrb;
import net.minecraft.entity.monster.EntityGuardian;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.MathHelper;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.World;
import netcrafter.mods.aoto.Reference;
import netcrafter.mods.aoto.entity.mob.EntityTreeMinion;
import netcrafter.mods.aoto.entity.projectile.EntityTreeRoot;
import netcrafter.mods.aoto.init.AOTOItems;

public class EntityKingSteve extends EntityMob implements IBossDisplayData {

private int attackCounter = 0;
    private int deathTicks = 0;
    private int regenTime = 0;

public EntityKingSteve(World worldIn) {
	super(worldIn);
	this.setSize(1.5F, 7.0F);
	this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntityPlayer.class, 2.0D, true));
	this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 1.0D, (float) 2.0D));
    this.tasks.addTask(3, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(4, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(5, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
}
    
    @Override
    protected void applyEntityAttributes() {
        super.applyEntityAttributes();
        this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(360.0F);
        this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(35.0D);
        this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.26D);
        this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(15.0D);
        this.getEntityAttribute(SharedMonsterAttributes.knockbackResistance).setBaseValue(2.0D);
    }
    
    protected void func_180481_a(DifficultyInstance p_180481_1_) {
        super.func_180481_a(p_180481_1_);
        this.setCurrentItemOrArmor(0, new ItemStack(AOTOItems.long_diamond_sword));
        this.setCurrentItemOrArmor(1, new ItemStack(AOTOItems.beard));
    }

@Override
    protected String getLivingSound() {
        return Reference.MOD_ID + ":mob.forestguardian.living";
    }

    @Override
    protected String getHurtSound() {
        return Reference.MOD_ID + ":mob.forestguardian.hurt";
    }

    @Override
    protected String getDeathSound() {
        return Reference.MOD_ID + ":mob.forestguardian.death";
    }
    
    /** Calls this method if the mob is dead */
    @SuppressWarnings("unchecked")
    @Override
    protected void onDeathUpdate() {
    	//Increments deathTicks every tick
    	++this.deathTicks;

    	//Creates a huge explosion if the value of deathTicks is between 180 and 200
        if (this.deathTicks >= 180 && this.deathTicks <= 200) {
            final float f = (this.rand.nextFloat() - 0.5F) * 1.5F;
            final float f1 = (this.rand.nextFloat() - 0.5F) * 2.0F;
            final float f2 = (this.rand.nextFloat() - 0.5F) * 1.5F;
            //Spawns the explosion into the world
            this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_HUGE, this.posX + f, this.posY + 2.0D + f1, this.posZ + f2, 0.0D, 0.0D, 0.0D);
        }

        int i;
        int j;

        if (!this.worldObj.isRemote) {
        	
        	if (this.deathTicks > 150 && this.deathTicks % 5 == 0) {
                i = 30;

                while (i > 0) {
                    j = EntityXPOrb.getXPSplit(i);
                    i -= j;
                    //Spawns xp orbs while i is bigger than zero
                    this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, j));
                }
            }

        }

        //Rotates the mob
        this.moveEntity(0.0D, 0.10000000149011612D, 0.0D);
        this.renderYawOffset = this.rotationYaw += 20.0F;

        //Checks if the death ticks reached 200
        if (this.deathTicks == 200 && !this.worldObj.isRemote) {
            i = 20;

            while (i > 0) {
                j = EntityXPOrb.getXPSplit(i);
                i -= j;
                //Spawns xp orbs while i is bigger than 0
                this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, j));
            }

            //Drops an item
            this.entityDropItem(new ItemStack(AOTOItems.gem, 1, 1), 0.5F);
            
            //Spawns a lighting bolt into the world
            this.worldObj.addWeatherEffect(new EntityLightningBolt(worldObj, this.posX + 6, this.posY + 6, this.posZ));
            
            //Sets this mob dead
            super.setDead();
        }
    }

    @Override
    protected void dropFewItems(boolean par1, int par2) {
    	final ItemStack var2 = new ItemStack(AOTOItems.crown);
        EnchantmentHelper.addRandomEnchantment(this.rand, var2, 5);
        this.entityDropItem(var2, 0.0F);
    }
    
    @Override
    public EntityItem entityDropItem(ItemStack par1ItemStack, float par2) {
        final EntityItem entityitem = new EntityItem(this.worldObj, this.posX, this.posY + par2, this.posZ, par1ItemStack);
        entityitem.motionY = -2.0D;
        entityitem.setPickupDelay(60);
        if (this.captureDrops) {
            this.capturedDrops.add(entityitem);
        }else{
            this.worldObj.spawnEntityInWorld(entityitem);
        }
        return entityitem;
    }
    
    @Override
    public void onLivingUpdate() {
    	
    	if(regenTime++ > 10) {
    		regenTime = 0;
    		this.heal(4);
    	}   	
    	super.onLivingUpdate();
    }

}

 

RenderKingSteve.java

package netcrafter.mods.aoto.render.entity;

import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderBiped;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.client.renderer.entity.layers.LayerBipedArmor;
import net.minecraft.client.renderer.entity.layers.LayerHeldItem;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.boss.BossStatus;
import net.minecraft.entity.boss.IBossDisplayData;
import net.minecraft.util.ResourceLocation;
import netcrafter.mods.aoto.Reference;
import netcrafter.mods.aoto.entity.boss.EntityKingSteve;
import netcrafter.mods.aoto.entity.mob.EntityTreeMinion;
import netcrafter.mods.aoto.model.ModelKingSteve;
import netcrafter.mods.aoto.model.ModelTreeMinion;

public class RenderKingSteve extends RenderBiped {

    public RenderKingSteve() {
    	
    	super(Minecraft.getMinecraft().getRenderManager(), new ModelKingSteve(), 0);
    	
	this.addLayer(new LayerHeldItem(this));
	LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) {
		protected void func_177177_a() {
			this.field_177186_d = new ModelBiped(1.0F);
			this.field_177189_c = new ModelBiped(0.5F);
		}
	};

        this.addLayer(layerbipedarmor);

    }

    @Override
    protected ResourceLocation getEntityTexture(Entity par1Entity) {
        return new ResourceLocation(Reference.MOD_ID, "textures/models/king_steve.png");
    }
    
private void renderEntity(EntityKingSteve entity, double x, double y, double z, float yaw, float partialTickTime) {
    super.doRender(entity, x, y, z, yaw, partialTickTime);
    }

    @Override
    public void doRender(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) {
        BossStatus.setBossStatus((IBossDisplayData) par1EntityLiving, false);
        super.doRender(par1EntityLiving, par2, par4, par6, par8, par9);
    }
    
}

 

ModelKingSteve.java

package netcrafter.mods.aoto.model;

import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class ModelKingSteve extends ModelBiped {

    ModelRenderer head;
    ModelRenderer body;
    ModelRenderer rightarm;
    ModelRenderer leftarm;
    ModelRenderer rightleg;
    ModelRenderer leftleg;
  
  public ModelKingSteve() {
    textureWidth = 64;
    textureHeight = 32;
    
      head = new ModelRenderer(this, 0, 0);
      head.addBox(-4F, -8F, -4F, 8, 8, ;
      head.setRotationPoint(0F, 0F, 0F);
      head.setTextureSize(64, 32);
      head.mirror = true;
      setRotation(head, 0F, 0F, 0F);
      body = new ModelRenderer(this, 16, 16);
      body.addBox(-4F, 0F, -2F, 8, 12, 4);
      body.setRotationPoint(0F, 0F, 0F);
      body.setTextureSize(64, 32);
      body.mirror = true;
      setRotation(body, 0F, 0F, 0F);
      rightarm = new ModelRenderer(this, 40, 16);
      rightarm.addBox(-3F, -2F, -2F, 4, 12, 4);
      rightarm.setRotationPoint(-5F, 2F, 0F);
      rightarm.setTextureSize(64, 32);
      rightarm.mirror = true;
      setRotation(rightarm, 0F, 0F, 0F);
      leftarm = new ModelRenderer(this, 40, 16);
      leftarm.addBox(-1F, -2F, -2F, 4, 12, 4);
      leftarm.setRotationPoint(5F, 2F, 0F);
      leftarm.setTextureSize(64, 32);
      leftarm.mirror = true;
      setRotation(leftarm, 0F, 0F, 0F);
      rightleg = new ModelRenderer(this, 0, 16);
      rightleg.addBox(-2F, 0F, -2F, 4, 12, 4);
      rightleg.setRotationPoint(-2F, 12F, 0F);
      rightleg.setTextureSize(64, 32);
      rightleg.mirror = true;
      setRotation(rightleg, 0F, 0F, 0F);
      leftleg = new ModelRenderer(this, 0, 16);
      leftleg.addBox(-2F, 0F, -2F, 4, 12, 4);
      leftleg.setRotationPoint(2F, 12F, 0F);
      leftleg.setTextureSize(64, 32);
      leftleg.mirror = true;
      setRotation(leftleg, 0F, 0F, 0F);
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    head.render(f5);
    body.render(f5);
    rightarm.render(f5);
    leftarm.render(f5);
    rightleg.render(f5);
    leftleg.render(f5);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z) {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
  }

}

 

Well now, that I pasted the model, maybe it renders it two times, because it is already a modelbiped?

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    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
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