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1.13 Update Notes for Mod Creators
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GerbShert

[1.8] Natural entity spawns.

By GerbShert, May 22, 2015 in Modder Support

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GerbShert    0

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Posted May 22, 2015

Hello, I am trying to get a custom entity to spawn in the world. I can get it to spawn with it's spawn egg and with the /summon command but it does not spawn naturally. This is the current code I am using to try to spawn my creatures.

public class RegisterEntitySpawns {
    static BiomeGenBase[] WaterBiomes = {BiomeGenBase.beach, BiomeGenBase.ocean, BiomeGenBase.deepOcean, BiomeGenBase.swampland, BiomeGenBase.frozenOcean, BiomeGenBase.frozenRiver};

    public static void registerEntitySpawns() {
        System.out.println("Registering natural fish spawns");
        EntityRegistry.addSpawn(EntityCod.class, 10, 1,7, EnumCreatureType.WATER_CREATURE, BiomeGenBase.deepOcean);
        EntityRegistry.addSpawn(EntityClown.class, 20, 2, 5, EnumCreatureType.WATER_CREATURE, WaterBiomes);
        EntityRegistry.addSpawn(EntitySalmon.class, 20, 2, 7, EnumCreatureType.WATER_CREATURE, WaterBiomes);
    }
}

My mods full code can be seen on GitHub if that will help at all.

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Degubi    7

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Posted May 22, 2015

How did you register your entity?

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GerbShert    0

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Posted May 22, 2015

Registering Entitys

public class RegisterEntitys {
    public static void RegisterFishyEntitys() {
        GerbsEntityRegistrar.registerEntity(EntityCod.class, "entityCod", 8774806, 11784191);
        GerbsEntityRegistrar.registerEntity(EntitySalmon.class, "entitySalmon", 11295305, 16766904);
        GerbsEntityRegistrar.registerEntity(EntityPuffer.class, "entityPuffer", 16764928, 3839999);
        GerbsEntityRegistrar.registerEntity(EntityClown.class, "entityClown", 16740096, 16777215);
    }
}

public class GerbsEntityRegistrar {
    public static void registerEntity(Class entityClass, String name, Integer colorOne, Integer colorTwo) {
        int entityID = EntityRegistry.findGlobalUniqueEntityId();
        long seed = name.hashCode();
        Random rand = new Random(seed);
        int primaryColor = colorOne;
        int secondaryColor = colorTwo;

        EntityRegistry.registerGlobalEntityID(entityClass, name, entityID);
        EntityRegistry.registerModEntity(entityClass, name, entityID, FishyPlus.instance, 64, 1, true);
        EntityList.entityEggs.put(Integer.valueOf(entityID), new EntityList.EntityEggInfo(entityID, primaryColor, secondaryColor));
    }
}

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diesieben07    6671

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Posted May 22, 2015

First of all stop using global entity IDs.

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GerbShert    0

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Posted May 22, 2015

I am new to this and followed a tutorial for registering the entities. So I do not know how to register them without using the global id. How would you do it?

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Mitchellbrine    18

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Posted May 22, 2015

You provide an id yourself.

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diesieben07    6671

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Posted May 22, 2015

You provide an id yourself.

No. You just don't use registerGlobalEntityID or findGlobalUniqueEntityId. Only use registerModEntity.
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GerbShert    0

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Posted May 22, 2015

If I am setting the entity's ids myself how do i figure out which ones are already taken?

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GerbShert    0

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Posted May 23, 2015

New Entity Registration

public class RegisterEntitys {

    public static void RegisterFishyEntitys() {

        GerbsEntityRegistrar.registerEntity(EntityCod.class, "entityCod", 8774806, 11784191,0);
        GerbsEntityRegistrar.registerEntity(EntitySalmon.class, "entitySalmon", 11295305, 16766904,1);
        GerbsEntityRegistrar.registerEntity(EntityPuffer.class, "entityPuffer", 16764928, 3839999,2);
        GerbsEntityRegistrar.registerEntity(EntityClown.class, "entityClown", 16740096, 16777215,3);
    }
}

public class GerbsEntityRegistrar {
    static int startEntityId = 354;
    public static void registerEntity(Class entityClass, String name, Integer colorOne, Integer colorTwo, Integer gerbsEntityID) {
        int entityID = 354 + gerbsEntityID;
        long seed = name.hashCode();;
        int primaryColor = colorOne;
        int secondaryColor = colorTwo;

        EntityRegistry.registerModEntity(entityClass, name, entityID, FishyPlus.instance, 64, 1, true);
        EntityList.entityEggs.put(Integer.valueOf(entityID), new EntityList.EntityEggInfo(entityID, primaryColor, secondaryColor));

    }
}

Spawn eggs are in-game but when used they don't spawn and console says

[16:41:29] [server thread/WARN]: Skipping Entity with id 358
[16:41:31] [server thread/WARN]: Skipping Entity with id 358
[16:41:31] [server thread/WARN]: Skipping Entity with id 358
[16:41:31] [server thread/WARN]: Skipping Entity with id 358
[16:41:31] [server thread/WARN]: Skipping Entity with id 358

They can be spawned with the summon command just fine.

 

 

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Draco18s    2090

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Posted May 23, 2015

Using registerModEntity, you can't spawn them with spawn eggs.  IIRC, you need to create your own spawn egg item.

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GerbShert    0

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Posted May 23, 2015

Using registerModEntity, you can't spawn them with spawn eggs(without making my own spawn egg item).  IIRC, you need to create your own spawn egg item.

I looked at EntityList and figured out how to make spawn eggs. Replaced
EntityList.entityEggs.put(Integer.valueOf(entityID), new EntityList.EntityEggInfo(entityID, primaryColor, secondaryColor));

with

EntityList.addMapping(entityClass, name, entityID, primaryColor, secondaryColor);

And now the spawn eggs work again and the /summon command works but now I still have my original problem... They can not be found naturally spawned in-world.

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coolAlias    745

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Posted May 23, 2015

Adding directly to the EntityList like that is still not a good idea - you have no idea whether the ID you chose is unique or not, and if you did still use findUniqueGlobalId but didn't register it to your entity, then it's pointless.

 

You need to implement your own custom EntityList / spawn egg / summon command. I've brought this up before, but the Forge team is apparently not keen on making it easier to use, and that's just the way it is.

 

I've posted links to my own code as an example somewhere around here; you can probably find it if you search.

 

To make your entity spawn in the world, you need to add the spawn information to the EntityRegistry for each biome that you want it to spawn in:

EntityRegistry.addSpawn(entity.class, spawnRate, min, max, creatureType, biome);

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GerbShert    0

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Posted May 23, 2015

Adding directly to the EntityList like that is still not a good idea - you have no idea whether the ID you chose is unique or not, and if you did still use findUniqueGlobalId but didn't register it to your entity, then it's pointless.

 

You need to implement your own custom EntityList / spawn egg / summon command. I've brought this up before, but the Forge team is apparently not keen on making it easier to use, and that's just the way it is.

 

I've posted links to my own code as an example somewhere around here; you can probably find it if you search.

 

To make your entity spawn in the world, you need to add the spawn information to the EntityRegistry for each biome that you want it to spawn in:

EntityRegistry.addSpawn(entity.class, spawnRate, min, max, creatureType, biome);

 

I am not trying to be rude but in the first post I said that "EntityRegistry.addSpawn(entity.class, spawnRate, min, max, creatureType, biome);" was exactly what I was using and it is not working.

When I was using the global unique ID I was registering it to my entity (and diesieben07 said I should not do that so I registered them with my own IDs.)

The spawn eggs and Summon command were(and are) not a problem. They work fine. My mob is not spawning naturally in the world.

 

Here is ALL my current code I am using for entitys

 

 

Registering Entitys :

public class RegisterEntitys {

    public static void RegisterFishyEntitys() {

        GerbsEntityRegistrar.registerEntity(EntityCod.class, "entityCod", 8774806, 11784191,0);
        GerbsEntityRegistrar.registerEntity(EntitySalmon.class, "entitySalmon", 11295305, 16766904,1);
        GerbsEntityRegistrar.registerEntity(EntityPuffer.class, "entityPuffer", 16764928, 3839999,2);
        GerbsEntityRegistrar.registerEntity(EntityClown.class, "entityClown", 16740096, 16777215,3);
    }
}

public class GerbsEntityRegistrar {
    public static void registerEntity(Class entityClass, String name, Integer colorOne, Integer colorTwo, Integer gerbsEntityID) {

        int entityID = 354 + gerbsEntityID;
        int primaryColor = colorOne;
        int secondaryColor = colorTwo;

        EntityRegistry.registerModEntity(entityClass, name, entityID, FishyPlus.instance, 64, 1, true);
        EntityList.addMapping(entityClass, name, entityID, primaryColor, secondaryColor);
        System.out.println("Registering GerbShert's Fish entity " + name + " with ID of " + entityID);
    }
}

Making entities spawn in world

public class RegisterEntitySpawns {
    static BiomeGenBase[] WaterBiomes = {BiomeGenBase.beach, BiomeGenBase.ocean, BiomeGenBase.deepOcean, BiomeGenBase.swampland, BiomeGenBase.frozenOcean, BiomeGenBase.frozenRiver};

    public static void registerEntitySpawns() {
        System.out.println("Registering natural fish spawns");
        EntityRegistry.addSpawn(EntityCod.class, 50, 1,7, EnumCreatureType.WATER_CREATURE, BiomeGenBase.deepOcean);
        EntityRegistry.addSpawn(EntityClown.class, 20, 2, 5, EnumCreatureType.WATER_CREATURE, WaterBiomes);
        EntityRegistry.addSpawn(EntitySalmon.class, 20, 2, 7, EnumCreatureType.WATER_CREATURE, WaterBiomes);
    }
}

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coolAlias    745

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Posted May 23, 2015

And when do you call registerEntitySpawns? I don't see you call that method from anywhere.

 

It needs to be after all entities are registered, and preferably during FMLPostInitializationEvent in case you want to use any modded biomes or anything. That's where I add mob spawns, and that works for me.

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GerbShert    0

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Posted May 23, 2015

And when do you call registerEntitySpawns? I don't see you call that method from anywhere.

 

It needs to be after all entities are registered, and preferably during FMLPostInitializationEvent in case you want to use any modded biomes or anything. That's where I add mob spawns, and that works for me.

I was calling it like this

    public void preInit(FMLPreInitializationEvent event) {
        //Register Entities
        RegisterEntitys.RegisterFishyEntitys();
        //Register Blocks
        RegisterBlocks.RegisterBlocks();
        //Register Items
        RegisterItems.RegisterItems();
        //Register Recipes
        FishyRecipes.RegisterFishyRecipes();
        //Register Entity Spawns
        RegisterEntitySpawns.registerEntitySpawns();

    }

I will try to move it to post init.

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diesieben07    6671

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Posted May 23, 2015
The spawn eggs and Summon command were(and are) not a problem. They work fine.
If that is the case then you are doing it wrong! If you get vanilla spawn eggs for your mod you are doing it wrong.

There are only 255 of these IDs and the method will be removed in the future.

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NovaViper    3

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Posted May 23, 2015

Do something like this:

 

public class ModEntities {

public static final String tag = "EntityName";
public static int startEntityId = 300;

// Put Renderers in ClientProxy//
// Put Guis in CommonProxy//
// Put Creature SFX in Sound and sounds.json//
public static void loadCreatures() {
	registerEntity(EntityZertum.class, "Zertum", 0);
	registerEntityEgg(EntityZertum.class, 0xCCCCCC, 0x33FFFF);
	registerEntity(EntityRedZertum.class, "RedZertum", 1);
	registerEntityEgg(EntityRedZertum.class, 0xCCCCCC, 0xFF0000);
	registerEntity(EntityDestroZertum.class, "DestroZertum", 2);
	registerEntityEgg(EntityDestroZertum.class, 0xCCCCCC, 0xE6CC80);
	registerEntity(EntityIceZertum.class, "IceZertum", 3);
	registerEntityEgg(EntityIceZertum.class, 0xCCCCCC, 0x6699FF);
	registerEntity(EntityForisZertum.class, "ForisZertum", 4);
	registerEntityEgg(EntityForisZertum.class, 0xCCCCCC, 0x33CC33);
	registerEntity(EntityMetalZertum.class, "MetalZertum", 5);
	registerEntityEgg(EntityMetalZertum.class, 0xCCCCCC, 0x666699);
	registerEntity(EntityJakan.class, "Jakan", 30);
	registerEntityEgg(EntityJakan.class, 0x0033CC, 0x00CCFF);
	registerEntity(EntityKortor.class, "Kortor", 31);
	registerEntityEgg(EntityKortor.class, 0x6699FF, 0xD1E0FF);
	registerEntity(EntityRiggator.class, "Riggator", 32);
	registerEntityEgg(EntityRiggator.class, 0x1D302C, 0x671734);
}

public static void loadDarkCreatures() {
	registerEntity(EntityDarkZertum.class, "DarkZertum", 40);
	registerEntityEgg(EntityDarkZertum.class, 0xCCCCCC, 0x470047);
	registerEntity(EntityKurr.class, "Kurr", 41);
	registerEntityEgg(EntityKurr.class, 0xFF0000, 0x660000);
}

public static void loadSpawns() {
	addSpawn(EntityZertum.class, 100, 4, 5, EnumCreatureType.CREATURE, ModBiomes.bioZone, ModBiomes.nileSavanna, ModBiomes.nileSavannaPlateau, ModBiomes.nileSwampland, ModBiomes.pinkZone);
	addSpawn(EntityRedZertum.class, 100, 4, 5, EnumCreatureType.CREATURE, ModBiomes.redSeed);
	addSpawn(EntityDestroZertum.class, 100, 4, 5, EnumCreatureType.CREATURE, ModBiomes.destroZone, ModBiomes.destroZoneHills);
	addSpawn(EntityIceZertum.class, 100, 4, 5, EnumCreatureType.CREATURE, ModBiomes.blueTaiga, ModBiomes.blueTaigaHills, ModBiomes.blueColdTaiga, ModBiomes.blueColdTaigaHills);
	addSpawn(EntityForisZertum.class, 100, 4, 5, EnumCreatureType.CREATURE, ModBiomes.nileJungle, ModBiomes.nileJungleHills, ModBiomes.nileJungleEdge, ModBiomes.nileSwampland);
	addSpawn(EntityMetalZertum.class, 100, 4, 5, EnumCreatureType.CREATURE, ModBiomes.walRockland);
	addSpawn(EntityJakan.class, 100, 2, 3, EnumCreatureType.CREATURE, ModBiomes.walRockland);
	addSpawn(EntityKortor.class, 100, 2, 3, EnumCreatureType.CREATURE, ModBiomes.nileSavanna, ModBiomes.nileSavannaPlateau, ModBiomes.nileJungle, ModBiomes.nileJungleEdge, ModBiomes.nileJungleHills);
	addSpawn(EntityRiggator.class, 100, 2, 3, EnumCreatureType.MONSTER, ModBiomes.bioZone, ModBiomes.nileSwampland, ModBiomes.nileMesa, ModBiomes.nileMesaPlateau, ModBiomes.nileMesaPlateau_F);
}

public static void loadDarkSpawns() {
	addSpawn(EntityDarkZertum.class, 100, 4, 5, EnumCreatureType.CREATURE, ModBiomes.darkWasteland);
	addSpawn(EntityKurr.class, 100, 2, 3, EnumCreatureType.MONSTER, ModBiomes.darkWasteland);
}

public static void loadOthers() {
	registerTileEntity(TileEntityNileWorkbench.class, "Nile Worktable");
	registerTileEntity(TileEntityFoodBowl.class, "Food Bowl");
	registerProjectileEntity(EntityFlamingPoisonball.class, "FPoisonball", 400);
	registerProjectileEntity(EntityGrenade.class, "Grenade", 401);
	registerProjectileEntity(EntityIceball.class, "Iceball", 402);
}

public static void addSpawn(Class entityClass, int weightedProb, int min, int max, EnumCreatureType typeOfCreature, BiomeGenBase... biomes) {
	EntityRegistry.addSpawn(entityClass, weightedProb, min, max, typeOfCreature, biomes);
}

public static void registerEntity(Class entityClass, String saveName, int id) {
	EntityRegistry.registerModEntity(entityClass, saveName, id, ZeroQuest.instance, 120, 1, true);
}

public static void registerEntityEgg(Class<? extends Entity> entity, int main, int spots) {
	int id = getUniqueEntityId();
	EntityList.idToClassMapping.put(id, entity);
	EntityList.entityEggs.put(id, new EntityList.EntityEggInfo(id, main, spots));
}

public static void registerTileEntity(Class entityTileClass, String saveName) {
	GameRegistry.registerTileEntity(entityTileClass, saveName);
}

public static void registerProjectileEntity(Class entityClass, String saveName, int id) {
	EntityRegistry.registerModEntity(entityClass, saveName, id, ZeroQuest.instance, 128, 1, true);
}

public static int getUniqueEntityId() {
	do {
		startEntityId++;
	}
	while (EntityList.getStringFromID(startEntityId) != null);

	return startEntityId;
}
}

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diesieben07    6671

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Posted May 23, 2015

Do something like this:

[snip]

No! You are also using global EntityIDs. You cannot use the vanilla spawn egg. Period.
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NovaViper    3

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Posted May 23, 2015

I use that and I am still able to use the vanilla eggs. Actually, when I updated to 1.8, I wasn't able to use custom egg items, only the vanilla ones

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diesieben07    6671

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Posted May 23, 2015

I use that and I am still able to use the vanilla eggs.

Yes you are. And that is the damn problem.

Vanilla eggs require you to have a global ID. Which there are only 255 of. 60 of which are used by vanilla already.

 

Do. Not. Use. Global. IDs.

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Posted May 23, 2015

But I'm also able to have the entities naturally spawn.

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diesieben07    6671

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Posted May 23, 2015

But I'm also able to have the entities naturally spawn.

Great. But that does not require you to have global IDs. In fact you can make an unregistered Entity spawn, it just won't save to disk.
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