Jump to content

[1.8] Custom Fluid Texture


ModernPatriot

Recommended Posts

The

Fluid

constructor takes a

ResourceLocation

each for the still and flowing icons. To change the colour of the fluid, you'll need to extend

Fluid

and override

Fluid#getColor

.

 

You'll need to register the forge fluid model for your

BlockFluid

. You can see an example of this here and here.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.