Jump to content

[1.7.10] Getting the World and Player data to manually spawn a mob near a player


Lyeoj

Recommended Posts

So I may be missing something pretty obvious, but I can't seem to find a way to easily grab the current World and EntityPlayer classes so I can manually spawn a mob via a PlayerTickEvent.

 

To elaborate on what exactly I'm trying to do, I want to keep track of the number of days a player has been alive, and if a certain number is reached, a mob is spawned near that player. I may be wrong to use a PlayerTickEvent for this, so feel free to correct me on that, but my main question is simply how to get the info of the current world and player so I can actually spawn the mob.

 

As another note, my TickHandler does have access to the current instance of Minecraft, since I heard it was a good way to give it access to world and player info, but I was unable to find anything useful in the Minecraft class itself.

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.