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    • Almost, that looks like an old archived one. See if you can find one that just says "debug", or "debug.log", it won't be a zipped up file. Either post it to something like a github gist and post the link here, or paste it between spoiler tags (the eyeball button)
    • In the logs folder in your .minecraft game folder (or another folder if you changed it in the Installation settings)
    • every time I start the game, regardless of whether or not I have more mods than Forge, I get the following failure log   Log: ---- Minecraft Crash Report ---- // My bad. Time: 29/01/20 08:23 Description: Initializing game java.lang.IllegalStateException: GLFW error before init: [0x10004]Invalid axis in gamepad mapping 03000000790000000600000000000000 (G-Shark GS-GP702) at com.mojang.blaze3d.platform.GLX.func_229879_lam_(SourceFile:64) ~[?:?] {re:classloading} at net.minecraft.client.MainWindow.func_211162_a(SourceFile:136) ~[?:?] {re:classloading} at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63) ~[?:?] {re:classloading} at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:996) ~[?:?] {re:classloading} at net.minecraft.client.Minecraft.<init>(Minecraft.java:372) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(SourceFile:166) ~[1.15.2-forge-31.0.1.jar:?] {re:classloading} at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_241] {} at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_241] {} at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_241] {} at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_241] {} at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:56) ~[forge-1.15.2-31.0.1.jar:31.0] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-5.0.0-milestone.4.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-5.0.0-milestone.4.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-5.0.0-milestone.4.jar:?] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:81) [modlauncher-5.0.0-milestone.4.jar:?] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:65) [modlauncher-5.0.0-milestone.4.jar:?] {} A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at com.mojang.blaze3d.platform.GLX.func_229879_lam_(SourceFile:64) at net.minecraft.client.MainWindow.func_211162_a(SourceFile:136) at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63) at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:996) at net.minecraft.client.Minecraft.<init>(Minecraft.java:372) -- Initialization -- Details: Stacktrace: at net.minecraft.client.main.Main.main(SourceFile:166) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:56) at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) at cpw.mods.modlauncher.Launcher.run(Launcher.java:81) at cpw.mods.modlauncher.Launcher.main(Launcher.java:65) -- System Details -- Details: Minecraft Version: 1.15.2 Minecraft Version ID: 1.15.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_241, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 6074774560 bytes (5793 MB) / 6375342080 bytes (6080 MB) up to 6442450944 bytes (6144 MB) CPUs: 4 JVM Flags: 8 total; -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M -Xmx6144m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump Launched Version: 1.15.2-forge-31.0.1 Backend library: LWJGL version 3.2.2 build 10 Backend API: NO CONTEXT GL Caps: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'forge' Type: Client (map_client.txt) CPU: <unknown>   CPU: Intel Pentium G4560
    • How I said, I have client-side where will be stored something like a key, and server-side where will be the key received and checked if match. If yes, the player will be allowed to connect, else connection will be dropped... And I need to check it before the connection is completed. 
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