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[1.7.10] [SOLVED]About cover NBT tag.


gkbm2013

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I have two blocks. And I want to right click blockB to change blockA's NBT tag.

 

 

Here is my cod :

BlockA.java

 

package mod_io.blocks;


import mod_io.TileEntity.TileEntityVisitor;
import mod_io.main.Main;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;


public class BlockA extends BlockContainer {


   public BlockA() {
      super(Material.rock);
      setBlockName("BlockA");
      setCreativeTab(Main.ModIoTabs);
      setHarvestLevel("pickaxe", 1);
      setHardness(3);
   }
   
   public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int par6, float par7, float par8, float par9)
    {
                if(!world.isRemote)
                {
                        TileEntityA t = (TileEntityA) world.getTileEntity(x, y, z);
                        t.processActivate(par5EntityPlayer, world);
                }
                return true;
    }
   
    public boolean hasTileEntity(int metadata) {
        return true;
    }
    
   @Override
   public TileEntity createNewTileEntity(World world, int par1) {
           try
           {
               return new TileEntityA();
           }
           catch (Exception var3)
           {
               throw new RuntimeException(var3);
           }
   }   


}

TileEntityA.java




package mod_io.TileEntity;


import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ChatComponentText;
import net.minecraft.world.World;
import mod_io.mainRegistry.BlockRegistry;


public class TileEntityA extends TileEntity{


   String visitor="none";
    
    public void processActivate(EntityPlayer player, World world) {
            if(!visitor1.equals(player.getDisplayName()))
            {


                    visitor=player.getDisplayName();
            }


            player.addChatMessage(new ChatComponentText("Visitor: " + visitor));
            world.notifyBlockChange(xCoord, yCoord, zCoord, BlockRegistry.ABlock);
    }
    
    @Override
    public void readFromNBT(NBTTagCompound nbt)
{
    super.readFromNBT(nbt);
    this.visitor = nbt.getString("visitor");


}


@Override
public void writeToNBT(NBTTagCompound nbt)
{
    super.writeToNBT(nbt);
    nbt.setString("visitor", visitor);


}
}


 

 

How can I encode in BlokB to change blockA's NBT tag ?

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Do you have some kind of item in hand when clicking the blocks? As Blocks only save NBT tags when placed down as that is when the tile entity is present. A block in hand has no tile entity and no NBT Tags.

 

You might an ItemStack which contains an NBT tag to transfer one block NBT to the other.

 

  • Place Block A (TE NBT = "Hello")
  • Place Block B (TE NBT = "")
  • Put transfer item in hand
  • Right click Block A, data "Hello" is saved to ItemStack NBT
  • Right click Block B, data is transferred from ItemStack to Block B Tile Entity NBT, (TE NBT = "Hello" now)

 

At least that is one way you could do it as there are different ways on what data is used to transfer the NBT tag, I just gave to simplest one I know. You could simply take the coordinates of the block and give them to the second block for processing. Or you could use packets to transfer the data but you would still need some kind of proxy between blocks simly to discover the tile entity coordinates. :)

I require Java, both the coffee and the code :)

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I think this solution would be fine.

 

1. When BlockB is right-clicked, first find nearby BlockA.

2. Get the TileEntity of BlockA. (using IBlockAccess#getTileEntity), and cast it to TileEntityA.

  (You might have to check before casting)

3. Call the NBT-changing method of TileEntityA.

4. In the NBT-changing method, changes the NBT.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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I think this solution would be fine.

 

1. When BlockB is right-clicked, first find nearby BlockA.

2. Get the TileEntity of BlockA. (using IBlockAccess#getTileEntity), and cast it to TileEntityA.

  (You might have to check before casting)

3. Call the NBT-changing method of TileEntityA.

4. In the NBT-changing method, changes the NBT.

 

That would technically work, but what if he has multiple blocks how would he tell which one to set? Or will they always be next to each other?

I require Java, both the coffee and the code :)

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This is the code of block B. But now, I can't right click on it.

This is the code of block B. But when I right click on Block B , it's crash.

package mod_io.blocks;

import mod_io.TileEntity.TileEntityA;
import tinker_io.main.Main;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public class BlockB extends BlockContainer {

public BlockB() {
	super(Material.rock);
	setBlockName("blockB");
	setCreativeTab(Main.ModIoTabs);
	setHarvestLevel("pickaxe", 1);
	setHardness(3);
}

private static IBlockAccess access;
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    {
                

	if(!world.isRemote)
                {
                       TileEntityA t = (TileEntityA) access.getTileEntity(x-1, y, z);
                        
                        if(t != null){
                        	t.processActivate(par5EntityPlayer, world);

                        }
                }
                return true;
    }

    public boolean hasTileEntity(int metadata) {
        return true;
    }
    
@Override
public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) {
        try
        {
            return new TileEntityA();
        }
        catch (Exception var3)
        {
            throw new RuntimeException(var3);
        }
}   

}

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This is the code of block B. But now, I can't right click on it.

This is the code of block B. But when I right click on Block B , it's crash.

package mod_io.blocks;

import mod_io.TileEntity.TileEntityA;
import tinker_io.main.Main;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public class BlockB extends BlockContainer {

public BlockB() {
	super(Material.rock);
	setBlockName("blockB");
	setCreativeTab(Main.ModIoTabs);
	setHarvestLevel("pickaxe", 1);
	setHardness(3);
}

private static IBlockAccess access;
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    {
                

	if(!world.isRemote)
                {
                       TileEntityA t = (TileEntityA) access.getTileEntity(x-1, y, z);
                        
                        if(t != null){
                        	t.processActivate(par5EntityPlayer, world);

                        }
                }
                return true;
    }

    public boolean hasTileEntity(int metadata) {
        return true;
    }
    
@Override
public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) {
        try
        {
            return new TileEntityA();
        }
        catch (Exception var3)
        {
            throw new RuntimeException(var3);
        }
}   

}

 

I bet that the TileEntity your getting "TileEntityA t = (TileEntityA) access.getTileEntity(x-1, y, z);" is not a type of TileEntityA, ClassCastException maybe?

 

Can you post your error log, please :)

I require Java, both the coffee and the code :)

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This is the code of block B. But now, I can't right click on it.

This is the code of block B. But when I right click on Block B , it's crash.

package mod_io.blocks;

import mod_io.TileEntity.TileEntityA;
import tinker_io.main.Main;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public class BlockB extends BlockContainer {

public BlockB() {
	super(Material.rock);
	setBlockName("blockB");
	setCreativeTab(Main.ModIoTabs);
	setHarvestLevel("pickaxe", 1);
	setHardness(3);
}

private static IBlockAccess access;
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    {
                

	if(!world.isRemote)
                {
                       TileEntityA t = (TileEntityA) access.getTileEntity(x-1, y, z);
                        
                        if(t != null){
                        	t.processActivate(par5EntityPlayer, world);

                        }
                }
                return true;
    }

    public boolean hasTileEntity(int metadata) {
        return true;
    }
    
@Override
public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) {
        try
        {
            return new TileEntityA();
        }
        catch (Exception var3)
        {
            throw new RuntimeException(var3);
        }
}   

}

 

The issue is that you make your own instance of IBlockAccess and use that, the

World world

that is passed into onBlockActivated implements IBlockAccess. Use that,

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I bet that the TileEntity your getting "TileEntityA t = (TileEntityA) access.getTileEntity(x-1, y, z);" is not a type of TileEntityA, ClassCastException maybe?

 

Can you post your error log, please :)

 

Hi, Here is the crash report

---- Minecraft Crash Report ----
// This doesn't make any sense!

Time: 2015/2/9 下午 7:15
Description: Ticking memory connection

java.lang.NullPointerException: Ticking memory connection
at mod_io.blocks.BlockB.onBlockActivated(BlockB.java:32)
at net.minecraft.server.management.ItemInWorldManager.activateBlockOrUseItem(ItemInWorldManager.java:409)
at net.minecraft.network.NetHandlerPlayServer.processPlayerBlockPlacement(NetHandlerPlayServer.java:593)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:74)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:122)
at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241)
at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182)
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at mod_io.blocks.BlockB.onBlockActivated(BlockB.java:32)
at net.minecraft.server.management.ItemInWorldManager.activateBlockOrUseItem(ItemInWorldManager.java:409)
at net.minecraft.network.NetHandlerPlayServer.processPlayerBlockPlacement(NetHandlerPlayServer.java:593)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:74)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:122)
at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241)

-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@445b2772
Stacktrace:
at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182)
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.7.0_71, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 767651528 bytes (732 MB) / 1038876672 bytes (990 MB) up to 1038876672 bytes (990 MB)
JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1277 Minecraft Forge 10.13.2.1277 9 mods loaded, 9 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1277} [Forge Mod Loader] (forgeSrc-1.7.10-10.13.2.1277.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1277} [Minecraft Forge] (forgeSrc-1.7.10-10.13.2.1277.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.3.74} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.74-dev.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Waila{1.5.7} [Waila] (Waila-1.5.7_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.7.10-1.8.2.build858} [Tinkers' Construct] (TConstruct-1.7.10-1.8.2a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_io{beta 1.0.0} [Tinker I/O] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Player156'/132, l='Tinker IO Testing Word', x=1152.38, y=56.00, z=-576.87]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'

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The issue is that you make your own instance of IBlockAccess and use that, the

World world

that is passed into onBlockActivated implements IBlockAccess. Use that,

 

When I click Block B,it's called processActivate and work smoothly. And how can I designate the value in BlockB.java ?

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When I click Block B,it's called processActivate and work smoothly. And how can I designate the value in BlockB.java ?

... I said:

(You might have to check before casting)

& World class implements the IBlockAccess, so you can use the parameter "world" of the method "onBlockActivated".

 

You have to check first before casting, that if it is null or it is not instance of TileEntityA.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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... I said:

(You might have to check before casting)

& World class implements the IBlockAccess, so you can use the parameter "world" of the method "onBlockActivated".

 

You have to check first before casting, that if it is null or it is not instance of TileEntityA.

 

Like this?

 


public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    {
                

	if(!world.isRemote)
                {
                       TileEntityA t = (TileEntityA) world.getTileEntity(x-1, y, z);
                        
                        if(t != null){
                        	t.processActivate(par5EntityPlayer, world);
                        }
                }
                return true;
    }

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I said:

You have to check first before casting, that if it is null or it is not instance of TileEntityA.

 

You have to check if the tileentity is your tile entity. try instanceof TileEntityA

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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I said:

You have to check first before casting, that if it is null or it is not instance of TileEntityA.

 

You have to check if the tileentity is your tile entity. try instanceof TileEntityA

 

Okay... Now, when I click block B, Block B can get NBT Tag form Block C and covered the NBT Tag of Block A.

 

 

But I don't want to use other blocks to cover the NBT Tag of Block A.

What should I do?

 

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Okay... Now, when I click block B, Block B can get NBT Tag form Block C and covered the NBT Tag of Block A.

 

 

But I don't want to use other blocks to cover the NBT Tag of Block A.

What should I do?

 

What is Block C, and what do you mean by "cover the NBT Tag of Block A"?

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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Okay... Now, when I click block B, Block B can get NBT Tag form Block C and covered the NBT Tag of Block A.

 

 

But I don't want to use other blocks to cover the NBT Tag of Block A.

What should I do?

 

What is Block C, and what do you mean by "cover the NBT Tag of Block A"?

Sorry for my poor English...

 

jrbdZWg.png

Block C is other block which next to Block B.

 

When I click Block B, it will get the NBT Tag form block C and write the NBT Tag of Block C into Block A .

 

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So.. What do you want? Getting the NBT Tag form block C and write the NBT Tag of Block C into Block A?

or just modifying NBT of Block B?

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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So is this what you want? :

when right click blockB, change the NBT Tag of blockA in specific way?

or using some information of blockB?

 

How do you modify the NBT Tag of blockA? You have to clarify your demand.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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So is this what you want? :

when right click blockB, change the NBT Tag of blockA in specific way?

or using some information of blockB?

 

How do you modify the NBT Tag of blockA? You have to clarify your demand.

 

 

When I click Block B, it will get the NBT Tag form Block A. And the NBT Tag of Block A will be adjusted then save into Block A.

For example, the value of block A is 35 . When I click Block B, it will get the value "35" , and the value will be subtract by 5, then save into Block A.

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Then what is problem? Just use your previous code in onBlockActivated.

If you want to change NBT of all nearby blockAs of blockB,

then you need to check all nearby blocks if it is BlockA.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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But , when Block B get the value , how can I edit the value  ??

What? Didn't you say that you want to modify "BlockA"'s NBT value?

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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But , when Block B get the value , how can I edit the value  ??

What? Didn't you say that you want to modify "BlockA"'s NBT value?

 

YES, I want to modify the NBT Tag of block A ...

When Block B get the value of block A , I want to edit it and save the new value into block A.

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    • Dalam dunia perjudian online yang berkembang pesat, mencari platform yang dapat memberikan kemenangan maksimal dan hasil terbaik adalah impian setiap penjudi. OLXTOTO, dengan bangga, mempersembahkan dirinya sebagai jawaban atas pencarian itu. Sebagai platform terbesar untuk kemenangan maksimal dan hasil optimal, OLXTOTO telah menciptakan gelombang besar di komunitas perjudian online. Satu dari banyak keunggulan yang dimiliki OLXTOTO adalah koleksi permainan yang luas dan beragam. Dari togel hingga slot online, dari live casino hingga permainan kartu klasik, OLXTOTO memiliki sesuatu untuk setiap pemain. Dibangun dengan teknologi terkini dan dikembangkan oleh para ahli industri, setiap permainan di platform ini dirancang untuk memberikan pengalaman yang tak tertandingi bagi para penjudi. Namun, keunggulan OLXTOTO tidak hanya terletak pada variasi permainan yang mereka tawarkan. Mereka juga menonjol karena komitmen mereka terhadap keamanan dan keadilan. Dengan sistem keamanan tingkat tinggi dan proses audit yang ketat, OLXTOTO memastikan bahwa setiap putaran permainan berjalan dengan adil dan transparan. Para pemain dapat merasa aman dan yakin bahwa pengalaman berjudi mereka di OLXTOTO tidak akan terganggu oleh masalah keamanan atau keadilan. Tak hanya itu, OLXTOTO juga terkenal karena layanan pelanggan yang luar biasa. Tim dukungan mereka selalu siap sedia untuk membantu para pemain dengan segala pertanyaan atau masalah yang mereka hadapi. Dengan respon cepat dan solusi yang efisien, OLXTOTO memastikan bahwa pengalaman berjudi para pemain tetap mulus dan menyenangkan. Dengan semua fitur dan keunggulan yang ditawarkannya, tidak mengherankan bahwa OLXTOTO telah menjadi pilihan utama bagi jutaan penjudi online di seluruh dunia. Jika Anda mencari platform yang dapat memberikan kemenangan maksimal dan hasil optimal, tidak perlu mencari lebih jauh dari OLXTOTO. Bergabunglah dengan OLXTOTO hari ini dan mulailah petualangan Anda menuju kemenangan besar dan hasil terbaik!
    • Selamat datang di OLXTOTO, situs slot gacor terpanas yang sedang booming di industri perjudian online. Jika Anda mencari pengalaman bermain yang luar biasa, maka OLXTOTO adalah tempat yang tepat untuk Anda. Dapatkan sensasi tidak biasa dengan variasi slot online terlengkap dan peluang memenangkan jackpot slot maxwin yang sering. Di sini, Anda akan merasakan keseruan yang luar biasa dalam bermain judi slot. DAFTAR OLXTOTO DISINI LOGIN OLXTOTO DISINI AKUN PRO OLXTOTO DISINI   Jackpot Slot Maxwin Sering Untuk Peluang Besar Di OLXTOTO, kami tidak hanya memberikan hadiah slot biasa, tapi juga memberikan kesempatan kepada pemain untuk memenangkan jackpot slot maxwin yang sering. Dengan demikian, Anda dapat meraih keberuntungan besar dan memenangkan ribuan rupiah sebagai hadiah jackpot slot maxwin kami. Jackpot slot maxwin merupakan peluang besar bagi para pemain judi slot untuk meraih keuntungan yang lebih besar. Dalam permainan kami, Anda tidak harus terpaku pada kemenangan biasa saja. Kami hadir dengan jackpot slot maxwin yang sering, sehingga Anda memiliki peluang yang lebih besar untuk meraih kemenangan besar dengan hadiah yang menggiurkan. Dalam permainan judi slot, pengalaman bermain bukan hanya tentang keseruan dan hiburan semata. Kami memahami bahwa para pemain juga menginginkan kesempatan untuk meraih keberuntungan besar. Oleh karena itu, OLXTOTO hadir dengan jackpot slot maxwin yang sering untuk memberikan peluang besar kepada para pemain kami. Peluang Besar Menang Jackpot Slot Maxwin Peluang menang jackpot slot maxwin di OLXTOTO sangatlah besar. Anda tidak perlu khawatir tentang batasan atau pembatasan dalam meraih jackpot tersebut. Kami ingin memberikan kesempatan kepada semua pemain kami untuk merasakan sensasi menang dalam jumlah yang luar biasa. Jackpot slot maxwin kami dibuka untuk semua pemain judi slot di OLXTOTO. Anda memiliki peluang yang sama dengan pemain lainnya untuk memenangkan hadiah jackpot yang besar. Kami percaya bahwa semua orang memiliki kesempatan untuk meraih keberuntungan besar, dan itulah mengapa kami menyediakan jackpot slot maxwin yang sering untuk memenuhi harapan dan keinginan Anda.   Kesimpulan OLXTOTO adalah situs slot gacor terbaik yang memberikan pengalaman bermain judi slot online yang tak terlupakan. Dengan variasi slot online terlengkap dan peluang memenangkan jackpot slot maxwin yang sering, OLXTOTO menjadi pilihan terbaik bagi para pemain yang mencari kesenangan dan kemenangan besar dalam perjudian online. Di samping itu, OLXTOTO juga menawarkan layanan pelanggan yang ramah dan responsif, siap membantu setiap pemain dalam mengatasi masalah teknis atau pertanyaan seputar perjudian online. Kami menjaga integritas game dan memberikan lingkungan bermain yang adil serta menjalankan kebijakan perlindungan pelanggan yang cermat. Bergabunglah dengan OLXTOTO sekarang dan nikmati pengalaman bermain slot online yang luar biasa. Jadilah bagian dari komunitas perjudian yang mengagumkan ini dan raih kesempatan untuk meraih kemenangan besar. Dapatkan akses mudah dan praktis ke situs OLXTOTO dan rasakan sensasi bermain judi slot yang tak terlupakan.  
    • OLXTOTO: Platform Maxwin dan Gacor Terbesar Sepanjang Masa Di dunia perjudian online yang begitu kompetitif, mencari platform yang dapat memberikan kemenangan maksimal (Maxwin) dan hasil terbaik (Gacor) adalah prioritas bagi para penjudi yang cerdas. Dalam upaya ini, OLXTOTO telah muncul sebagai pemain kunci yang mengubah lanskap perjudian online dengan menawarkan pengalaman tanpa tandingan.     Sejak diluncurkan, OLXTOTO telah menjadi sorotan industri perjudian online. Dikenal sebagai "Platform Maxwin dan Gacor Terbesar Sepanjang Masa", OLXTOTO telah menarik perhatian pemain dari seluruh dunia dengan reputasinya yang solid dan kinerja yang luar biasa. Salah satu fitur utama yang membedakan OLXTOTO dari pesaingnya adalah komitmen mereka untuk memberikan pengalaman berjudi yang unik dan memuaskan. Dengan koleksi game yang luas dan beragam, termasuk togel, slot online, live casino, dan banyak lagi, OLXTOTO menawarkan sesuatu untuk semua orang. Dibangun dengan teknologi terkini dan didukung oleh tim ahli yang berdedikasi, platform ini memastikan bahwa setiap pengalaman berjudi di OLXTOTO tidak hanya menghibur, tetapi juga menguntungkan. Namun, keunggulan OLXTOTO tidak hanya terletak pada permainan yang mereka tawarkan. Mereka juga terkenal karena keamanan dan keadilan yang mereka berikan kepada para pemain mereka. Dengan sistem keamanan tingkat tinggi dan audit rutin yang dilakukan oleh otoritas regulasi independen, para pemain dapat yakin bahwa setiap putaran permainan di OLXTOTO adalah adil dan transparan. Tidak hanya itu, OLXTOTO juga dikenal karena layanan pelanggan yang luar biasa. Dengan tim dukungan yang ramah dan responsif, para pemain dapat yakin bahwa setiap pertanyaan atau masalah mereka akan ditangani dengan cepat dan efisien. Dengan semua fitur dan keunggulan yang ditawarkannya, tidak mengherankan bahwa OLXTOTO telah menjadi platform pilihan bagi para penjudi online yang mencari kemenangan maksimal dan hasil terbaik. Jadi, jika Anda ingin bergabung dengan jutaan pemain yang telah merasakan keajaiban OLXTOTO, jangan ragu untuk mendaftar dan mulai bermain hari ini!  
    • OLXTOTO adalah bandar slot yang terkenal dan terpercaya di Indonesia. Mereka menawarkan berbagai jenis permainan slot yang menarik dan menghibur. Dengan tampilan yang menarik dan grafis yang berkualitas tinggi, pemain akan merasa seperti berada di kasino sungguhan. OLXTOTO juga menyediakan layanan pelanggan yang ramah dan responsif, siap membantu pemain dengan segala pertanyaan atau masalah yang mereka hadapi. Daftar =  https://surkale.me/Olxtotodotcom1
    • DAFTAR & LOGIN BIGO4D   Bigo4D adalah situs slot online yang populer dan menarik perhatian banyak pemain slot di Indonesia. Dengan berbagai game slot yang unik dan menarik, Bigo4D menjadi tempat yang ideal untuk pemula dan pahlawan slot yang berpengalaman. Dalam artikel ini, kami akan membahas tentang Bigo4D sebagai situs slot terbesar dan menarik yang saat ini banyak dijajaki oleh pemain slot online.
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