Jump to content

[1.7.10] Custom entity glitches through floor


Dragonisser

Recommended Posts

Well i made a sandvich on a plate and as soon as i throw it and it lands, it glitches through the floor (kinda like the arrrow issue). Only when i load the world again i can see it where it should be.

 

uyu9q4q.png

 

 

 

Entity

package de.prwh.minefortress.entity;

import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import cpw.mods.fml.common.registry.IThrowableEntity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import de.prwh.minefortress.main.Inits;

public class EntitySandvich extends EntityMob implements IThrowableEntity {

public int innerRotation;
private int delayBeforeCanPickup = 10;
public Entity shootingEntity;

public EntitySandvich(World p_i1595_1_) {
	super(p_i1595_1_);
	this.innerRotation = this.rand.nextInt(100000);
}

public EntitySandvich(World p_i1595_1_, EntityLivingBase par2EntityLivingBase) {
	super(p_i1595_1_);
	this.shootingEntity = par2EntityLivingBase;
}

public boolean isAIEnabled() {
	return true;
}

public void onLivingUpdate() {
	this.innerRotation++;

	if (this.delayBeforeCanPickup > 0) {
		--this.delayBeforeCanPickup;
	}

	this.updateArmSwingProgress();
	float f = this.getBrightness(1.0F);

	if (f > 0.5F) {
		this.entityAge += 2;
	}

	super.onLivingUpdate();
}

public boolean canBeCollidedWith() {
	return true;
}

@SideOnly(Side.CLIENT)
public float getShadowSize() {
	return this.height / 8.0F;
}

public boolean hitByEntity(Entity p_85031_1_) {
	return true;
}

protected Entity findPlayerToAttack() {
	return entityToAttack;
}

public void onCollideWithPlayer(EntityPlayer player) {

	if (!this.worldObj.isRemote) {
		if (this.delayBeforeCanPickup > 0) {
			return;
		}

		if (this.shootingEntity == player) {
			player.inventory.addItemStackToInventory(new ItemStack(Inits.sandvich, 1));
			this.setDead();
		} else if (this.shootingEntity != player) {

			final float heal = player.getMaxHealth() - player.getHealth();
			player.heal(heal);
			player.getFoodStats().func_151686_a((ItemFood) Inits.sandvich, new ItemStack(Inits.sandvich, 1));
			this.setDead();
		}

	}
}

@Override
public Entity getThrower() {
	return shootingEntity;
}

@Override
public void setThrower(Entity entity) {
	this.shootingEntity = entity;

}
}

 

 

Render

package de.prwh.minefortress.render;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import de.prwh.minefortress.entity.EntitySandvich;
import de.prwh.minefortress.entity.ModelSandvich;

@SideOnly(Side.CLIENT)
public class RenderSandvich extends RenderLiving {

protected ModelBase model;

public RenderSandvich(ModelSandvich modelsandvich, float f) {
	super(modelsandvich, f);
	model = new ModelSandvich();
}

public static final ResourceLocation resources = new ResourceLocation("minefortress:textures/entity/sandvich.png");

public void renderSandvich(EntitySandvich entity, double par2, double par4, double par6, float par8, float par9) {

	float f2 = (float) entity.innerRotation /* + par9 */;

	float f3 = MathHelper.sin(f2 * 0.05F) / 2.0F + 0.5F;
	//f3 += f3 * f3;
	f3 = Math.abs(f3 / 6);

	super.doRender(entity, par2, par4 + f3, par6, par8, par9);
}

public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) {
	renderSandvich((EntitySandvich) par1Entity, par2, par4, par6, par8, par9);
}

@Override
protected ResourceLocation getEntityTexture(Entity entity) {

	return resources;
}
}

 

 

Item

package de.prwh.minefortress.items;

import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import de.prwh.minefortress.entity.EntitySandvich;

public class ItemSandvich extends ItemFood {

public ItemSandvich(int p_i45339_1_, float p_i45339_2_, boolean p_i45339_3_) {

	super(p_i45339_1_, p_i45339_2_, p_i45339_3_);
	this.setAlwaysEdible();
}

public int getMaxItemUseDuration(ItemStack p_77626_1_) {
	return 64;
}

public ItemStack onEaten(ItemStack p_77654_1_, World p_77654_2_, EntityPlayer p_77654_3_) {
	--p_77654_1_.stackSize;
	p_77654_3_.getFoodStats().func_151686_a(this, p_77654_1_);

	final float heal = p_77654_3_.getMaxHealth() - p_77654_3_.getHealth();
	p_77654_3_.heal(heal);

	double d = Math.random();

	if (d < 0.33) {
		p_77654_2_.playSoundAtEntity(p_77654_3_, "minefortress:weapon.nom", 0.5F,
				p_77654_2_.rand.nextFloat() * 0.1F + 0.9F);
	} else if (d > 0.33 && d < 0.66) {
		p_77654_2_.playSoundAtEntity(p_77654_3_, "minefortress:weapon.nom2", 0.5F,
				p_77654_2_.rand.nextFloat() * 0.1F + 0.9F);
	} else if (d > 0.66) {
		p_77654_2_.playSoundAtEntity(p_77654_3_, "minefortress:weapon.nom3", 0.5F,
				p_77654_2_.rand.nextFloat() * 0.1F + 0.9F);
	}

	this.onFoodEaten(p_77654_1_, p_77654_2_, p_77654_3_);
	return p_77654_1_;
}

public boolean onEntitySwing(EntityLivingBase entityLiving, ItemStack stack) {

	if (entityLiving instanceof EntityPlayer) {

		EntityPlayer player = (EntityPlayer) entityLiving;

		if (stack.stackSize > 1) {
			--stack.stackSize;
		} else if (stack.stackSize == 1) {
			--stack.stackSize;
			player.inventory.setInventorySlotContents(player.inventory.currentItem, null);
		}

		if (!entityLiving.worldObj.isRemote) {

			EntitySandvich sand = new EntitySandvich(entityLiving.worldObj, entityLiving);
			sand.setLocationAndAngles(player.posX + Math.random(), player.posY + 1.5D, player.posZ + Math.random(),
					player.rotationYaw, player.rotationPitch);

			double x = -1 * Math.sin(player.rotationYaw * Math.PI / 180) * 0.75F;
			double z = Math.cos(player.rotationYaw * Math.PI / 180) * 0.75F;
			double y = (float) 0.5F;

			sand.setVelocity(x, y, z);

			player.worldObj.spawnEntityInWorld(sand);

		}

	}
	return false;
}
}

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I have done this now but have got the error:   'food(net.minecraft.world.food.FoodProperties)' in 'net.minecraft.world.item.Item.Properties' cannot be applied to                '(net.minecraftforge.registries.RegistryObject<net.minecraft.world.item.Item>)' public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register( "lemon_juice", () -> new Item( new HoneyBottleItem.Properties().stacksTo(1).food( (new FoodProperties.Builder()) .nutrition(3) .saturationMod(0.25F) .effect(() -> new MobEffectInstance(MobEffects.DAMAGE_RESISTANCE, 1500), 0.01f ) .build() ) )); The code above is from the ModFoods class, the one below from the ModItems class. public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register("lemon_juice", () -> new Item(new Item.Properties().food(ModFoods.LEMON_JUICE)));   I shall keep going between them to try and figure out the cause. I am sorry if this is too much for you to help with, though I thank you greatly for your patience and all the effort you have put in to help me.
    • I have been following these exact tutorials for quite a while, I must agree that they are amazing and easy to follow. I have registered the item in the ModFoods class, I tried to do it in ModItems (Where all the items should be registered) but got errors, I think I may need to revert this and figure it out from there. Once again, thank you for your help! 👍 Just looking back, I have noticed in your code you added ITEMS.register, which I am guessing means that they are being registered in ModFoods, I shall go through the process of trial and error to figure this out.
    • ♈+2349027025197ஜ Are you a pastor, business man or woman, politician, civil engineer, civil servant, security officer, entrepreneur, Job seeker, poor or rich Seeking how to join a brotherhood for protection and wealth here’s is your opportunity, but you should know there’s no ritual without repercussions but with the right guidance and support from this great temple your destiny is certain to be changed for the better and equally protected depending if you’re destined for greatness Call now for enquiry +2349027025197☎+2349027025197₩™ I want to join ILLUMINATI occult without human sacrificeGREATORLDRADO BROTHERHOOD OCCULT , Is The Club of the Riches and Famous; is the world oldest and largest fraternity made up of 3 Millions Members. We are one Family under one father who is the Supreme Being. In Greatorldrado BROTHERHOOD we believe that we were born in paradise and no member should struggle in this world. Hence all our new members are given Money Rewards once they join in order to upgrade their lifestyle.; interested viewers should contact us; on. +2349027025197 ۝ஐℰ+2349027025197 ₩Greatorldrado BROTHERHOOD OCCULT IS A SACRED FRATERNITY WITH A GRAND LODGE TEMPLE SITUATED IN G.R.A PHASE 1 PORT HARCOURT NIGERIA, OUR NUMBER ONE OBLIGATION IS TO MAKE EVERY INITIATE MEMBER HERE RICH AND FAMOUS IN OTHER RISE THE POWERS OF GUARDIANS OF AGE+. +2349027025197   SEARCHING ON HOW TO JOIN THE Greatorldrado BROTHERHOOD MONEY RITUAL OCCULT IS NOT THE PROBLEM BUT MAKE SURE YOU'VE THOUGHT ABOUT IT VERY WELL BEFORE REACHING US HERE BECAUSE NOT EVERYONE HAS THE HEART TO DO WHAT IT TAKES TO BECOME ONE OF US HERE, BUT IF YOU THINK YOU'RE SERIOUS MINDED AND READY TO RUN THE SPIRITUAL RACE OF LIFE IN OTHER TO ACQUIRE ALL YOU NEED HERE ON EARTH CONTACT SPIRITUAL GRANDMASTER NOW FOR INQUIRY +2349027025197   +2349027025197 Are you a pastor, business man or woman, politician, civil engineer, civil servant, security officer, entrepreneur, Job seeker, poor or rich Seeking how to join
    • Hi, I'm trying to use datagen to create json files in my own mod. This is my ModRecipeProvider class. public class ModRecipeProvider extends RecipeProvider implements IConditionBuilder { public ModRecipeProvider(PackOutput pOutput) { super(pOutput); } @Override protected void buildRecipes(Consumer<FinishedRecipe> pWriter) { ShapedRecipeBuilder.shaped(RecipeCategory.MISC, ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()) .pattern("SSS") .pattern("SSS") .pattern("SSS") .define('S', ModItems.COMPRESSED_DIAMOND.get()) .unlockedBy(getHasName(ModItems.COMPRESSED_DIAMOND.get()), has(ModItems.COMPRESSED_DIAMOND.get())) .save(pWriter); ShapelessRecipeBuilder.shapeless(RecipeCategory.MISC, ModItems.COMPRESSED_DIAMOND.get(),9) .requires(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()) .unlockedBy(getHasName(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()), has(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get())) .save(pWriter); ShapedRecipeBuilder.shaped(RecipeCategory.MISC, ModItems.COMPRESSED_DIAMOND.get()) .pattern("SSS") .pattern("SSS") .pattern("SSS") .define('S', Blocks.DIAMOND_BLOCK) .unlockedBy(getHasName(ModItems.COMPRESSED_DIAMOND.get()), has(ModItems.COMPRESSED_DIAMOND.get())) .save(pWriter); } } When I try to run the runData client, it shows an error:  Caused by: java.lang.IllegalStateException: Duplicate recipe compressed:compressed_diamond I know that it's caused by the fact that there are two recipes for the ModItems.COMPRESSED_DIAMOND. But I need both of these recipes, because I need a way to craft ModItems.COMPRESSED_DIAMOND_BLOCK and restore 9 diamond blocks from ModItems.COMPRESSED_DIAMOND. Is there a way to solve this?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.