Jump to content

[1.4.5/6/7] keepcalm's mods - Events API, BukkitForge - Interdim TPs, Lockette!


keepcalm

Recommended Posts

Nope. That would be akin to supporting piracy. Not happening

Legit servers have a need for authentication plugins too (in case of insecure stuff on Mojang's part, linking multiple servers, and just having an additional authentication layer just in case.

Besides, those plugins mainly use PlayerJoinEvent, AsyncPlayerChatEvent, PlayerLoginEvent, PlayerMoveEvent, etc..., so they provide a good subset of features that many other plugins use.

While these plugins can be used for piracy, they're not "akin" to it.

Additionally, supporting (not explicitly of course, but indirectly) these plugins will result in increased compatibility with other plugins that rely on these events, which would help advance the entire project goal.

Link to comment
Share on other sites

  • Replies 223
  • Created
  • Last Reply

Top Posters In This Topic

Please update Player API. When I create a region with flag "entry deny" Player can entry to this region and server write "You don't have permitted to this area". Player can move in this region.

And Please port multiverse-core and multiverse-portals. I have a problem with create world and make portals

Link to comment
Share on other sites

I asked this once before, further up in the thread, but didn't get a response (except for one person thinking it was a great idea) I will ask again....

 

I am curious, are there any multi-world plugins that work with Bukkitforge? I have tried Myworlds, Multi-verse, multiworlds, and afew others not worth mentioning.

 

I am not trying to be rude, i am just hoping that there is either a plugin that can do this or one is in the works.

 

Thank you. Great work by the way.

Link to comment
Share on other sites

We need a sub thread for the plugins that work, kinda work, and broken.

 

CoreProtect: broken        [block logger]

FrogAnnounce: Works      [aannouncer]

GroupManager: Broken    [permissions]

GriefPrevention: broken  [protection]

TreeFeller: Works            [utility/fun]

Link to comment
Share on other sites

We need a sub thread for the plugins that work, kinda work, and broken.

 

CoreProtect: broken        [block logger]

FrogAnnounce: Works      [aannouncer]

GroupManager: Broken    [permissions]

GriefPrevention: broken  [protection]

TreeFeller: Works            [utility/fun]

 

The following one you mentioned as broken, work just fine to me:

 

Group Manager - No issues as of the moment I seem to find

 

GriefPrevention - Has some issues with how it manages land protection in mystcraft worlds(but this doesn't worry me), but as far as overworld protection.

 

CoreProtect - It works for me, but the rollback doesn't replace certain blocks within modpacks, or it does replace them, but with different versions of the same block.

 

I asked this once before, further up in the thread, but didn't get a response (except for one person thinking it was a great idea) I will ask again....

 

I am curious, are there any multi-world plugins that work with Bukkitforge? I have tried Myworlds, Multi-verse, multiworlds, and afew others not worth mentioning.

 

I am not trying to be rude, i am just hoping that there is either a plugin that can do this or one is in the works.

 

Thank you. Great work by the way.

 

I've tried several Multi-world plugins, but considering how forge manages the worlds. It makes it difficult for plugins to pick up the different worlds since all worlds are located within one folder probably the same file.

 

I can get Multiverse commands working, but the worlds such as Nether and The_end all send you to the Overworld Spawn when using the /mv goto <world> command.

 

Generating new worlds are out due to a java error where it can't find something it uses to generate them. Multiworld Plugin is the same way.

Link to comment
Share on other sites

Having problems with bukkitforge!

 

I've put the bukkitforge.jar in the coremods folder and then it created a plugins folder.

I had no further instruction so I tried uploading essentials.jar into the plugins folder using Multi-craft Control Panel.

 

Please Help!!

Thanks

Link to comment
Share on other sites

I have a problem with PEX in build #139. I have this same problem in build #85. Please fix PEX. PEX is only for op(again). When user write cmd /spawn (he have a permissions to that cmd) server write: "You don't have acces to that command"

Link to comment
Share on other sites

Yea, about PEX... It's hard to support it, since it uses some pretty strange things to add support for other plugins.

 

If you use PEX you can use http://pex2gm.cgw.me/ to convert your permissions file to GroupManager (if you want to use it) and this to replace ModifyWorld. We recommend GroupManager over any other (PermissionsEx in particular) permissions plugins. For a list of reasons why, please read http://bit.ly/QBTtcQ.

 

Any questions, come onto irc.esper.net, #bukkitforge and ask me.

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

Was I helpful? Give me a thank you!

 

 

width=635 height=903http://bit.ly/HZ03zy[/img]

 

 

Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

Link to comment
Share on other sites

Mining laser and turtles still can break block from protected area (worldguard) can you fixe it please?

I belief this is a problem that can only be solved with cooperation of the developers of the mods that provide those machines and/or the Forge team. I've tried to find a way to protect against this for my own mod (Chunk Protection) and haven't been able to do so. There has been no response from the machine mod developers. It were those mods that I would like to combine my/a protection mod with, so now I'm seriously considering stopping the project, because a server without those mods can be protected fine already with a Bukkit server.
Link to comment
Share on other sites

Hi there, and thanks for your work on this project.

 

I've installed bPermissions & Essentials so far on a server running BukkitForge. bPermissions works great for managing Essentials permissions, but I'm at a loss at how to use it to control permissions for vanilla commands (/op, /whitelist, etc).

 

I tried using CraftBukkit permission nodes (- bukkit.command.whitelist.enable), but understandably that didn't work. Is there any way to do this?

Link to comment
Share on other sites

Hi there, and thanks for your work on this project.

 

I've installed bPermissions & Essentials so far on a server running BukkitForge. bPermissions works great for managing Essentials permissions, but I'm at a loss at how to use it to control permissions for vanilla commands (/op, /whitelist, etc).

 

I tried using CraftBukkit permission nodes (- bukkit.command.whitelist.enable), but understandably that didn't work. Is there any way to do this?

 

These should be the correct permissions:

http://wiki.bukkit.org/CraftBukkit_commands

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements




  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • This is a MacOs related issue: https://bugs.mojang.com/browse/MC-118506     Download this lib: https://libraries.minecraft.net/ca/weblite/java-objc-bridge/1.0.0/java-objc-bridge-1.0.0.jar and put it into ~/Library/Application Support/minecraft/libraries/ca/weblite/java-objc-bridge/1.0.0  
    • I use Bisect-Hosting, and I host a relatively modded server.  There is a mod I desperately want to have in a server. https://www.curseforge.com/minecraft/mc-mods/minehoplite This is MineHop. It's a mod that replicates the movement capabilities seen in Source Engine games, such as Half-Life, and such.  https://youtu.be/SbtLo7VbOvk - A video explaining the mod, if anyone is interested.  It is a clientside mod, meaning whoever is using it can change anything about the mod that they want, with no restrictions, even when they join a server with the same mod. They can change it to where they can go infinitely fast, or do some other overpowered thing. I don't want that to happen. So I just want to know if there is some way to force the SERVER'S configuration file, onto whoever is joining.  I'm not very savvy with all this modding stuff. There are two config files: minehop-common.txt, and minehop.txt I don't really know much about how each are different. I just know what the commands relating to acceleration and stuff mean.    
    • My journey into crypto trading began tentatively, with me dipping my toes into the waters by purchasing my first Bitcoin through a seasoned trader. With an initial investment of $5,000, I watched as my investment grew, proving to be both fruitful and lucrative. Encouraged by this success, I decided to increase my investment to $150,000, eager to capitalize on the growing popularity of cryptocurrency, However, as cryptocurrency gained mainstream attention, so too did the number of self-proclaimed "experts" in the field. Suddenly, everyone seemed to be a crypto guru, and more and more people were eager to jump on the bandwagon without fully understanding the intricacies of this complex world. With promises of quick and easy profits, these con artists preyed on the uninformed, luring them into schemes that often ended in disappointment and financial loss. Unfortunately, I fell victim to one such scheme. Seduced by the allure of easy money, I entrusted my hard-earned funds to a dubious trading platform, granting them access to my accounts in the hopes of seeing my investment grow. For a brief period, everything seemed to be going according to plan, with regular withdrawals and promising returns on my investment. However, my hopes were soon dashed when, without warning, communication from the platform ceased, and my Bitcoin holdings vanished into thin air. Feeling helpless and betrayed, I confided in a family member about my predicament. They listened sympathetically and offered a glimmer of hope in the form of a recommendation for Wizard Web Recovery. Intrigued by the possibility of reclaiming what I had lost, I decided to explore this option further. From the moment I reached out to Wizard Web Recovery, I was met with professionalism and empathy. They took the time to understand my situation and reassured me that I was not alone in my plight. With their guidance, I embarked on a journey to reclaim what was rightfully mine. Wizard Web Recovery's expertise and dedication were evident from the start. They meticulously analyzed the details of my case, uncovering crucial evidence that would prove invaluable in our quest for justice. With each step forward, they kept me informed and empowered, instilling in me a newfound sense of hope and determination. Through their tireless efforts and unwavering support, Wizard Web Recovery succeeded in recovering my lost Bitcoin holdings. It was a moment of triumph and relief, knowing that justice had been served and that I could finally put this chapter behind me. In conclusion, My experience with Wizard Web Recovery  was nothing short of transformative. Their professionalism, expertise, and unwavering commitment to their clients set them apart as true leaders in the field of cryptocurrency recovery. I am forever grateful for their assistance and would highly recommend their services to anyone in need of help navigating the treacherous waters of cryptocurrency scams. 
    • Ok so: Two things to note: It got stuck due to my dimension type. It was previously the same as the overworld dimension tpye but after changing it , it didn't freeze during spawn generation. ALSO, APPARENTLY, the way I'm doing things, the game can't have two extremely-rich dimensions or it will make the new chunk generation be veeery VEEERY slow. I'm doing the dimension file genreation all in the data generation step now, so it's all good. Mostly. If anybody has any tips regarding how can i more efficently generate a biome-rich dimension, im all ears.
    • https://mclo.gs/qTo3bUE  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.