Jump to content

[UNSOLVED]Strange things happen with my energysystem[1.8]


ItsAMysteriousYT

Recommended Posts

  • Replies 82
  • Created
  • Last Reply

Top Posters In This Topic

    @Override
    public void update(){
    	super.update();
    	if(worldObj.isRemote)return;
    	if(this.getVoltage()>0){
    		isActive=true;
    	}else
    		isActive=false;
    	
    	if(isActive){
    		worldObj.getBlockState(getPos()).getBlock().setLightLevel(10.0f);
    	}else
    	{
    		worldObj.getBlockState(getPos()).getBlock().setLightLevel(0);
    	}
    	
    }
    
@Override
public void onPowered(float f) {
	super.onPowered(f);
	this.isActive=true;
	worldObj.markBlockForUpdate(getPos());
}

 

I tried marking for update in the update method and the game crashed :/

Link to comment
Share on other sites

I call it in the superclass like this:

 

public void passOverVoltage(){
	if(getTo()!=null){
		getTo().onPowered(this.getVoltageValueAfterPowering());
		System.out.println("Tried passing voltage to"+getTo().getClass().getSimpleName()+" Voltage is:"+getVoltage());
	}
}

 

and this method is called within the update() method:

if(getTo()!=null){
    		this.passOverVoltage();
    		this.voltage=0;
	    	if(storedPos!=null&&worldObj.getTileEntity(storedPos)==null||!(worldObj.getTileEntity(storedPos)instanceof TileEntity_Electric)){
	    		to=null;
	    		storedPos=null;
	    	}
    	}

Link to comment
Share on other sites

This is my packet - am i doing it the correct way?

package itsamysterious.mods.reallifemod.core.packets;

import java.nio.ByteBuffer;

import io.netty.buffer.ByteBuf;
import net.minecraftforge.fml.common.network.ByteBufUtils;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;

public class ElectricDataPackage implements IMessage{
float voltage;

public ElectricDataPackage() {
}

public ElectricDataPackage(float voltage){
	this.voltage=voltage;
}

@Override
public void fromBytes(ByteBuf buf) {
	voltage = buf.readFloat();
}

@Override
public void toBytes(ByteBuf buf) {
	buf.writeFloat(voltage);
}


}

 

Now i don't know what excactly to do in the packethandler. I tried passing the value through a static variable in my custom overlayclass, but it didn't work.

 

Thats what i tried:

package itsamysterious.mods.reallifemod.core.packets;

import java.awt.Color;

import itsamysterious.mods.reallifemod.core.gui.lifesystem.RLMOverlay;
import net.minecraft.client.Minecraft;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;

public class VoltagePackethandler implements IMessageHandler<ElectricDataPackage, ElectricDataPackage>{

@Override
public ElectricDataPackage onMessage(ElectricDataPackage message, MessageContext ctx) {
	RLMOverlay.voltage=message.voltage;
	return message;
}

}

Link to comment
Share on other sites

Okay - the energysystem is working pretty well now, just two thing - first:

The blocks do not immediatly update their lighting value(e.g. lanterns)

 

Second:

The rotation still does not work in onBlockPlacedBy:

My code is

@Override
    public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) {
    	super.onBlockPlacedBy(worldIn, pos, state, placer, stack);
    	 TileEntity tileentity = worldIn.getTileEntity(pos);
         if (tileentity instanceof TileEntity_Electric){
        	 TileEntity_Electric tile = (TileEntity_Electric)tileentity;
        	 tile.rotation = MathHelper.floor_double((double)(placer.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
             System.out.println("Succesfully rotated "+tile.getClass().getName());
         }
    }

 

Perhaps it is necessary to say that im extending my own CustomBlock class and not the default BlockClass for the electrisity blocks?

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.

Announcements




×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.