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Render a tileentity to imageFile?[1.8]


ItsAMysteriousYT

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Yes.  But it will need a fair bit of knowledge on OpenGL.

 

The basic idea is to set up a framebuffer and render to that instead of to the screen, then save it to an image file. 

 

An example class which renders to a framebuffer is here

https://gist.github.com/TheGreyGhost/96983a0cd47c8c2f294d

The bits you're interested in are updateTextures().  The hardest bit is positioning & rotating your TileEntity so it is the correct size within the frame.

 

The Minecraft screenshot code ScreenShotHelper is also very useful to look at.

 

I should warn you it will be pretty hard going if you haven't done much OpenGL before.

 

-TGG

 

 

 

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