Mceonith Posted December 14, 2012 Share Posted December 14, 2012 I'm fairly certain I made it clear. If it says coremod, put it in coremods. If it doesn't, put it in mods. NO jarmods here! the"jarmod" i was refering to was the bukkit4vanilla.JAR" as what folder did that get put into. Anyways i tried several ways to get this to launch And YES Coremod is in the Coremod Folder Description: crash log ---- Minecraft Crash Report ---- // Surprise! Haha. Well, this is awkward. Time: 12/14/12 4:10 AM Description: Exception in server tick loop cpw.mods.fml.common.LoaderException: ya: ForgeCore is a coremod! at cpw.mods.fml.common.LoadController.transition(LoadController.java:117) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:655) at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:94) at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:349) at ho.c(DedicatedServer.java:135) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:457) at fy.run(SourceFile:856) Caused by: ya: ForgeCore is a coremod! at keepcalm.mods.forgecore.ForgeCoreModContainer.postInit(ForgeCoreModContainer.java:54) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:654) ... 5 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.4.5 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.7.0_09, Oracle Corporation Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation Memory: 505361096 bytes (481 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB) JVM Flags: 2 total; -Xms512M -Xmx1024M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.23 FML v4.5.62.495 Minecraft Forge 6.4.2.445 5 mods loaded, 5 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized ForgeCore_Dummy [ForgeCore] (forgecore-1.4.5-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Errored BlockBreak [block Break Event] (bukkit4vanilla.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized Profiler Position: N/A (disabled) Is Modded: Definitely; Server brand changed to 'fml' Type: Dedicated Server (map_server.txt) Quote Link to comment Share on other sites More sharing options...
Thornas Posted December 14, 2012 Share Posted December 14, 2012 Hi i have a problem with your mod I am an Op on the server, but i can´t use a plugin command on the server. The Server crashed when a second player join. Quote Link to comment Share on other sites More sharing options...
keepcalm Posted December 15, 2012 Author Share Posted December 15, 2012 Ya, ok, ForgeCore is broken. Hi i have a problem with your mod I am an Op on the server, but i can´t use a plugin command on the server. The Server crashed when a second player join. Post an issue on github! Follow the instructions in the OP. I can't help you unless you give me a log. Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!) Link to comment Share on other sites More sharing options...
ToddVee Posted December 15, 2012 Share Posted December 15, 2012 Again, I tried to install this project, but it doesn't work. I sent you the error report @github twice, you said you fixed it. Still, the "exception in ticking world" persists. How I installed: I put the lib files into /lib folder. I put bukkit4vanilla.jar into /coremods. Also, the second time I tried installing this, I put the /scr files into minecraft_server.jar. It can't be so wrong since it seems to work a bit (creates bukkit.yml, plugins folder). So please, give me a hint here, thats all I need. Thank you. Quote Link to comment Share on other sites More sharing options...
keepcalm Posted December 15, 2012 Author Share Posted December 15, 2012 I don't release a new update every time I fix a bug, I aim to fix *all* the issues before releasing a new update. And seriously, don't spam the github issues. It gets annoying. Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!) Link to comment Share on other sites More sharing options...
Thornas Posted December 15, 2012 Share Posted December 15, 2012 Ya, ok, ForgeCore is broken. Hi i have a problem with your mod I am an Op on the server, but i can´t use a plugin command on the server. The Server crashed when a second player join. Post an issue on github! Follow the instructions in the OP. I can't help you unless you give me a log. Here is the crash report ---- Minecraft Crash Report ---- // On the bright side, I bought you a teddy bear! Time: 12/15/12 9:42 AM Description: Exception in server tick loop java.lang.NoSuchMethodError: iq.h(F)Laob; at keepcalm.mods.bukkit.forgeHandler.PlayerUtilities.getTargetBlock(PlayerUtilities.java:17) at keepcalm.mods.bukkit.forgeHandler.ForgeEventHandler.playerSaysHai(ForgeEventHandler.java:220) at net.minecraftforge.event.ASMEventHandler_19_ForgeEventHandler_playerSaysHai_PlayerInteractEvent.invoke(.dynamic) at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35) at net.minecraftforge.event.EventBus.post(EventBus.java:103) at net.minecraftforge.event.ForgeEventFactory.onPlayerInteract(ForgeEventFactory.java:25) at ir.a(ItemInWorldManager.java:378) at iv.a(NetServerHandler.java:525) at fl.a(SourceFile:58) at cg.b(TcpConnection.java:451) at iv.d(NetServerHandler.java:82) at iw.b(NetworkListenThread.java:55) at ht.b(SourceFile:30) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:704) at ho.r(DedicatedServer.java:252) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:600) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499) at fy.run(SourceFile:856) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.4.5 Operating System: Linux (amd64) version 2.6.36.4-vs2.3.0.36.39-nc Java Version: 1.7.0_09, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 952955512 bytes (908 MB) / 1029046272 bytes (981 MB) up to 2863333376 bytes (2730 MB) JVM Flags: 2 total; -Xms1024M -Xmx3072M AABB Pool Size: 3979 (222824 bytes; 0 MB) allocated, 3791 (212296 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63 FML: MCP v7.23 FML v4.5.21.486 Minecraft Forge 6.4.1.436 26 mods loaded, 26 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Bukkit4Vanilla [bukkit For Vanilla] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available BlockBreak [block Break Event] (bukkit4vanilla-1.4.5-2 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.9.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.3.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_Lockit [Lockit] (Lockit-0.0.6-1.4.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available MetallurgyCore [Metallurgy Core] (Metallurgy Core 2.3.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available MetallurgyBase [Metallurgy Base] (Metallurgy Base Metals 2.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available MetallurgyNether [Metallurgy Nether] (Metallurgy Nether Metals 2.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available PamHCApple [Pam's HarvestCraft Apple] (Pam's HarvestCraft - Apple 1.0 (MC 1.4.5).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available PamHCCorn [Pam's HarvestCraft Corn] (Pam's HarvestCraft - Corn 1.0 (MC 1.4.5).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available PamHCCotton [Pam's HarvestCraft Cotton] (Pam's HarvestCraft - Cotton 1.0 (MC 1.4.5).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available PamHCCucumber [Pam's HarvestCraft Cucumber] (Pam's HarvestCraft - Cucumber 1.0 (MC 1.4.5).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available PamHCGrape [Pam's HarvestCraft Grape] (Pam's HarvestCraft - Grape 1.0 (MC 1.4.5).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available PamHCLettuce [Pam's HarvestCraft Lettuce] (Pam's HarvestCraft - Lettuce 1.0 (MC 1.4.5).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available PamHCOnion [Pam's HarvestCraft Onion] (Pam's HarvestCraft - Onion 1.0 (MC 1.4.5).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available PamHCPeanut [Pam's HarvestCraft Peanut] (Pam's HarvestCraft - Peanut 1.0 (MC 1.4.5).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available PamHCStrawberry [Pam's HarvestCraft Strawberry] (Pam's HarvestCraft - Strawberry 1.0 (MC 1.4.5).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available PamHCTomato [Pam's HarvestCraft Tomato] (Pam's HarvestCraft - Tomato 1.0 (MC 1.4.5).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available PamHCBase [Pam's HarvestCraft Base] (Pam's HarvestCraft Base 1.01 (MC 1.4.5).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available weaponmod [balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Backpack [backpack] (backpack-1.5.4-1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Bukkit4Vanilla Details: ~~NULL~~ Profiler Position: N/A (disabled) Vec3 Pool Size: 1359 (76104 bytes; 0 MB) allocated, 1277 (71512 bytes; 0 MB) used Player Count: 2 / 20; [iq['BlackwingDave'/249, l='world', x=-257.61, y=61.00, z=169.59], iq['Nefala'/255, l='world', x=-203.76, y=64.13, z=226.52]] Is Modded: Definitely; Server brand changed to 'forge,fml' Type: Dedicated Server (map_server.txt) Edit: Its done Quote Link to comment Share on other sites More sharing options...
keepcalm Posted December 15, 2012 Author Share Posted December 15, 2012 Please, for the love of god, post issues on github, or at the very least, use spoilers! Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!) Link to comment Share on other sites More sharing options...
ToddVee Posted December 16, 2012 Share Posted December 16, 2012 Let me tell you something. You are both - very nice and helpful. Thank you. You spend so many words on making clear how upset you are about people that ask simple questions. Instead, you could give answers. Not everyone out here is a programmer pro or just pro or just programmer, but a litte kindness would be much appreciated by all people, I think. It was you that said "I fixed #15", so when I read your comment that says "I fixed something" and then I notice the bug is still there, I should not tell you? How am I supposed to know that you fixed it, but didn't release the fixed version? Well, next time, spend more than 2 words on what's going on, so people would know better. Like "I fixed #15 but there are additional things that need improvement, as soon as that happend, I'll update." Thank you for your attention - a disappointed user. Quote Link to comment Share on other sites More sharing options...
keepcalm Posted December 17, 2012 Author Share Posted December 17, 2012 Let me tell you something. You are both - very nice and helpful. Thank you. You spend so many words on making clear how upset you are about people that ask simple questions. Instead, you could give answers. Not everyone out here is a programmer pro or just pro or just programmer, but a litte kindness would be much appreciated by all people, I think. It was you that said "I fixed #15", so when I read your comment that says "I fixed something" and then I notice the bug is still there, I should not tell you? How am I supposed to know that you fixed it, but didn't release the fixed version? Well, next time, spend more than 2 words on what's going on, so people would know better. Like "I fixed #15 but there are additional things that need improvement, as soon as that happend, I'll update." Thank you for your attention - a disappointed user. Well, if you're disappointed, you could try doing this yourself? It's a lot harder than people seem to think. Modders aren't all some kind of ninja coding wizards that snap their fingers and have an entire mod pop up. The general mantra is that 'if there's not a new version, the bugs won't be fixed'. I'm almost certain that if I removed this from github, I wouldn't get these complaints, because you wouldn't be able to see my progress. Quite frankly, I am doing this in my spare time, I am gaining absolutely nothing from doing this - I do this because I enjoy it. So please, be glad with what I do. Although it isn't the most stable piece of code ever, I honestly work to improve it - most afternoons after school I will sit down in front of my computer, and spend the afternoon trying to fix various bugs/get things working that didn't work the previous afternoon. So bear with me But hey, if anyone has a spare Jenkins server lying around which i could use, speak up, and you'd have automated builds Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!) Link to comment Share on other sites More sharing options...
xKillerbees Posted December 17, 2012 Share Posted December 17, 2012 I should be able to get a jenkins setup for you on one of our machines. I'll send you a PM once it's setup. We want to support your process any way we can. Quote http://www.killerbeesgaming.com Link to comment Share on other sites More sharing options...
keepcalm Posted December 17, 2012 Author Share Posted December 17, 2012 I should be able to get a jenkins setup for you on one of our machines. I'll send you a PM once it's setup. We want to support your process any way we can. Sweet! Thanks now just to get this stupid ant thingy working Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!) Link to comment Share on other sites More sharing options...
Mceonith Posted December 17, 2012 Share Posted December 17, 2012 Crash report with using bukkit4vanilla-1.4.5-2. the Server Loads up great, but the minute you break or place a block this is the crash report. I tried using the blockbreak in with the coremods, and the second crash report happens immediately. and FYI your work is appreciated by most and understand that this is something that you like to do, running servers is something that i like to do.. i know there's no get rich with it, and i know there's no one throwing money at you saying come on do this do that,,, even then.. its on your time and things like Life and education are important and should always be first. Keep up the good work and hopefully soon this would be resolved, but what you have is great so far. By the way do you have a donate yet? honestly don't remember if there was one in the beginning of the post or not. ---- Minecraft Crash Report ---- // This doesn't make any sense! Time: 12/17/12 12:05 AM Description: Exception in server tick loop java.lang.NoSuchMethodError: iq.h(F)Laob; at keepcalm.mods.bukkit.forgeHandler.PlayerUtilities.getTargetBlock(PlayerUtilities.java:17) at keepcalm.mods.bukkit.forgeHandler.ForgeEventHandler.playerSaysHai(ForgeEventHandler.java:220) at net.minecraftforge.event.ASMEventHandler_17_ForgeEventHandler_playerSaysHai_PlayerInteractEvent.invoke(.dynamic) at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35) at net.minecraftforge.event.EventBus.post(EventBus.java:103) at net.minecraftforge.event.ForgeEventFactory.onPlayerInteract(ForgeEventFactory.java:28) at ir.a(ItemInWorldManager.java:386) at iv.a(NetServerHandler.java:579) at fl.a(SourceFile:58) at cg.b(TcpConnection.java:455) at iv.d(NetServerHandler.java:136) at iw.b(NetworkListenThread.java:57) at ht.b(SourceFile:30) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:701) at ho.r(DedicatedServer.java:270) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:597) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:496) at fy.run(SourceFile:856) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.4.5 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.7.0_09, Oracle Corporation Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation Memory: 453913912 bytes (432 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB) JVM Flags: 2 total; -Xms512M -Xmx1024M AABB Pool Size: 3989 (223384 bytes; 0 MB) allocated, 2655 (148680 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63 FML: MCP v7.23 FML v4.5.62.495 Minecraft Forge 6.4.2.446 8 mods loaded, 8 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Bukkit4Vanilla [bukkit For Vanilla] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available BlockBreak [block Break Event] (bukkit4vanilla-1.4.5-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Forestry [Forestry for Minecraft] (forestry-A-1.6.2.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Bukkit4Vanilla Details: ~~NULL~~ Profiler Position: N/A (disabled) Vec3 Pool Size: 899 (50344 bytes; 0 MB) allocated, 707 (39592 bytes; 0 MB) used Player Count: 1 / 20; [iq['Mceonith'/319, l='world', x=-173.72, y=65.00, z=235.04]] Is Modded: Definitely; Server brand changed to 'fml' Type: Dedicated Server (map_server.txt) The following is with the blockbreak blockbreak-1.4.5-0 ---- Minecraft Crash Report ---- // Don't be sad. I'll do better next time, I promise! Time: 12/17/12 6:17 AM Description: Exception in server tick loop cpw.mods.fml.common.DuplicateModsFoundException at cpw.mods.fml.common.Loader.identifyDuplicates(Loader.java:374) at cpw.mods.fml.common.Loader.identifyMods(Loader.java:335) at cpw.mods.fml.common.Loader.loadMods(Loader.java:457) at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:86) at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:344) at ho.c(DedicatedServer.java:64) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:457) at fy.run(SourceFile:856) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.4.5 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.7.0_09, Oracle Corporation Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation Memory: 464314200 bytes (442 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB) JVM Flags: 2 total; -Xms512M -Xmx1024M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.23 FML v4.5.62.495 Minecraft Forge 6.4.2.446 9 mods loaded, 0 mods active mcp [Minecraft Coder Pack] (minecraft.jar) FML [Forge Mod Loader] (coremods) Forge [Minecraft Forge] (coremods) Bukkit4Vanilla [bukkit For Vanilla] (coremods) mod_CodeChickenCore [CodeChicken Core] (coremods) mod_NotEnoughItems [Not Enough Items] (coremods) BlockBreak [block Break Event] (blockbreak-1.4.5-0.jar) BlockBreak [block Break Event] (bukkit4vanilla-1.4.5-2.jar) Forestry [Forestry for Minecraft] (forestry-A-1.6.2.7.jar) Profiler Position: N/A (disabled) Is Modded: Definitely; Server brand changed to 'fml' Type: Dedicated Server (map_server.txt) Quote Link to comment Share on other sites More sharing options...
keepcalm Posted December 18, 2012 Author Share Posted December 18, 2012 Ok, the first one is known (and no, I don't have a donate button, and I don't intend to have one - I do this because I enjoy it, not for the money ), the second one is just a massive derp. I'm going to test this newer version before I release it, and then, it will work even MORE! Woot Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!) Link to comment Share on other sites More sharing options...
Mceonith Posted December 18, 2012 Share Posted December 18, 2012 sounds good.. waiting to see how the newest update goes .. and to try it out will it be re posted in here? just wondering where i would find the new link i was just looking at github and didnt see one there yet.. but not sure what the time diff is from when you started this to when i posted it. thanks again keep up the good stuff Quote Link to comment Share on other sites More sharing options...
xKillerbees Posted December 18, 2012 Share Posted December 18, 2012 Click the version 3 jar, view raw. Quote http://www.killerbeesgaming.com Link to comment Share on other sites More sharing options...
Mceonith Posted December 18, 2012 Share Posted December 18, 2012 Click the version 3 jar, view raw. okay sorry think i missed something or wasnt looking in the right spot where is this that your saying to click ? Okay Scratch this Found it Quote Link to comment Share on other sites More sharing options...
pokemane Posted December 23, 2012 Share Posted December 23, 2012 before I try to submit a PR or anything about this, is crafting permissions implemented in BukkitForge yet? Also, I'm rooting for you over the ForgeEssentials project now. I always liked Bukkit's node-based system, and am excited to see this project come to fruition. Quote Link to comment Share on other sites More sharing options...
keepcalm Posted December 23, 2012 Author Share Posted December 23, 2012 before I try to submit a PR or anything about this, is crafting permissions implemented in BukkitForge yet? Also, I'm rooting for you over the ForgeEssentials project now. I always liked Bukkit's node-based system, and am excited to see this project come to fruition. Probably not, I'm mostly working on basic functionality at first, so feel free to submit the PR Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!) Link to comment Share on other sites More sharing options...
Maximuscr31 Posted December 25, 2012 Share Posted December 25, 2012 I got Bukkitforge 1.4.6-6 put in my coremods. It worked great on the server. I then put forgecore 1.4.5-0 in coremods. It would not initialize part of the file and would crash. I can replicate if need be but before wasting your time and mine this is because it is 1.4.5 and being used on a 1.4.6 server correct? I didn't find a 1.4.6 version of it. I tried essentials jar files from the 2.9.5 in the plugins folder and the server will start but no command will read/work in chat. I take it is because forge core is needed correct? Thanks for putting in the time on this project btw and have a Merry Christmas. Quote Link to comment Share on other sites More sharing options...
Maximuscr31 Posted December 25, 2012 Share Posted December 25, 2012 Found the guava10-renamed and that fixed it for me from github. Thanks for putting all this effort in. Quote Link to comment Share on other sites More sharing options...
futhermukker Posted December 25, 2012 Share Posted December 25, 2012 Awesome Mod, thank you so much for creating this. I have wanted to stop using my craftbukkit server and create a new one with forge mods, but did not want to lose the bukkit mods that I use all the time. With this mod that should be a reality. So thank you. I have two requests, could you please port over WorldEdit (I know you plan on doing this ) and also neoPaintingSwitch which can be found here: http://dev.bukkit.org/server-mods/paintingswitch/ . even if you decide not to port those, thank you for this wonderful mod. Quote Link to comment Share on other sites More sharing options...
Sayomie555 Posted December 26, 2012 Share Posted December 26, 2012 Found the guava10-renamed and that fixed it for me from github. Thanks for putting all this effort in. Would it be possible to get that fix? Quote Link to comment Share on other sites More sharing options...
Maximuscr31 Posted December 26, 2012 Share Posted December 26, 2012 It is under the ticket section for his github. It is the solution for some closed tickets. I don't have the exact link now. Quote Link to comment Share on other sites More sharing options...
Maximuscr31 Posted December 26, 2012 Share Posted December 26, 2012 Actually just found it by accident. https://github.com/keepcalm/BukkitForge/blob/master/lib/guava10-renamed.jar?raw=true Just put that in your mods folder. Quote Link to comment Share on other sites More sharing options...
Sayomie555 Posted December 26, 2012 Share Posted December 26, 2012 Thx for the link Quote Link to comment Share on other sites More sharing options...
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