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[1.7.10] [SOLVED] Why are my items changing metadata on pickup?


Shnupbups100

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I'm working on a n item with 16 colour metadatas based on the 16 block colours. For some reason, however, if I have, for example, a green one in my inventory and pick up a purple one, the purple one will get picked up as a green one. So instead of a purple item being added to my inventory, the itemstack that contains the green item will increase in stack size by 1. This also occurs when using /give, however I believe that the give command uses item pick up code, so that doesn't shock me.

 

My Item Code:

http://pastebin.com/S1Q54GpG

 

If you need to see any other code, let me know. Do I have to use some sort of workaround? Am I doing something wrong? Has this happened to anyone else?

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You need to call

setHasSubtypes(true)

on your

Item

, otherwise the metadata will be ignored when the player picks it up.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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