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[1.7.10] Create a big sword


Thebosscraft59

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You need to make a model and render it..

 

Some examples:

 

Put this method

    @SideOnly(Side.CLIENT)
    public boolean isFull3D() {
    	return true;
    }

to your Item class.

public class RenderEvilStaff implements IItemRenderer {

public static ResourceLocation tex = new ResourceLocation(Main.MODID, "textures/models/evilstafftexture.png");

private ModelEvilStaff staff;

public RenderEvilStaff() {
	staff = new ModelEvilStaff();
}

@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
	switch(type) {

	case EQUIPPED: return true;
	case EQUIPPED_FIRST_PERSON: return true;
	default: return false;

	}
}

@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
	return false;
}

@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
	switch(type) {



	case EQUIPPED: {
		GL11.glPushMatrix();

		Minecraft.getMinecraft().renderEngine.bindTexture(tex);

		GL11.glScalef(1.4F, 1.0F, 1.4F);

		GL11.glRotatef(90, 0F, 1F, 0F);
		GL11.glRotatef(100, 1F, 0F, 0F);
		GL11.glRotatef(10, 1F, 0F, 1F);

		GL11.glTranslatef(0.06F, -1.1F, -0.45F);

		this.staff.renderModel(0.0625F);	
		GL11.glPopMatrix();
	}
	case EQUIPPED_FIRST_PERSON: {

		GL11.glPushMatrix();

		Minecraft.getMinecraft().renderEngine.bindTexture(tex);

		GL11.glScalef(1.4F, 1.0F, 1.4F);

		GL11.glRotatef(90, 0F, 1F, 0F);
		GL11.glRotatef(100, 1F, 0F, 0F);
		GL11.glRotatef(10, 1F, 0F, 1F);

		boolean isFirstPerson = false;
            if(data[1] != null && data[1] instanceof EntityPlayer) {
            	if(!((EntityPlayer)data[1] == Minecraft.getMinecraft().renderViewEntity && Minecraft.getMinecraft().gameSettings.thirdPersonView == 0 && !((Minecraft.getMinecraft().currentScreen instanceof GuiInventory || Minecraft.getMinecraft().currentScreen instanceof GuiContainerCreative) && RenderManager.instance.playerViewY == 180.0F))) {
            		GL11.glTranslatef(0.06F, -1.1F, -0.45F);
            		}else{
            			isFirstPerson = true;
            			
            		}
            	}else{
            		GL11.glTranslatef(0.06F, -1.1F, -0.45F);
            		
            	}
            
            this.staff.renderModel(0.0625F);	
		GL11.glPopMatrix();

	} 		default: 
		break;	}}

 

Then render your model. (You can adjust the size and rotation and stuff with the GL11 methods.)

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Well, just put this to your main class. It will run the renderer and will

render the item.

 

If you don't understand Java, please learn before copy-pasting.

And after you know the basics, try to understand the example

code I send you. It's the best way to learn how to mod/code and

customize your mod however you want.

 

	  MinecraftForgeClient.registerItemRenderer(Main.evilStaff, (IItemRenderer)new RenderEvilStaff());

 

Make sure you put this code in the init section.

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