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[1.7.10]Textures not showing up.


AimeryCM

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When i launch the client from eclipse, the textures don't show up. I am not sure why. Can someone please help me?

@Mod(modid = MainClass.modid, name = MainClass.name, version = MainClass.version)
public class MainClass {
@SidedProxy(clientSide = "com.FirstMod.MainPackage.ClientProxy", serverSide = "com.FirstMod.MainPackage.CommonProxy")
public static CommonProxy proxy;

public static final String modid = "firstmod";
public static final String version = "1";
public static final String name = "FirstMod";

//CreativeTab
public static CreativeTabs modTab = new CreativeTabs("firstmodTab"){
	public Item getTabIconItem() {
		return bloodstone;
	}
};

@Instance(modid)
public static MainClass instance;

//ArmorIDs
public static int bloodstoneHelmetID;
public static int bloodstoneChestplateID;
public static int bloodstoneLeggingsID;
public static int bloodstoneBootsID;
public static int platinumHelmetID;
public static int platinumChestplateID;
public static int platinumLeggingsID;
public static int platinumBootsID;

//Tool Material
public static ToolMaterial BloodstoneMaterial = EnumHelper.addToolMaterial("BloodstoneMaterial", 2, 640, 5.0F, 2.0F, 20);
public static ToolMaterial PlatinumMaterial = EnumHelper.addToolMaterial("PlatinumMaterial", 2, 960, 6.5F, 1.5F, 25);

//Armor Material
public static ArmorMaterial BloodstoneArmorMaterial = EnumHelper.addArmorMaterial("BloodstoneArmorMaterial", 25, new int[] {2, 7, 5, 2}, 25);
public static ArmorMaterial PlatinumArmorMaterial = EnumHelper.addArmorMaterial("PlatinumArmorMaterial", 23, new int[] {3, 6, 6, 2}, 25);

//blocks
public static net.minecraft.block.Block blockBloodstoneOre = new blockBloodstoneOreClass(Material.rock).setBlockName("BloodstoneOre").setCreativeTab(modTab);
public static net.minecraft.block.Block blockBloodstone = new blockBloodstoneClass(Material.rock).setBlockName("BloodstoneBlock").setCreativeTab(modTab);
public static net.minecraft.block.Block blockPlatinumOre = new blockPlatinumOreClass(Material.rock).setBlockName("PlatinumOre").setCreativeTab(modTab);
public static net.minecraft.block.Block blockPlatinum = new blockPlatinumClass(Material.rock).setBlockName("PlatinumBlock").setCreativeTab(modTab);
public static net.minecraft.block.Block blockPlatinumFurnaceActive = new blockPlatinumFurnaceClass(true).setBlockName("PlatinumFurnaceActive").setHardness(4.0F).setLightLevel(0.7F);
public static net.minecraft.block.Block blockPlatinumFurnaceIdle = new blockPlatinumFurnaceClass(false).setBlockName("PlatinumFurnaceIdle").setHardness(4.0F).setCreativeTab(modTab);

//Items
public static Item bloodstone = new Item().setUnlocalizedName("bloodstone").setCreativeTab(modTab).setTextureName(modid + ":" + "bloodstone").setMaxStackSize(64);
public static Item platinumIngot = new Item().setUnlocalizedName("platinumIngot").setCreativeTab(modTab).setTextureName(modid + ":ingotPlatinum").setMaxStackSize(64);
public static Item waterCrystal = new Item().setUnlocalizedName("WaterCrystal").setCreativeTab(modTab).setTextureName(modid + ":WaterCrystal").setMaxStackSize(64);
public static Item fireCrystal = new Item().setUnlocalizedName("FireCrystal").setCreativeTab(modTab).setTextureName(modid + ":LavaCrystal").setMaxStackSize(64);
public static Item airCrystal = new Item().setUnlocalizedName("AirCrystal").setCreativeTab(modTab).setTextureName(modid + ":AirCrystal").setMaxStackSize(64);
public static Item earthCrystal = new Item().setUnlocalizedName("EarthCrystal").setCreativeTab(modTab).setTextureName(modid + ":EarthCrystal").setMaxStackSize(64);

//Food
public static Item chocolate = new foodClass(3, 0.4F, false).setUnlocalizedName("Chocolate").setCreativeTab(modTab).setTextureName(modid + ":chocolate");
public static net.minecraft.block.Block chocolateCake = new chocolateCakeClass(Material.cake).setBlockName("ChocolateCake").setBlockTextureName(modid + ":ChocolateCake");
public static Item chocolateCakeItem = new ItemReed(chocolateCake).setCreativeTab(modTab).setUnlocalizedName("ChocolateCakeItem").setTextureName(modid + ":ChocolateCake");

//Tools
public static Item bloodstoneAxe = new bloodstoneAxeClass(BloodstoneMaterial).setUnlocalizedName("BloodstoneAxe").setCreativeTab(modTab).setTextureName(modid + ":hatchetBloodstone");
public static Item bloodstoneShovel = new bloodstoneShovelClass(BloodstoneMaterial).setUnlocalizedName("BloodstoneShovel").setCreativeTab(modTab).setTextureName(modid + ":shovelBloodstone");
public static Item bloodstonePickaxe = new bloodstonePickaxeClass(BloodstoneMaterial).setUnlocalizedName("BloodstonePickaxe").setCreativeTab(modTab).setTextureName(modid + ":pickaxeBloodstone");
public static Item bloodstoneHoe = new bloodstoneHoeClass(BloodstoneMaterial).setUnlocalizedName("BloodstoneHoe").setCreativeTab(modTab).setTextureName(modid + ":hoeBloodstone");
public static Item bloodstoneSword = new bloodstoneSwordClass(BloodstoneMaterial).setUnlocalizedName("BloodstoneSword").setCreativeTab(modTab).setTextureName(modid + ":swordBloodstone");
public static Item platinumAxe = new platinumAxeClass(PlatinumMaterial).setUnlocalizedName("PlatinumAxe").setCreativeTab(modTab).setTextureName(modid + ":hatchetPlatinum");
public static Item platinumShovel = new platinumShovelClass(PlatinumMaterial).setUnlocalizedName("PlatinumShovel").setCreativeTab(modTab).setTextureName(modid + ":shovelPlatinum");
public static Item platinumPickaxe = new platinumPickaxeClass(PlatinumMaterial).setUnlocalizedName("PlatinumPickaxe").setCreativeTab(modTab).setTextureName(modid + ":pickaxePlatinum");
public static Item platinumHoe = new platinumHoeClass(PlatinumMaterial).setUnlocalizedName("PlatinumHoe").setCreativeTab(modTab).setTextureName(modid + ":hoePlatinum");
public static Item platinumSword = new platinumSwordClass(PlatinumMaterial).setUnlocalizedName("PlatinumSword").setCreativeTab(modTab).setTextureName(modid + ":swordPlatinum");


//Armor
public static Item bloodstoneHelmet = new bloodstoneArmor(BloodstoneArmorMaterial, bloodstoneHelmetID, 0).setUnlocalizedName("BloodstoneHelmet").setCreativeTab(modTab);
public static Item bloodstoneChestplate = new bloodstoneArmor(BloodstoneArmorMaterial, bloodstoneChestplateID, 1).setUnlocalizedName("BloodstoneChestplate").setCreativeTab(modTab);
public static Item bloodstoneLeggings = new bloodstoneArmor(BloodstoneArmorMaterial, bloodstoneLeggingsID, 2).setUnlocalizedName("BloodstoneLeggings").setCreativeTab(modTab);
public static Item bloodstoneBoots = new bloodstoneArmor(BloodstoneArmorMaterial, bloodstoneBootsID, 3).setUnlocalizedName("BloodstoneBoots").setCreativeTab(modTab);
public static Item platinumHelmet = new platinumArmorClass(PlatinumArmorMaterial, platinumHelmetID, 0).setUnlocalizedName("PlatinumHelmet").setCreativeTab(modTab);
public static Item platinumChestplate = new platinumArmorClass(PlatinumArmorMaterial, platinumChestplateID, 1).setUnlocalizedName("PlatinumChestplate").setCreativeTab(modTab);
public static Item platinumLeggings = new platinumArmorClass(PlatinumArmorMaterial, platinumLeggingsID, 2).setUnlocalizedName("PlatinumLeggings").setCreativeTab(modTab);
public static Item platinumBoots = new platinumArmorClass(PlatinumArmorMaterial, platinumBootsID, 3).setUnlocalizedName("PlatinumBoots").setCreativeTab(modTab);

//Generation
public static bloodstoneGenerationClass bloodstoneWorldGen = new bloodstoneGenerationClass();

public static final int guiIdPlatinumFurnace = 0;

@EventHandler
public void load(FMLInitializationEvent g){
	NetworkRegistry.INSTANCE.registerGuiHandler(MainClass.instance, new GuiHandler());
}

@EventHandler
    public void init(FMLPreInitializationEvent e){

	//Block Registry
	GameRegistry.registerBlock(blockBloodstoneOre, "BloodstoneOre");
	GameRegistry.registerBlock(blockBloodstone, "BloodstoneBlock");
	GameRegistry.registerBlock(blockPlatinumOre, "PlatinumOre");
	GameRegistry.registerBlock(blockPlatinum, "PlatinumBlock");
	GameRegistry.registerBlock(blockPlatinumFurnaceActive, "PlatinumFurnaceActive");
	GameRegistry.registerBlock(blockPlatinumFurnaceIdle, "PlatinumFurnaceIdle");

	//Item Registry
	GameRegistry.registerItem(bloodstone, "Bloodstone");
	GameRegistry.registerItem(platinumIngot, "platinumIngot");
	GameRegistry.registerItem(waterCrystal, "WaterCrystal");
	GameRegistry.registerItem(fireCrystal, "FireCrystal");
	GameRegistry.registerItem(airCrystal, "AirCrystal");
	GameRegistry.registerItem(earthCrystal, "EarthCrystal");

	//food Registry
	GameRegistry.registerItem(chocolate, "Chocolate");
	GameRegistry.registerBlock(chocolateCake, "ChocolateCake");
	GameRegistry.registerItem(chocolateCakeItem, "ChocolateCakeItem");

	//Tool Registry
	GameRegistry.registerItem(bloodstoneAxe, "BloodstoneAxe");
	GameRegistry.registerItem(bloodstoneShovel, "BloodstoneShovel");
	GameRegistry.registerItem(bloodstoneHoe, "BloodstoneHoe");
	GameRegistry.registerItem(bloodstonePickaxe, "BloodstonePickaxe");
	GameRegistry.registerItem(bloodstoneSword, "BloodstoneSword");
	GameRegistry.registerItem(platinumAxe, "PlatinumAxe");
	GameRegistry.registerItem(platinumShovel, "PlatinumShovel");
	GameRegistry.registerItem(platinumPickaxe, "PlatinumPickaxe");
	GameRegistry.registerItem(platinumHoe, "PlatinumHoe");
	GameRegistry.registerItem(platinumSword, "PlatinumSword");

	//Armor Registry
	GameRegistry.registerItem(bloodstoneHelmet, "BloodstoneHelmet");
	GameRegistry.registerItem(bloodstoneChestplate, "BloodstoneChestplate");
	GameRegistry.registerItem(bloodstoneLeggings, "BloodstoneLeggings");
	GameRegistry.registerItem(bloodstoneBoots, "BloodstoneBoots");
	GameRegistry.registerItem(platinumHelmet, "PlatinumHelmet");
	GameRegistry.registerItem(platinumChestplate, "PlatinumChestplate");
	GameRegistry.registerItem(platinumLeggings, "PlatinumLeggings");
	GameRegistry.registerItem(platinumBoots, "PlatinumBoots");

	//Generation Registry
	GameRegistry.registerWorldGenerator(bloodstoneWorldGen, 1);

	//Crafting Registry
	GameRegistry.addRecipe(new ItemStack(bloodstoneAxe, 1), new Object[] {"XX ", "XS ",	" S ", 'X', bloodstone, 'S', Item.itemRegistry.getObject("stick")});
	GameRegistry.addRecipe(new ItemStack(bloodstoneShovel, 1), new Object[] {" X ", " S ", " S ",'X', bloodstone, 'S', Item.itemRegistry.getObject("stick")});
	GameRegistry.addRecipe(new ItemStack(bloodstonePickaxe, 1), new Object[] {"XXX", " S ", " S ",'X', bloodstone, 'S', Item.itemRegistry.getObject("stick")});
	GameRegistry.addRecipe(new ItemStack(bloodstoneHoe, 1), new Object[] {"XX ", " S ", " S ",'X', bloodstone, 'S', Item.itemRegistry.getObject("stick")});
	GameRegistry.addRecipe(new ItemStack(bloodstoneSword, 1), new Object[] {" X ", " X ", " S ",'X', bloodstone, 'S', Item.itemRegistry.getObject("stick")});
	GameRegistry.addRecipe(new ItemStack(bloodstoneHelmet, 1),new Object[] {"XXX","X X", 'X', bloodstone});
	GameRegistry.addRecipe(new ItemStack(bloodstoneChestplate,1),new Object[] {"X X","XXX","XXX", 'X', bloodstone});
	GameRegistry.addRecipe(new ItemStack(bloodstoneLeggings, 1), new Object[] {"XXX","X X","X X", 'X', bloodstone});
	GameRegistry.addRecipe(new ItemStack(bloodstoneBoots, 1), new Object[] {"X X","X X", 'X', bloodstone});
	GameRegistry.addRecipe(new ItemStack(blockBloodstone, 1), new Object[] {"XXX","XXX","XXX", 'X', bloodstone});
	GameRegistry.addRecipe(new ItemStack(platinumAxe, 1), new Object[] {"XX ","XS "," S ", 'X', platinumIngot, 'S', Item.itemRegistry.getObject("stick")});
	GameRegistry.addRecipe(new ItemStack(platinumShovel, 1), new Object[] {" X "," S "," S ", 'X', platinumIngot, 'S', Item.itemRegistry.getObject("stick")});
	GameRegistry.addRecipe(new ItemStack(platinumPickaxe, 1), new Object[] {"XXX"," S "," S ", 'X', platinumIngot,'S', Item.itemRegistry.getObject("stick")});
	GameRegistry.addRecipe(new ItemStack(platinumHoe, 1), new Object[] {"XX"," S"," S", 'X', platinumIngot, 'S', Item.itemRegistry.getObject("stick")});
	GameRegistry.addRecipe(new ItemStack(platinumSword, 1), new Object[] {" X "," X "," S ", 'S', Item.itemRegistry.getObject("stick"), 'X', platinumIngot});
	GameRegistry.addRecipe(new ItemStack(platinumHelmet, 1),new Object[] {"XXX","X X", 'X', platinumIngot});
	GameRegistry.addRecipe(new ItemStack(platinumChestplate,1),new Object[] {"X X","XXX","XXX", 'X', platinumIngot});
	GameRegistry.addRecipe(new ItemStack(platinumLeggings, 1), new Object[] {"XXX","X X","X X", 'X', platinumIngot});
	GameRegistry.addRecipe(new ItemStack(platinumBoots, 1), new Object[] {"X X","X X", 'X', platinumIngot});
	GameRegistry.addRecipe(new ItemStack(blockPlatinum, 1), new Object[] {"XXX","XXX","XXX", 'X', platinumIngot});
	GameRegistry.addRecipe(new ItemStack(chocolateCakeItem, 1), new Object[] {"MCM","SES","WWW", 'M', Item.itemRegistry.getObject("milk_bucket"), 'C', chocolate, 'S', Item.itemRegistry.getObject("sugar"), 'E', Item.itemRegistry.getObject("egg"), 'W', Item.itemRegistry.getObject("wheat")});

	//Smelting Registry
	GameRegistry.addSmelting(blockPlatinumOre, new ItemStack(platinumIngot), 2.5F);
	GameRegistry.addSmelting(blockBloodstoneOre, new ItemStack(bloodstone), 2.5F);

	//Ore Registry
	OreDictionary.registerOre("gemBloodstone", new ItemStack(bloodstone));
	OreDictionary.registerOre("orePlatinum", new ItemStack(blockPlatinumOre));
	OreDictionary.registerOre("ingotPlatinum", new ItemStack(platinumIngot));
	OreDictionary.registerOre("oreBloodstone", new ItemStack(blockBloodstoneOre));

	GameRegistry.registerTileEntity(TileEntityPlatinumFurnace.class, "tileEntityPlatinumFurnace");



	LanguageRegistry.instance().addStringLocalization("container.platinumFurnace", "Platinum Furnace");
	}
}

 

If you could just figure out how to do the item bloodstone and the block blockBloodstoneOre i can change the rest. All of the Texture names are correct.

 

public class blockBloodstoneOreClass extends Block{

public blockBloodstoneOreClass(Material p_i45394_1_) {
	super(p_i45394_1_);
	setHardness(4f);
	setResistance(7F);
	setBlockTextureName(MainClass.modid + ":BloodstoneOre");
}

@Override
public Item getItemDropped(int par1, Random random, int par3){
	return MainClass.bloodstone;
}
    public int quantityDropped(Random p_149745_1_)
    {
        return this == MainClass.blockBloodstoneOre ? 1 + p_149745_1_.nextInt(2) : 1;
    }
}

 

There is the code for my blockBloodstoneOre

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Ok. And some code cleanup: Initialize your blocks and items in preinit or init, this will make for cleaner code. Also, I don't use chain configuration. Instead of

new blockPlatinumFurnaceClass(true).setBlockName("PlatinumFurnaceActive").setHardness(4.0F).setLightLevel(0.7F);

I would change it to something like this:

new blockPlatinumFurnaceClass(true, "PlatinumFurnaceActive", 4.0F, 0.7F);

And put all the methods like this:

setBlockName("PlatinumFurnaceActive");
setHardness(4.0F);
setLightLevel(0.7F);

into your constructor, if that make sense. But if you want to still use the bulky chain configuration that's fine.

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When i run the client, in the console this error comes up.

[14:27:09] [Client thread/ERROR] [TEXTURE ERRORS]: The following texture errors were found.

[14:27:09] [Client thread/ERROR] [TEXTURE ERRORS]: ==================================================

[14:27:09] [Client thread/ERROR] [TEXTURE ERRORS]:  DOMAIN firstmod

[14:27:09] [Client thread/ERROR] [TEXTURE ERRORS]: --------------------------------------------------

[14:27:09] [Client thread/ERROR] [TEXTURE ERRORS]:  domain firstmod is missing 38 textures

[14:27:09] [Client thread/ERROR] [TEXTURE ERRORS]:    domain firstmod is missing a resource manager - it is probably a side-effect of automatic texture processing

[14:27:09] [Client thread/ERROR] [TEXTURE ERRORS]: -------------------------

 

Also, thanks for the tips on cleaning up my code, but i dont mind my code being longer than needed, as long as i can navigate it.

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