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Using ASM


RandomBK

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I don't know if his mod setup is still up-to-date on how to do things, but this might get you started:

 

https://github.com/dries007/SimpleCore2/tree/master/src/common/dries007/SimpleCore/asm

 

Edit: I'm however not sure how to deal with legal issues if I want to replace a base-class and upload it to github... anybody knows how to do that properly?

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You might want to look at how NEI does it, or look at LuaForge

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

Was I helpful? Give me a thank you!

 

 

width=635 height=903http://bit.ly/HZ03zy[/img]

 

 

Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

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The only way I've seen it done is to modify the class and package it with your coremod. Override the class with a Transformer like how NEI does.

 

Here is an example of a class overrider in the same vein as NEI. Link. Here is it being used in a Transformer. Link.

 

You set the location in your FMLLoadingPlugin in injectData with a line like:

 

location = (File) data.get("coremodLocation");

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