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[1.8] [SOLVED] Water and coral in one block?


skyfir3

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You don't need to include water in your model, just set the block's Material to water and add the BlockLiquid.LEVEL property to your BlockState with a default value of 15. You'll also need to register a custom StateMapper to ignore this property when looking for the model.

 

You can see how BoP does this here and how I do it here.

Edited by Choonster
Fixed broken links.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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