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By Darth_Cobalt · Posted
Hi I just downloaded forge and every time i try to load it, it crashes. I have tried 1.14.4 - 28.1.0 and 1.14.4 - 28.1.106. It crashes with both versions. I couldn't figure out how to upload the crash files, could somebody explain how I can do that? -
By leonardsores · Posted
What's everyone's favorite ways mods tend to intertwine and kinda synergize? I got a couple from older packs but I've been outta the game a while. Mine comes to a tie, between Rotarycraft and Tinker's and old Railcraft and the big reactors mod. -
I would recommend creating a custom ItemEntity for your custom item, and return an instance of your ItemEntity in Item#createEntity (as well as override Item#hasCustomEntity to return true). With this approach you can simply check for water in your EntityItem’s update method.
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This is not the complaint thread. I'll leave that one to somebody else. It is, though, a question for those more familiar with the upcoming changes than I -- and all I know is what I read on Twitter. Is my time going to be better served by putting aside any further FastTESR / particle / GUI (?) changes and work on other aspects of the mod instead? Stuff changes. I get that. And if it is a change for the better, that's not a bad thing. But just the same, I don't want to spend a whole lot of time over the weekend working on something that's going to be discarded days later. Tks!
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Well, it took me a couple of days, a handful of hours on 'mathisfun', and at least on instance of the problem intruding its way into dreams -- which is a sad commentary on my life. The model elements are in block co-ordinates. The hit vector is in world co-ordinates. I was mixing units and simply took ages to make the connection. So, yes, it is totally enough.
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