Jump to content

[SOLVED] [1.8] Custom Painting sometime is placing wrong


JimiIT92

Recommended Posts

As by title, i have a cutom painting but sometimes when i place it on a wall it has an incorrect position. This only occurs with big paintings, for 1x1 or 2x2 painitngs everything works fine.

Here is my entity painting class

package blaze.entities;

import java.util.ArrayList;

import com.google.common.collect.Lists;

import blaze.core.BLItems;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityHanging;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class EntityPaintingEB extends EntityHanging implements IEntityAdditionalSpawnData 
{
    public EntityPaintingEB.EnumArt art;

    public EntityPaintingEB(World worldIn)
    {
        super(worldIn);
    }

    public EntityPaintingEB(World worldIn, BlockPos pos, EnumFacing side)
    {
        super(worldIn, pos);
        ArrayList arraylist = Lists.newArrayList();
        EntityPaintingEB.EnumArt[] aenumart = EntityPaintingEB.EnumArt.values();
        int i = aenumart.length;

        for (int j = 0; j < i; ++j)
        {
            EntityPaintingEB.EnumArt enumart = aenumart[j];
            this.art = enumart;
            this.func_174859_a(side);

            if (this.onValidSurface())
            {
                arraylist.add(enumart);
            }
        }

        if (!arraylist.isEmpty())
        {
            this.art = (EntityPaintingEB.EnumArt)arraylist.get(this.rand.nextInt(arraylist.size()));
        }

        this.func_174859_a(side);
    }

    @SideOnly(Side.CLIENT)
    public EntityPaintingEB(World worldIn, BlockPos pos, EnumFacing side, String name)
    {
        this(worldIn, pos, side);
        EntityPaintingEB.EnumArt[] aenumart = EntityPaintingEB.EnumArt.values();
        int i = aenumart.length;

        for (int j = 0; j < i; ++j)
        {
            EntityPaintingEB.EnumArt enumart = aenumart[j];

            if (enumart.title.equals(name))
            {
                this.art = enumart;
                break;
            }
        }

        this.func_174859_a(side);
    }


/**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    public void writeEntityToNBT(NBTTagCompound tagCompound)
    {
        tagCompound.setString("Motive", this.art.title);
        super.writeEntityToNBT(tagCompound);
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    public void readEntityFromNBT(NBTTagCompound tagCompund)
    {
        String s = tagCompund.getString("Motive");
        EntityPaintingEB.EnumArt[] aenumart = EntityPaintingEB.EnumArt.values();
        int i = aenumart.length;

        for (int j = 0; j < i; ++j)
        {
            EntityPaintingEB.EnumArt enumart = aenumart[j];

            if (enumart.title.equals(s))
            {
                this.art = enumart;
            }
        }

        if (this.art == null)
        {
            this.art = EntityPaintingEB.EnumArt.KEBAB;
        }

        super.readEntityFromNBT(tagCompund);
    }

    public int getWidthPixels()
    {
        return this.art.sizeX;
    }

    public int getHeightPixels()
    {
        return this.art.sizeY;
    }

    /**
     * Called when this entity is broken. Entity parameter may be null.
     */
    public void onBroken(Entity entity)
    {
        if (this.worldObj.getGameRules().getGameRuleBooleanValue("doTileDrops"))
        {
            if (entity instanceof EntityPlayer)
            {
                EntityPlayer entityplayer = (EntityPlayer)entity;

                if (entityplayer.capabilities.isCreativeMode)
                {
                    return;
                }
            }

            this.entityDropItem(new ItemStack(BLItems.painting_eb), 0.0F);
        }
    }

    /**
     * Sets the location and Yaw/Pitch of an entity in the world
     */
    public void setLocationAndAngles(double x, double y, double z, float yaw, float pitch)
    {
        BlockPos blockpos = new BlockPos(x - this.posX, y - this.posY, z - this.posZ);
        BlockPos blockpos1 = this.hangingPosition.add(blockpos);
        this.setPosition((double)blockpos1.getX(), (double)blockpos1.getY(), (double)blockpos1.getZ());
    }

    @SideOnly(Side.CLIENT)
    public void func_180426_a(double par1, double par2, double par3, float par4, float par5, int par6, boolean par7)
    {
        BlockPos blockpos = new BlockPos(par1 - this.posX, par2 - this.posY, par3 - this.posZ);
        BlockPos blockpos1 = this.hangingPosition.add(blockpos);
        this.setPosition((double)blockpos1.getX(), (double)blockpos1.getY(), (double)blockpos1.getZ());
    }

    public static enum EnumArt
    {
        KEBAB("Kebab", 16, 16, 0, 0),
        AZTEC("Aztec", 16, 16, 16, 0),
        ALBAN("Alban", 16, 16, 32, 0),
        AZTEC_2("Aztec2", 16, 16, 48, 0),
        BOMB("Bomb", 16, 16, 64, 0),
        PLANT("Plant", 16, 16, 80, 0),
        WASTELAND("Wasteland", 16, 16, 96, 0),
        POOL("Pool", 32, 16, 0, 32),
        COURBET("Courbet", 32, 16, 32, 32),
        SEA("Sea", 32, 16, 64, 32),
        SUNSET("Sunset", 32, 16, 96, 32),
        CREEBET("Creebet", 32, 16, 128, 32),
        WANDERER("Wanderer", 16, 32, 0, 64),
        GRAHAM("Graham", 16, 32, 16, 64),
        MATCH("Match", 32, 32, 0, 128),
        BUST("Bust", 32, 32, 32, 128),
        STAGE("Stage", 32, 32, 64, 128),
        VOID("Void", 32, 32, 96, 128),
        SKULL_AND_ROSES("SkullAndRoses", 32, 32, 128, 128),
        WITHER("Wither", 32, 32, 160, 128),
        FIGHTERS("Fighters", 64, 32, 0, 96),
        POINTER("Pointer", 64, 64, 0, 192),
        PIGSCENE("Pigscene", 64, 64, 64, 192),
        BURNING_SKULL("BurningSkull", 64, 64, 128, 192),
        SKELETON("Skeleton", 64, 48, 192, 64),
        DONKEY_KONG("DonkeyKong", 64, 48, 192, 112),
        EB("EB", 32, 32, 96, 80),
    	SUBSCRIBE("Subscribe", 64, 16, 96, 64);
        public static final int field_180001_A = "SkullAndRoses".length();
        /** Painting Title. */
        public final String title;
        public final int sizeX;
        public final int sizeY;
        public final int offsetX;
        public final int offsetY;


        private EnumArt(String name, int par1, int par2, int par3, int par4)
        {
            this.title = name;
            this.sizeX = par1;
            this.sizeY = par2;
            this.offsetX = par3;
            this.offsetY = par4;
        }
    }

@Override
public void writeSpawnData(ByteBuf buffer) {
	buffer.writeInt(this.art.ordinal());

        buffer.writeInt(this.hangingPosition.getX());
        buffer.writeInt(this.hangingPosition.getY());
        buffer.writeInt(this.hangingPosition.getZ());
        buffer.writeByte(this.getHorizontalFacing().getIndex());
}

@Override
public void readSpawnData(ByteBuf buffer) {
	EntityPaintingEB.EnumArt[] aenumart = EntityPaintingEB.EnumArt.values();
	this.art = aenumart[buffer.readInt()];

        int x = buffer.readInt();
        int y = buffer.readInt();
        int z = buffer.readInt();
        
        BlockPos pos = new BlockPos(x, y, z);
        this.hangingPosition = pos;
        this.func_174859_a(EnumFacing.getFront((buffer.readByte())));
}
}

 

This is my item custom painting (from wich i place the entity in the world)

package blaze.items;

import blaze.entities.EntityPaintingEB;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityHanging;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;

public class ItemCustomPainting extends Item
{
    private final Class hangingEntityClass;

    public ItemCustomPainting(Class entityClass)
    {
    	super();
        this.hangingEntityClass = entityClass;
        this.setCreativeTab(CreativeTabs.tabDecorations);
    }

    /**
     * Called when a Block is right-clicked with this Item
     *  
     * @param pos The block being right-clicked
     * @param side The side being right-clicked
     */
    public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
    {
        if (side == EnumFacing.DOWN)
        {
            return false;
        }
        else if (side == EnumFacing.UP)
        {
            return false;
        }
        else
        {
            BlockPos blockpos1 = pos.offset(side);

            if (!playerIn.canPlayerEdit(blockpos1, side, stack))
            {
                return false;
            }
            else
            {
            	EntityHanging entityhanging = this.createHangingEntity(worldIn, blockpos1, side);

                if (entityhanging != null && entityhanging.onValidSurface())
                {
                    if (!worldIn.isRemote)
                    {
                        worldIn.spawnEntityInWorld(entityhanging);
                    }

                    --stack.stackSize;
                }

                return true;
            }
        }
    }

    private EntityHanging createHangingEntity(World worldIn, BlockPos pos, EnumFacing clickedSide)
    {
        return new EntityPaintingEB(worldIn, pos, clickedSide);
    }
}

 

And this is the rendering class

package blaze.entities.renderer;

import blaze.core.BL;
import blaze.entities.EntityPaintingEB;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.Entity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class RenderPaintingEB extends Render
{
private static final ResourceLocation paintings = new ResourceLocation(BL.MODID + ":" + "textures/painting/paintings.png");

public RenderPaintingEB(RenderManager mgr)
{
	super(mgr);
}

/**
 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
 * (Render<T extends Entity>) and this method has signature public void func_76986_a(T entity, double d, double d1,
 * double d2, float f, float f1). But JAD is pre 1.5 so doe
 */
public void doRender(EntityPaintingEB entity, double x, double y, double z, float par5, float partialTicks)
{

	GlStateManager.pushMatrix();
	GlStateManager.translate(x, y, z);
	GlStateManager.rotate(180.0F - par5, 0.0F, 1.0F, 0.0F);
	GlStateManager.enableRescaleNormal();
	this.bindEntityTexture(entity);
	EntityPaintingEB.EnumArt enumart = entity.art;
	float f2 = 0.0625F;
	GlStateManager.scale(f2, f2, f2);
	this.func_77010_a(entity, enumart.sizeX, enumart.sizeY, enumart.offsetX, enumart.offsetY);
	GlStateManager.disableRescaleNormal();
	GlStateManager.popMatrix();
	super.doRender(entity, x, y, z, par5, partialTicks);
}

protected ResourceLocation func_180562_a(EntityPaintingEB entity)
{
	return paintings;
}

private void func_77010_a(EntityPaintingEB entity, int par2, int par3, int par4, int par5)
{
	float f = (float)(-par2) / 2.0F;
	float f1 = (float)(-par3) / 2.0F;
	float f2 = 0.5F;
	float f3 = 0.75F;
	float f4 = 0.8125F;
	float f5 = 0.0F;
	float f6 = 0.0625F;
	float f7 = 0.75F;
	float f8 = 0.8125F;
	float f9 = 0.001953125F;
	float f10 = 0.001953125F;
	float f11 = 0.7519531F;
	float f12 = 0.7519531F;
	float f13 = 0.0F;
	float f14 = 0.0625F;

	for (int i1 = 0; i1 < par2 / 16; ++i1)
	{
		for (int j1 = 0; j1 < par3 / 16; ++j1)
		{
			float f15 = f + (float)((i1 + 1) * 16);
			float f16 = f + (float)(i1 * 16);
			float f17 = f1 + (float)((j1 + 1) * 16);
			float f18 = f1 + (float)(j1 * 16);
			this.func_77008_a(entity, (f15 + f16) / 2.0F, (f17 + f18) / 2.0F);
			float f19 = (float)(par4 + par2 - i1 * 16) / 256.0F;
			float f20 = (float)(par4 + par2 - (i1 + 1) * 16) / 256.0F;
			float f21 = (float)(par5 + par3 - j1 * 16) / 256.0F;
			float f22 = (float)(par5 + par3 - (j1 + 1) * 16) / 256.0F;
			Tessellator tessellator = Tessellator.getInstance();
			WorldRenderer worldrenderer = tessellator.getWorldRenderer();
			worldrenderer.startDrawingQuads();
			worldrenderer.setNormal(0.0F, 0.0F, -1.0F);
			worldrenderer.addVertexWithUV((double)f15, (double)f18, (double)(-f2), (double)f20, (double)f21);
			worldrenderer.addVertexWithUV((double)f16, (double)f18, (double)(-f2), (double)f19, (double)f21);
			worldrenderer.addVertexWithUV((double)f16, (double)f17, (double)(-f2), (double)f19, (double)f22);
			worldrenderer.addVertexWithUV((double)f15, (double)f17, (double)(-f2), (double)f20, (double)f22);
			if(!entity.art.title.equals("EB"))
			{
				worldrenderer.setNormal(0.0F, 0.0F, 1.0F);
				worldrenderer.addVertexWithUV((double)f15, (double)f17, (double)f2, (double)f3, (double)f5);
				worldrenderer.addVertexWithUV((double)f16, (double)f17, (double)f2, (double)f4, (double)f5);
				worldrenderer.addVertexWithUV((double)f16, (double)f18, (double)f2, (double)f4, (double)f6);
				worldrenderer.addVertexWithUV((double)f15, (double)f18, (double)f2, (double)f3, (double)f6);
				worldrenderer.setNormal(0.0F, 1.0F, 0.0F);
				worldrenderer.addVertexWithUV((double)f15, (double)f17, (double)(-f2), (double)f7, (double)f9);
				worldrenderer.addVertexWithUV((double)f16, (double)f17, (double)(-f2), (double)f8, (double)f9);
				worldrenderer.addVertexWithUV((double)f16, (double)f17, (double)f2, (double)f8, (double)f10);
				worldrenderer.addVertexWithUV((double)f15, (double)f17, (double)f2, (double)f7, (double)f10);
				worldrenderer.setNormal(0.0F, -1.0F, 0.0F);
				worldrenderer.addVertexWithUV((double)f15, (double)f18, (double)f2, (double)f7, (double)f9);
				worldrenderer.addVertexWithUV((double)f16, (double)f18, (double)f2, (double)f8, (double)f9);
				worldrenderer.addVertexWithUV((double)f16, (double)f18, (double)(-f2), (double)f8, (double)f10);
				worldrenderer.addVertexWithUV((double)f15, (double)f18, (double)(-f2), (double)f7, (double)f10);
				worldrenderer.setNormal(-1.0F, 0.0F, 0.0F);
				worldrenderer.addVertexWithUV((double)f15, (double)f17, (double)f2, (double)f12, (double)f13);
				worldrenderer.addVertexWithUV((double)f15, (double)f18, (double)f2, (double)f12, (double)f14);
				worldrenderer.addVertexWithUV((double)f15, (double)f18, (double)(-f2), (double)f11, (double)f14);
				worldrenderer.addVertexWithUV((double)f15, (double)f17, (double)(-f2), (double)f11, (double)f13);
				worldrenderer.setNormal(1.0F, 0.0F, 0.0F);
				worldrenderer.addVertexWithUV((double)f16, (double)f17, (double)(-f2), (double)f12, (double)f13);
				worldrenderer.addVertexWithUV((double)f16, (double)f18, (double)(-f2), (double)f12, (double)f14);
				worldrenderer.addVertexWithUV((double)f16, (double)f18, (double)f2, (double)f11, (double)f14);
				worldrenderer.addVertexWithUV((double)f16, (double)f17, (double)f2, (double)f11, (double)f13);
			}
			tessellator.draw();
		}
	}
}

private void func_77008_a(EntityPaintingEB entity, float par2, float par3)
{
	int i = MathHelper.floor_double(entity.posX);
	int j = MathHelper.floor_double(entity.posY + (double)(par3 / 16.0F));
	int k = MathHelper.floor_double(entity.posZ);
	EnumFacing enumfacing = entity.field_174860_b;

	if (enumfacing == EnumFacing.NORTH)
	{
		i = MathHelper.floor_double(entity.posX + (double)(par2 / 16.0F));
	}

	if (enumfacing == EnumFacing.WEST)
	{
		k = MathHelper.floor_double(entity.posZ - (double)(par2 / 16.0F));
	}

	if (enumfacing == EnumFacing.SOUTH)
	{
		i = MathHelper.floor_double(entity.posX - (double)(par2 / 16.0F));
	}

	if (enumfacing == EnumFacing.EAST)
	{
		k = MathHelper.floor_double(entity.posZ + (double)(par2 / 16.0F));
	}

	int l = this.renderManager.worldObj.getCombinedLight(new BlockPos(i, j, k), 0);
	int i1 = l % 65536;
	int j1 = l / 65536;
	OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)i1, (float)j1);
	GlStateManager.color(1.0F, 1.0F, 1.0F);
}

/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(Entity entity)
{
	return this.func_180562_a((EntityPaintingEB)entity);
}

/**
 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
 * (Render<T extends Entity>) and this method has signature public void func_76986_a(T entity, double d, double d1,
 * double d2, float f, float f1). But JAD is pre 1.5 so doe
 */
public void doRender(Entity entity, double x, double y, double z, float par5, float partialTicks)
{
	this.doRender((EntityPaintingEB)entity, x, y, z, par5, partialTicks);
}
}

 

I've also made a video to better explain what is my problem

https://www.youtube.com/watch?v=piQWeUJI_uw&feature=youtu.be

 

Don't blame me if i always ask for your help. I just want to learn to be better :)

Link to comment
Share on other sites

Hi

 

The vanilla logic for placing the painting entities is rather hard to follow.  Depending on the size of the painting, it moves the origin to a different position from where you clicked.  I suggest you find a vanilla painting which is the same size as yours and see what happens to the entity [x,y,z] when it is placed.

 

-TGG

Link to comment
Share on other sites

I'm currently upgrading my 1.7.10 paintings mod to 1.8, so I am comparing your mod to mine... amazing congruence. I hope to solve my own bug while looking for yours...

 

You chose to extend entityHanging (imitating entityPainting entirely), while I chose to extend entityPainting and override almost everything... The reading and writing from NBT might be the only methods I didn't replace.

 

Anyway, I watched the video you linked, and what I saw was WAD (works as designed). Paintings are designed to hang somewhat centered around the target tile, so the big ones are supposed to extend a little down and left of your aim point.

 

The shift occurs in EntityHanging.func_174856_o() with odds and evens adjusted by func_174858_a().

 

If yur problem was something else, then please clarify the symptom.

 

 

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.