Jump to content
  • Home
  • Files
  • Docs
  • Merch
Topics
  • All Content

  • This Topic
  • This Forum

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • Mod Developer Central
  • Modder Support
  • Dimension issues
1.13 Update Notes for Mod Creators
Sign in to follow this  
Followers 0
jordsta95

Dimension issues

By jordsta95, January 14, 2015 in Modder Support

  • Reply to this topic
  • Start new topic

Recommended Posts

jordsta95    1

jordsta95

jordsta95    1

  • Creeper Killer
  • jordsta95
  • Members
  • 1
  • 169 posts
Posted January 14, 2015

Hey there, I am having issues with a custom dimension.

Seeing as the mod is more for personal use I am not looking for a fancy portal, just a "nether portal" that uses a different block instead of obsidian.

I followed a few tutorials and I got the dimension to "work" but I am having a few issues.

1) The new dimension replicates the overworld almost perfectly... when I specified it to spawn a single custom biome

2) When I enter the dimension it creates a nether portal, when you go through that you go to the overworld, but enter the newly created nether portal, it goes to the nether.

3) The portal doesn't actually work. I place the block I set (temporarily) called endOre in the shape of a basic nether portal. And light it, but it doesn't work.

 

I have the whole code here on GitHub if anyone needs to look at it

https://github.com/jordsta95/JordnElecsUtils/tree/master/src/main/java/com/jordsta/stuff/dimensions

 

Thanks in advance for any help you can give.

  • Quote

Share this post


Link to post
Share on other sites

The_SlayerMC    7

The_SlayerMC

The_SlayerMC    7

  • Creeper Killer
  • The_SlayerMC
  • Members
  • 7
  • 201 posts
Posted January 16, 2015

If it is making a Nether Portal instead of your custom one, then you're obviously not overriding "makePortal()" or whatever inside the teleporter you're using.

 

Edit: Scratch that... You're hardly even overriding any methods at all... If you want a custom portal, then actually have the code there to make it. Your portal block has bad syntax by the way. "teleporter.java" is not a good portal block name, atleast call it "BlockTeleporter.java" or something. You also have no code in your actual Teleporter class besides the constructor. So ofcourse your dimension travel isn't going to work as expected.

 

So if I were you, I would look up some tutorials or look at the vanilla code to help you.

  • Quote

Share this post


Link to post
Share on other sites

Dragonisser    10

Dragonisser

Dragonisser    10

  • Creeper Killer
  • Dragonisser
  • Forge Modder
  • 10
  • 157 posts
Posted January 21, 2015

Here you can take a look ^^

 

https://bitbucket.org/Dragonisser/cobaltmod/src/2e23e3b1a547b37c59234d4725bef14b7af1a1f2/cobaltmod/world/dimension/?at=master

  • Quote

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Insert image from URL
×
  • Desktop
  • Tablet
  • Phone
Sign in to follow this  
Followers 0
Go To Topic Listing



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • AdieCraft
      Japanese Style Temple Base

      By AdieCraft · Posted 12 minutes ago

      Hello there!   Check out my latest tutorial in my Japanese Builds series, building a Japanese Temple base.   Make sure to Subscribe, so you don't miss any future videos.   Thanks   Adie   Japanese Style Temple Base    
    • DaemonUmbra
      Forge crashes on start

      By DaemonUmbra · Posted 52 minutes ago

      Forge for 1.13+ requires Java 8-10 Forge for 1.12.2- requires Java 8
    • GttiqwT
      [1.12.2] Multiple Structure Generation

      By GttiqwT · Posted 1 hour ago

      Yeah I get where you're coming from. I also watched harry talk's tutorial and at first it worked but then I got the problem that it wont spawn more than one structure otherwise it'll overlap and only spawn the latest one added. I tried to follow this tutorial again and it just didnt seem to work at all now. When I get more time ill have to do it again and then afterwards try and fix the issues with spawning more than one structure. I'm currently trying to fix the issue where it causes cascading gen lag but I dont know how to fix that quite yet either.
    • Draco18s
      Distinguish singleplayer vs. multiplayer

      By Draco18s · Posted 1 hour ago

      No. Your client code is sending information to make the server do things. Your server code is telling the server to do those same things (again).
    • solitone
      Distinguish singleplayer vs. multiplayer

      By solitone · Posted 1 hour ago

      This isn’t an issue but normal behaviour, is it?
  • Topics

    • AdieCraft
      0
      Japanese Style Temple Base

      By AdieCraft
      Started 12 minutes ago

    • bitman
      1
      Forge crashes on start

      By bitman
      Started 1 hour ago

    • Merthew
      7
      [1.12.2] Multiple Structure Generation

      By Merthew
      Started November 7, 2018

    • solitone
      24
      Distinguish singleplayer vs. multiplayer

      By solitone
      Started December 5

    • TheGreenSquarez
      5
      Forge 28.1.10 won't show on launcher + 28.1.0 fails to work

      By TheGreenSquarez
      Started Wednesday at 11:21 AM

  • Who's Online (See full list)

    • thinkverse
    • AdieCraft
  • All Activity
  • Home
  • Mod Developer Central
  • Modder Support
  • Dimension issues
  • Theme
  • Contact Us
  • Discord

Copyright © 2019 ForgeDevelopment LLC · Ads by Curse Powered by Invision Community