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[1.7.10] Connected Textures


Xetapro12

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Well, if your using a custom model it's a bit trickier.

If your not, in your getIcon method in your block class, check the surrounding blocks, and return the icon based on the results.

ehh? here is a picture of what i doing http://gyazo.com/07f22df1f164bc783c42bbd04b54d779

i want to make it like the Clear Glass form Tinker's Construct please help i really dont understand the getIcon thing here

NEWB! in java im sorry :/

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Tinkers construct is an open source mod, if you want to make your glass like it look at the code to see how they have done it and try to replicate it.

 

Do not straight up copy the code because it will get you nowhere.

 

I know man but im not thet good at coding yet :/ im still learning thing and the code from tinker's consturct is hard to understand for me :P

NEWB! in java im sorry :/

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ehh? here is a picture of what i doing http://gyazo.com/07f22df1f164bc783c42bbd04b54d779

i want to make it like the Clear Glass form Tinker's Construct please help i really dont understand the getIcon thing here

Then here is an easy way: Make textures for connected textures,

and override the method in the Block class:

  IIcon getIcon(IBlockAccess world, int x, int y, int z, int side)

in there you get the nearby blocks, check them, and select correct texture for it.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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I would also like to give you a tip, don't take this the wrong way, but maybe you should learn Java a bit more and have a good understanding of it before you start modding minecraft. The reason why i say this is that modding minecraft is actually a tricky thing, in my own opinion, despite my 4-5 years of experience programming in Java, not even including the experience I have from programming in other languages before learning Java. So i strongly suggest that you, and others who might not be great at programming in Java, or are trying to learn how to program in Java by modding minecraft, to learn and fully understand Java and this is not directed at you, but others that may not know, the people on this forum do not take the time out of their day to teach you how to program in Java, they generally only assist in helping to solve your problem and answer questions about modding minecraft.

Don't be afraid to ask question when modding, there are no stupid question! Unless you don't know java then all your questions are stupid!

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The reason why i say this is that modding minecraft is actually a tricky thing, in my own opinion, despite my 4-5 years of experience programming in Java, not even including the experience I have from programming in other languages before learning Java.

 

I get thrills out of the challenge. <3

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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ehh? here is a picture of what i doing http://gyazo.com/07f22df1f164bc783c42bbd04b54d779

i want to make it like the Clear Glass form Tinker's Construct please help i really dont understand the getIcon thing here

Then here is an easy way: Make textures for connected textures,

and override the method in the Block class:

  IIcon getIcon(IBlockAccess world, int x, int y, int z, int side)

in there you get the nearby blocks, check them, and select correct texture for it.

Also, to add, you can check nearby blocks using the function getBlock from World.

World is not a native part of block, but is passed into the getIcon method. So now you have it!

getBlock takes 3 parameters(those go in the parenthisis), the x y and z coordinates. You get the current block's coords passed into getIcon too, so just be like "world.getBlock(x, y+1, z)" to get the block above the current one.

Then check all the other blocks, and return the texture you want based off that.

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

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I would also like to give you a tip, don't take this the wrong way, but maybe you should learn Java a bit more and have a good understanding of it before you start modding minecraft. The reason why i say this is that modding minecraft is actually a tricky thing, in my own opinion, despite my 4-5 years of experience programming in Java, not even including the experience I have from programming in other languages before learning Java. So i strongly suggest that you, and others who might not be great at programming in Java, or are trying to learn how to program in Java by modding minecraft, to learn and fully understand Java and this is not directed at you, but others that may not know, the people on this forum do not take the time out of their day to teach you how to program in Java, they generally only assist in helping to solve your problem and answer questions about modding minecraft.

I know the basic of C# so i cna make programs but Java there is a bit hard for me still and i cna HTML good so java hard for me still:/

 

 

 

 

 

 

*just saying i have it hard to learn new things*

NEWB! in java im sorry :/

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