ItsAMysteriousYT Posted August 13, 2015 Share Posted August 13, 2015 I have a problem with my IEEP. I set them through a gui with PacketHandling and stuff, but the data is not stored through world save or death. Since coolAlias tutorial is really confusing(sorry coolAlias), i cant figure it out properly. Here is my IEEP class: package itsamysterious.mods.reallifemod.core.lifesystem; import net.minecraft.client.Minecraft; import net.minecraft.client.entity.EntityPlayerSP; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.world.World; import net.minecraftforge.common.IExtendedEntityProperties; import net.minecraftforge.event.entity.player.PlayerEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; public class RLMPlayerProps implements IExtendedEntityProperties { private EntityPlayer player; private World theWorld; private String name; private String surname; private double toilet; private double water; private float money; private double energy; private double stamina; private String gender; public boolean shownGui; private int timeWaterless = 0; private int waterlowmessagetime = 0; public static final String EXT_PROP_NAME = "RealLifeProperties"; private static final int NAMEWATCHER = 0; public RLMPlayerProps(EntityPlayer player) { this.player = player; } public static final void register(EntityPlayer player) { player.registerExtendedProperties(RLMPlayerProps.EXT_PROP_NAME, new RLMPlayerProps(player)); } public static final RLMPlayerProps get(EntityPlayer player) { return (RLMPlayerProps) player.getExtendedProperties(EXT_PROP_NAME); } public void circleOfLife() { if (player != null && !player.capabilities.isCreativeMode) { this.theWorld = this.player.worldObj; if (getWater() > 0.1) { setWater(getWater() - 0.00138888889D); } if (toilet < 100) { toilet += 0.00415151515151515D; } updateEffects(); } } private void updateEffects() { if (!player.worldObj.isRemote) { if (getWater() < 40 && getWater() > 10 && waterlowmessagetime % 200 == 0) { player.addChatComponentMessage(LinesHelper.ThirstWarning); } if (getWater() < 10 && getWater() > 0.1) { player.addChatComponentMessage(LinesHelper.ThirstWarning2); player.addPotionEffect(new PotionEffect(Potion.confusion.getId(), 100)); } else if (player.getActivePotionEffect(Potion.confusion) != null) { player.removePotionEffect(Potion.confusion.id); } if (getWater() < 0.1) { player.addPotionEffect(new PotionEffect(Potion.weakness.getId(), 100)); timeWaterless++; if (timeWaterless == 200) { player.addChatComponentMessage(LinesHelper.DyingOfThirst); player.setHealth(player.getHealth() - 1); } } // Toilet stuff if (toilet > 50) { player.addPotionEffect(new PotionEffect(Potion.digSlowdown.getId(), 1)); } else { player.removePotionEffect(Potion.digSlowdown.getId()); } } } @Override public void saveNBTData(NBTTagCompound compound) { NBTTagCompound properties = new NBTTagCompound(); properties.setDouble("WATER",this.getWater()); properties.setDouble("TOILET", this.toilet); properties.setFloat("MONEY", this.money); properties.setString("NAME", this.getName()); properties.setString("SURNAME", this.getSurname()); properties.setDouble("ENERGIE", this.energy); properties.setBoolean("GUISHOWN", this.shownGui); properties.setString("GENDER", this.getGender()); compound.setTag(EXT_PROP_NAME, properties); player.writeEntityToNBT(compound); System.out.println("Saved the data of "+Minecraft.getMinecraft().thePlayer.getDisplayNameString()+" to "+this.getName()+" " + this.getSurname()); } @Override public void loadNBTData(NBTTagCompound compound) { this.player.readEntityFromNBT(compound); NBTTagCompound theTag = compound.getCompoundTag(EXT_PROP_NAME); this.setWater(theTag.getDouble("WATER")); this.toilet = theTag.getDouble("TOILET"); this.money = theTag.getFloat("MONEY"); this.setName(theTag.getString("NAME")); this.setSurname(theTag.getString("SURNAME")); this.energy = theTag.getDouble("ENERGIE"); this.shownGui = theTag.getBoolean("GUISHOWN"); this.setGender(theTag.getString("GENDER")); System.out.println("Loaded the data of "+Minecraft.getMinecraft().thePlayer.getDisplayNameString()+" to "+this.getName()+" " + this.getSurname()); } @Override public void init(Entity entity, World world) { if (entity instanceof EntityPlayer) { this.player = (EntityPlayer) entity; this.setWater(100); this.toilet = 0; } } @SubscribeEvent public void onClonePlayer(PlayerEvent.Clone event) { NBTTagCompound compound = new NBTTagCompound(); RLMPlayerProps.get(event.original).saveNBTData(compound); RLMPlayerProps.get(event.entityPlayer).loadNBTData(compound); } public void copy(RLMPlayerProps props) { this.player.getDataWatcher().updateObject(NAMEWATCHER, props.getName()); this.name = props.name; this.surname = props.surname; this.gender = props.gender; } public void pee() { if (toilet > 0) { toilet -= 1; } } public void setGender(String s) { if (s.equals("male")) { gender = "male"; } else gender = "female"; } public boolean requestMariage(EntityPlayer requester) { return true; } public static final String getFullname(EntityPlayerSP thePlayer) { return get(thePlayer).getName() + " " + get(thePlayer).getSurname(); } public String getName() { return name; } public void setName(String name) { this.name = name; } public String getSurname() { return surname; } public void setSurname(String surname) { this.surname = surname; } public String getGender() { return gender; } public double getWater() { return water; } public void setWater(double water) { this.water = water; } } in the commonHandler i have those two methods: @SubscribeEvent public void updateRealLifeProps(PlayerTickEvent event) { EntityPlayer player = event.player; if (RLMPlayerProps.get(player)!= null) { ((RLMPlayerProps) player.getExtendedProperties(RLMPlayerProps.EXT_PROP_NAME)).circleOfLife(); } } @SubscribeEvent public void onClonePlayer(PlayerEvent.Clone event) { RLMPlayerProps.get(event.entityPlayer).copy(RLMPlayerProps.get(event.original)); } Quote Link to comment Share on other sites More sharing options...
Failender Posted August 13, 2015 Share Posted August 13, 2015 where do you register the IEEP. cant see the event for that. Quote Link to comment Share on other sites More sharing options...
ItsAMysteriousYT Posted August 13, 2015 Author Share Posted August 13, 2015 Thanks diesieben07, my problem is, that i learned Java through minecraft coding and not started minecraft coding after i learned java, well now im quite good at java, but some basic things are missing. Im on the best way understanding how to use final, static etc now. So final is i think when it should never be changed and static means, that it is the same in all instances of the class right? So, i us the get() everywhere now and also i removed the clone method from my IEEP. Quote Link to comment Share on other sites More sharing options...
ItsAMysteriousYT Posted August 13, 2015 Author Share Posted August 13, 2015 okay, they are saving, but the gui opens up before they are loaded. is there a way i can optimize this method? private int tickrun = 0; private boolean countticks = true; @SubscribeEvent public void showTheGui(TickEvent event) { EntityPlayer player = Minecraft.getMinecraft().thePlayer; if (player!=null&&RLMPlayerProps.get(player).shownGui != true) { Minecraft.getMinecraft().displayGuiScreen(new GuiModInit()); RLMPlayerProps.get(player).shownGui=true; } } Quote Link to comment Share on other sites More sharing options...
ItsAMysteriousYT Posted August 13, 2015 Author Share Posted August 13, 2015 Yes, that method is a mess. What is it supposed to achieve? It should open the gui in which the player chooses his name and surname+his gender. The gui for which i needed the PacketHandling stuff. So it checks wether the player has the RLMPlqayerProps and then it should look if the name is set or not. If not, the gui should be shown, else the game should go on as usual. Quote Link to comment Share on other sites More sharing options...
ItsAMysteriousYT Posted August 13, 2015 Author Share Posted August 13, 2015 When should that gui be opened? Directly when the player joines in the world Quote Link to comment Share on other sites More sharing options...
ItsAMysteriousYT Posted August 13, 2015 Author Share Posted August 13, 2015 you said it would be the right one for that use Quote Link to comment Share on other sites More sharing options...
ItsAMysteriousYT Posted August 14, 2015 Author Share Posted August 14, 2015 Î had a Post on that topic earlier and in the end you said: 'In this case, you can just use ClientTickEvent' so i did. Quote Link to comment Share on other sites More sharing options...
ItsAMysteriousYT Posted August 14, 2015 Author Share Posted August 14, 2015 I tried using ClientTickEvent, but it didn't work properly, maybe cuz i used it wrong, but I use PlayerLoggedInEvent now as you said earlier and it works i think Thnx Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.