Jump to content

[1.7.10] Dark rendering issue


EmperorZelos

Recommended Posts

I am having problem with a custom rendering, I am using it to render blocks seemingly normally but with great diversity in a simple manner. The issue is that the sides come out darkened

 

width=800 height=449http://i1310.photobucket.com/albums/s644/EmperorZelos/2015-08-22_12.32.45_zpsvfkcwpoe.png[/img]

 

Like this, this is my code

 

package aerosteam.renderer.blocks;

import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.IIcon;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.util.ForgeDirection;

import org.lwjgl.opengl.GL11;

import aerosteam.AeroSteam;
import aerosteam.model.blocks.ModelBarrel;
import aerosteam.recipes.Beverages;
import aerosteam.tileentity.TileEntityBarrel;

public class RenderPipeBlock extends TileEntitySpecialRenderer{

float[] dx = {0.5F,0.5F,0F,0F,0.5F,0.5F};
float[] dy = {0F,0F,0.5F,0.5F,0.5F,0.5F};
float[] dz = {0.5F,0.5F,0.5F,0.5F,0F,0F};

Block test = Blocks.brick_block;

public RenderPipeBlock(){
}
    
@Override
public void renderTileEntityAt(TileEntity entity, double x,double y, double z, float f) {
	//TileEntityBarrel barrel = (TileEntityBarrel) entity;


	IIcon icon = test.getIcon(5, 6);
	Tessellator t = Tessellator.instance;
	float minU = icon.getMinU();
	float minV = icon.getMinV();
	float maxU = icon.getMaxU();
	float maxV = icon.getMaxV();
	int sizeX = 16;
	int sizeY = 16;
	Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
	GL11.glPushMatrix();
		//GL11.glTranslatef((float)x+0.5F, (float)y+1.5F, (float)z+0.5F);
		//GL11.glRotatef(180, 0F, 0F, 1F);
		GL11.glTranslated(x, y, z);
		//GL11.glEnable(GL11.GL_BLEND);
		t.startDrawingQuads();
		t.addVertexWithUV(1, 1, 0, minU, minV); //Top right
		t.addVertexWithUV(1, 0, 0, minU, maxV); //Bottom right
		t.addVertexWithUV(0, 0, 0, maxU, maxV); //Bottom left texture
		t.addVertexWithUV(0, 1, 0, maxU, minV); //Top left
		t.draw();
	GL11.glPopMatrix();

}
public void renderItem(TileEntity entity){
	TileEntityBarrel ana = (TileEntityBarrel) entity;
	renderTileEntityAt(ana,0D,-0.5D,0D,0F);
}
}

What is it missing that is causing this darkening? The "isOpaque" is set to false also.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.