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[1.7.10] guiscreen not run in server


thepdone

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guiscreen can not be run on the server.

You'll need to be a bit more specific than that. What are you trying to do, how is it not working, what errors are you getting?

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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i create gui screen but this Guiscreen is not available on this servers.

 

 

package OnerGamer.Gui.iPhone;

 

import org.lwjgl.opengl.GL11;

 

import OnerGamer.Gui.iPhone.Button.EndButton;

import OnerGamer.Gui.iPhone.Button.LEDButton;

import OnerGamer.Gui.iPhone.Button.LHButton;

import OnerGamer.Register.References;

import net.minecraft.client.Minecraft;

import net.minecraft.client.gui.GuiButton;

import net.minecraft.client.gui.GuiScreen;

import net.minecraft.util.ResourceLocation;

 

public class GuiiPhone extends GuiScreen {

 

EndButton button0;

LEDButton button1;

LHButton button2;

 

int guiWidth = 148;

int guiHeight = 80;

 

@Override

public void drawScreen(int x, int y, float f){

int guiX = (width - guiWidth) /2;

int guiY = (width - guiHeight) /2;

mc.renderEngine.bindTexture(new ResourceLocation("onermod:" + "textures/gui/iphone/bggus.png"));

GL11.glColor4f(1,1,1,1);

drawDefaultBackground();

drawTexturedModalRect(guiX - 50, guiY - 185, 0, 0, guiWidth + 148 , guiHeight + 165);

fontRendererObj.drawString("LED", guiX + 42, guiY - 86, 0x000000);

fontRendererObj.drawString("LockHome", guiX + 80, guiY - 86, 0x000000);

super.drawScreen(x, y, f);

}

 

@Override

public void initGui(){

int guiX = (width - guiWidth) /2;

int guiY = (width - guiHeight) /2;

buttonList.clear();

buttonList.add(button0 = new EndButton(0, guiX + 67, guiY + 30, 20, 20, ""));

buttonList.add(button1 = new LEDButton(1, guiX + 43, guiY - 110, 10, 20, ""));

buttonList.add(button2 = new LHButton(2, guiX + 92, guiY - 110, 20, 20, ""));

super.initGui();

}

 

@Override

protected void actionPerformed(GuiButton button){

switch(button.id){

case 0:

this.mc.displayGuiScreen((GuiScreen)null);

            this.mc.setIngameFocus();

}

switch(button.id){

case 1:

Minecraft.getMinecraft().displayGuiScreen(new GuiLED());

}

switch(button.id){

case 2:

Minecraft.getMinecraft().displayGuiScreen(new GuiLockHome());

}

super.actionPerformed(button);

}

}

 

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