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[1.7.10][SMP] Is it possible to get, clientside, a world the player is not in?


Reika

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I know normally the server does not send data about "other" worlds to a client. However, I find myself in need of this and with no way around it that I can forsee. DimensionManager only works serverside (it returns null clientside), so that is not a solution.

 

Basically, I need the ability, clientside, to have the ability to do something like world.getBlock() where world is, say, the Nether while the client player is in the overworld.

 

Perhaps Packet#MapChunk is involved, but I have no idea how to use it for this.

 

 

No, rewriting the system to just send the checks to the server and back is not possible because of how complex and dynamic it is, as well as the fact that "delayed response" is not acceptable for my application.

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It can be done. Look at XCompWiz's Looking Glass mod.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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The only way I can think to do it is passing packets back and forth for that block.  This would be just as fast or faster than vanilla depending what you are wanting to do.

 

Are you wanting to destroy it or find out something about it?

Long time Bukkit & Forge Programmer

Happy to try and help

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