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[SOLVED][1.4.2] 6.0.1 Noob question regarding Half-slabs


XxArchangelz

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I think it uses Metadata... so stone is actually stone, brick and cobble, while wood covers all 4 types of wood.

Did I help? Hitting 'Thank You' would be appreciated.

 

Soon, the lost city will rise from the bottom of the ocean, and spread it's technology across Minecraft.

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I figured it was meta data, I just haven't the slightest clue as to how to access it in my code as well as not modifying base classes. My code is bellow but it only works with the original wood planks/steps. I am trying to give the user a way to craft slabs/stairs back into the original materials given they have the required amount.

 

 

 

ItemStack StackSlab = new ItemStack(Block.woodSingleSlab);

GameRegistry.addShapelessRecipe(new ItemStack(Block.planks, 3, 0),

new Object[] {

new ItemStack(Block.woodSingleSlab), (Block.woodSingleSlab), (Block.woodSingleSlab),

(Block.woodSingleSlab), (Block.woodSingleSlab), (Block.woodSingleSlab)

});

 

 

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Thank you so much. Now is there a way to apply this to multiple variables (oak spruce etc.) without having to make multiple recipes

 

ItemStack SlabStack = new ItemStack(Block.woodSingleSlab.blockID, 1, 0);

GameRegistry.addShapelessRecipe(new ItemStack(Block.planks.blockID, 3, 0),

new Object[] {

SlabStack, SlabStack, SlabStack, SlabStack, SlabStack, SlabStack

});

 

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Using -1 will allow any Metadata to be used in the recipe, but it will probably not give you the correct wood blocks....

 

But you could add the recipes in a simple for loop.

 

for(int i = 0; i <= 3; i++) {
      GameRegistry.addShapelessRecipe(new ItemStack(Block.planks, 3, i),
            new Object[] {
            new ItemStack(Block.woodSingleSlab, 1, i), new ItemStack(Block.woodSingleSlab, 1, i), new ItemStack(Block.woodSingleSlab, 1, i),
            new ItemStack(Block.woodSingleSlab, 1, i), new ItemStack(Block.woodSingleSlab, 1, i), new ItemStack(Block.woodSingleSlab, 1, i)
            });
}

that should work.

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Using -1 will allow any Metadata to be used in the recipe, but it will probably not give you the correct wood blocks....

 

But you could add the recipes in a simple for loop.

 

for(int i = 0; i <= 3; i++) {
      GameRegistry.addShapelessRecipe(new ItemStack(Block.planks, 3, i),
            new Object[] {
            new ItemStack(Block.woodSingleSlab, 1, i), new ItemStack(Block.woodSingleSlab, 1, i), new ItemStack(Block.woodSingleSlab, 1, i),
            new ItemStack(Block.woodSingleSlab, 1, i), new ItemStack(Block.woodSingleSlab, 1, i), new ItemStack(Block.woodSingleSlab, 1, i)
            });
}

that should work.

THE FOR LOOP! Why didn't I think of that. Thank you so much

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