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    • Hello all! So i have a bit of a odd question. I have a Power generator that works all fine, but the power being all added in at the end of the burn time is not exactly what I want to do. Let's say i want to add... 2500 power units over 1600 ticks. How would i go about doing that when the power system only accepts Integers to add?   I have tried int power = 2500 / 1600; addPower(power); but obviously this won't work because it rounds the result to a Integer, only generating 1600 and not 2500 power units. Any help on this would be great, thank you!
    • 1.8 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
    • Greetings,    I have read the FAQ and checked. Please don't ban me!   I am a teacher and we have a minecraft server at school which is pretty cool. We decided to move up a level and add forge on our server! We are using 1.14.4.    -The issue comes when I try to install the server version (which is hosted at school).  - Tried to install the .Jar file everywhere, the same message pops up: Failed to download version manifest, can not find server jar URL. - I have the latest java.  - I tried jar.fix - I have done some research and I think, the school network blocks the forget.minecraft.net hence it can't find the server...    I might be wrong, as I am not a specialist. If that is the case, I can ask the technitians to whitelist the site. But what is it?    Hope that makes sense!  installer.log
    • Hello, I spent the last several hours trying to figure out a way to add custom textures to a skeleton skull (or any other skull in the game) via a http://textures.minecraft.net/texture URL. I have searched all of the related forge documentation and NBT tags for anything related, but to no avail. I am NOT using a Player's name to generate this custom skull in my Client-Side mod, but via a URL.   My Current NBTTag that I add to the skull is something like:  {SkullOwner:{Id:"4173bc61-9e2f-3c84-8d31-4517e64062ab",Properties:{textures:[0:{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjNhYWY3YjFhNzc4OTQ5Njk2Y2I5OWQ0ZjA0YWQxYWE1MThjZWVlMjU2YzcyZTVlZDY1YmZhNWMyZDg4ZDllIn19fQ=="}]}}} This is generated with the NBTTagCompound and NBTTagList classes, which I then add to the skull itemstack via  testStack.setTagCompound(test);   However, when this item is rendered in a custom GUI that I made, it looks like a regular skull.   I then tried to use a Mixin to remove the 0: in the tag, and tried again with: {SkullOwner:{Id:"4173bc61-9e2f-3c84-8d31-4517e64062ab",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjNhYWY3YjFhNzc4OTQ5Njk2Y2I5OWQ0ZjA0YWQxYWE1MThjZWVlMjU2YzcyZTVlZDY1YmZhNWMyZDg4ZDllIn19fQ=="}]}}} But, that still does not work.   Next I tried: NBTTagCompound test = JsonToNBT.getTagFromJson("{SkullOwner: { Properties: { textures: [{ Value: \"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjNhYWY3YjFhNzc4OTQ5Njk2Y2I5OWQ0ZjA0YWQxYWE1MThjZWVlMjU2YzcyZTVlZDY1YmZhNWMyZDg4ZDllIn19fQ==\" }] }}}"); However, it still does not work.    Does anyone have a solution for my issue? I gladly appreciate your help. P.S. I know using a player's name would be a lot simpler; however, I would like to be able to do this for several hundred custom textures, and the only thing I have are the URLs for the textures, and not the player names. It would take me several days to find each and every single player name associated with each custom texture
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