Jump to content

Custom fire block won't burn entities, works fine on blocks.


WolfAmaril

Recommended Posts

Minecraft hardcodes the Blocks that burn entities. The corresponding forge-hook is

isBurning

, override that in your Block class.

Darn you beat me to it lol guess i need to get faster at searching through the minecraft code.

You've got to be pretty quick on the draw to beat dieSieben, that's for sure...

Link to comment
Share on other sites

OK, that fixed half my problems.

Only problem left is the stupid thing doesn't go out when punched, you need to break the block that's on fire to extinguish it.

Any ideas, or am I just missing the code to give it a proper bounding box?

 

package com.wolfamaril.coloredflame.block;

 

 

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.block.material.MapColor;

import net.minecraft.client.renderer.texture.IIconRegister;

import net.minecraft.util.IIcon;

import net.minecraft.world.IBlockAccess;

import net.minecraft.world.World;

 

import java.util.Random;

 

public abstract class BlockFireColoredBase extends BlockColoredFlame

{

    public BlockFireColoredBase()

    {

        super();

        this.setLightLevel(1.0F);

    }

 

    @SideOnly(Side.CLIENT)

    private IIcon[] icon;

 

public boolean isBurning(IBlockAccess world, int x, int y, int z)

{

    return true;

}

    public boolean isOpaqueCube()

    {

        return false;

    }

 

    public boolean renderAsNormalBlock()

    {

        return false;

    }

 

    public int getRenderType()

    {

        return 3;

    }

 

    public int quantityDropped(Random dropped)

    {

        return 0;

    }

 

    public int tickRate(World world)

    {

        return 30;

    }

 

    @SideOnly(Side.CLIENT)

    public void registerBlockIcons(IIconRegister fireIcon)

    {

        this.icon = new IIcon[] {fireIcon.registerIcon(this.getTextureName() + "_layer_0"), fireIcon.registerIcon(this.getTextureName() + "_layer_1")};

    }

 

    @SideOnly(Side.CLIENT)

    public IIcon getFireIcon(int fireIconInt)

    {

        return this.icon[fireIconInt];

    }

 

    /**

    * Gets the block's texture. Args: side, meta

    */

    @SideOnly(Side.CLIENT)

    public IIcon getIcon(int p_149691_1_, int p_149691_2_)

    {

        return this.icon[0];

    }

 

    public MapColor getMapColor(int mapColor)

    {

        return MapColor.tntColor;

    }

}

 

Link to comment
Share on other sites

So I poked around, got a few errors, and now have this

public void onBlockClicked(World world, int x, int y, int z, EntityPlayer player)

    {

        World.extinguishFire(player, x, y, z,);

    }

 

However, I'm now getting "non-static method cannot be referenced from a static context"

So how do I fix that, as nowhere in the class I'm working on does it call anything static.

Link to comment
Share on other sites

Congratulations, you just figured out the reason I'm writing basic mods for minecraft.

The answer: Cause the Java classes available to me are next to useless.

 

So either help, or stop filling up this thread and let somebody who's willing to help do it.

 

Also, I'd already figured out the part about needing an instance of world, and getting it from the onBlockClicked method. I just don't know how to put it into my extinguishFire method.

 

Here's the code https://github.com/WolfAmaril/ColoredFlame/blob/master/src/main/java/com/wolfamaril/coloredflame/block/BlockFireColoredBase.java

Link to comment
Share on other sites

Ok, pretty sure I almost got it, but I the problem is performing a correct override breaks the extinguishFire method, which requires the int blockDirection, and adding the int blockDirection to my onBlockClicked deceleration breaks the override.

 

Where would I start fixing this?

 

Wait, no, I think I have an idea. Is there a forge hook to get the direction a block was clicked from?

Link to comment
Share on other sites

If there is i dont know it but you could just leave that out altogether. It wouldnt work exactly like vanilla fire but it would go out when you hit it. I think that is used to check that you hit the bottom of the block so without it it wouldnt matter where you click as long as you hit the fire block. I may be wrong. 

 

Edit: You may be able to use ray tracing.

I am the author of Draconic Evolution

Link to comment
Share on other sites

After some research, experimenting, and playing around with mods that are made by people vastly more skilled in Java than I, I have determined one thing.

 

This is probably one of the hardest things to attempt to do with a mod.

That is to say, make a custom fire block that goes out when hit.

Also, I am tired, it's the start of (my) weekend, so I'm just gonna sleep on it for a bit.

Link to comment
Share on other sites

Oh come on dont make it sound so impossible. I happen to have a custom fire block im my mod that also dose not go out when you left click it (Thats the way i want it) It took me 2 minutes to achieve what you are trying to do using PlayerInteractEvent.

 

Here is part of what i came up with.

@SubscribeEvent
public void playerInteract(PlayerInteractEvent event){
if (event.action == PlayerInteractEvent.Action.LEFT_CLICK_BLOCK){
	if (event.world.getBlock(event.x, event.y + 1, event.z) == "Your fire block"){
		event.world.setBlockToAir(event.x, event.y + 1, event.z);
	}
}
}

That will extinguish the fire if you click the block under it. However it will not work if the fire is on the side of a block i will let you figure that part out for yourself but i have done most of the work for you.

 

Hint: ForgeDirection will be a big help.

 

I am the author of Draconic Evolution

Link to comment
Share on other sites

Oh come on dont make it sound so impossible. I happen to have a custom fire block im my mod that also dose not go out when you left click it (Thats the way i want it) It took me 2 minutes to achieve what you are trying to do using PlayerInteractEvent.

 

Here is part of what i came up with.

@SubscribeEvent
public void playerInteract(PlayerInteractEvent event){
if (event.action == PlayerInteractEvent.Action.LEFT_CLICK_BLOCK){
	if (event.world.getBlock(event.x, event.y + 1, event.z) == "Your fire block"){
		event.world.setBlockToAir(event.x, event.y + 1, event.z);
	}
}
}

That will extinguish the fire if you click the block under it. However it will not work if the fire is on the side of a block i will let you figure that part out for yourself but i have done most of the work for you.

 

Hint: ForgeDirection will be a big help.

 

 

Just spent a few hours trying to get this to work and, while I understand the theory behind it, I can't seem to get the Subscribe event so work right, and my EventHandler class is just kinda meh.

Link to comment
Share on other sites

Link to comment
Share on other sites

Hmm... That all looks correct try adding a System.out to the event handler to to check that it is actually getting called. Also maby rename your event handler class because there are a lot of classes called EventHandler.

 

Edit: Have you done anything to your block to make it possible to actually hit it? When you try to hit fire (including my custom fire block) you actually hit the block under/behind it because fire has no selection bounding box. The way the code i gave you works is it detects when a player left clicks a block (any block) and checks if the block above that block is your fire block if so it sets the block above the block you clicked to air.

 

Edit2: Looking at your code it looks like FireColoredBase is your base block and all of the actual blocks that exist in world extend that? If that is true

event.world.getBlock(event.x, event.y + 1, event.z) == ModBlocks.FireColoredBase

will never return true because FireColoredBase dosnt actually exist in world. To fix that use instanceof FireColoredBase instead of == ModBlocks.FireColoredBase

 

Edit3: Assuming that BlockFireColoredBase is a base class that you dont want to exist in game you should not have an instance of it in your ModBlocks class the isBurning override should be in the class itself and it should not be registered. (But thats assuming you dont want it registered in game)

One last thing... Look into java naming convention http://www.oracle.com/technetwork/java/codeconventions-135099.html

I am the author of Draconic Evolution

Link to comment
Share on other sites

IT WORKS IT WORKS THANK YOU IT WORKS!

 

I'd registered FireColoredBase to try and make instanceof works, but turns out that was wrong, so now it's not registered, so that's fixed.

 

Will probably just give my fire block a normal full block bounding box to make it easier to click and not have to add lots of code. That shouldn't make it solid form what I've seen.

 

What part of the naming convention did I screw up? My Java prof taught about 4 different naming conventions (none of which I'm actually convinced are the right one).

Link to comment
Share on other sites

I'm not sure about which one you messed up, but naming something EventHandler, when you need to import an EventHandler class will really screw with the compiler unless you specify with the fully qualified name for the class you are wanting to use.

 

For example:

com.yourname.class.EventHandler would be a fully qualified name to determine which event handler class it should be using.

Link to comment
Share on other sites

I was referring to the way you named your block instances in your ModBlocks class  e.g. "FireColoredBlack" should be "fireColoredBlack" Also giving your fire block a bounding box would make things simpler but i think fire with a bounding box would be a bit weird. It wont take much to get the code i gave you yo work properly.

 

Here is another really big hint

ForgeDirection face = ForgeDirection.getOrientation(event.face);
int x = event.x + face.offsetX;
int y = event.y + face.offsetY;
int z = event.z + face.offsetZ;
System.out.println(event.world.getBlock(x, y, z));

I am the author of Draconic Evolution

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Did you check the getRenderShape method of your block to ensure it's returning the correct enum value?
    • new to messing with modpacks. the server starts and the pack is playable on personal worlds, but every time i try to enter the server, i get "internal exception: io.netty.handler.codec.DecoderException: java.lang.IllegalArgumentException: Payload may not be larger than 1048576 bytes" and it boots me. not sure what this means. the debug log is essentially gibberish to me and i'm not sure... about anything. is it saying that it's sending me too much data? if it helps at all, my mc username is "leucanella", and the disconnect reasons are near the very bottom (at least once was due to mismatched modlists, but i got that fixed i'm pretty sure). i just can't make sense of it myself. https://gist.github.com/idlebird/c5269e80434a501104f6b99ebc16be46
    • We somehow figured out the issue: Whenever we try to eat a food item from the mod "[Let's Do] Candlelight" that can be eaten multiple times using a feeding upgrade from "Sophisticated Backpacks", that's when we crash. Food items include: - Beef Wellington - Bolognese - Chicken Alfredo - Chicken with Vegetables - Cooked Beef - Fricasse with Hash Browns - Lasagna - Lettuce with Steak - Lettuce with Tomatoes, Potatoes and Carrots - Mushroom Soup - Pasta with Bolognese - Pasta with Tomato Sauce - Pork Ribs - Roastbeef with Carrots - Salmon with White Wine Sauce - Tomato Mozzarella Salad - Tomato Soup - Tropical Fish Supreme
    • Me and my sister are playing on a modded minecraft server, but recently she has been crashing at random intervals and no one I've talked with knows why. There's no crash report on my sister's side, but in the log of the server there appears a bunch of lines every time she crashes. They appear to be mostly similar with different mods changing each crash. Minecraft Version: 1.20.1 Forge version: forge-47.2.20 Server log: [07May2024 18:13:29.067] [Server thread/ERROR] [net.minecraftforge.eventbus.EventBus/EVENTBUS]: Exception caught during firing event: null     Index: 12     Listeners:         0: NORMAL         1: ASM: com.github.alexthe666.citadel.server.CitadelEvents@28c884eb onEntityUpdateDebug(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         2: net.minecraftforge.eventbus.EventBus$$Lambda$4374/0x00007f0098c72da0@10f79ae2         3: ASM: com.github.alexthe666.alexsmobs.event.ServerEvents@6f4126f3 onLivingUpdateEvent(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         4: ASM: class tallestegg.illagersweararmor.IWASpawnEvents tickEntity(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         5: ASM: class io.github.lightman314.lightmanscurrency.common.EventHandler entityTick(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         6: ASM: com.github.L_Ender.cataclysm.event.ServerEventHandler@1bbd60d8 onLivingUpdateEvent(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         7: ASM: class io.github.edwinmindcraft.apoli.common.ApoliPowerEventHandler playerTick(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         8: ASM: class io.github.edwinmindcraft.apoli.common.ApoliEventHandler livingTick(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         9: net.minecraftforge.eventbus.EventBus$$Lambda$4374/0x00007f0098c72da0@1e30768c         10: ASM: class net.mcreator.borninchaosv.init.EntityAnimationFactory onEntityTick(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         11: ASM: squeek.appleskin.network.SyncHandler@29e380f7 onLivingTickEvent(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         12: ASM: top.theillusivec4.curios.common.event.CuriosEventHandler@55b4416c tick(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V java.lang.ArrayIndexOutOfBoundsException [07May2024 18:13:29.146] [Server thread/WARN] [net.minecraft.server.network.ServerConnectionListener/]: Failed to handle packet for /OMITTED IP net.minecraft.ReportedException: Ticking player     at net.minecraft.server.level.ServerPlayer.m_9240_(ServerPlayer.java:530) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.network.ServerGamePacketListenerImpl.m_9933_(ServerGamePacketListenerImpl.java:262) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.network.Connection.m_129483_(Connection.java:263) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.network.ServerConnectionListener.m_9721_(ServerConnectionListener.java:142) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.MinecraftServer.m_5703_(MinecraftServer.java:907) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.dedicated.DedicatedServer.m_5703_(DedicatedServer.java:283) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.MinecraftServer.m_5705_(MinecraftServer.java:814) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.MinecraftServer.m_130011_(MinecraftServer.java:661) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.MinecraftServer.m_206580_(MinecraftServer.java:251) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at java.lang.Thread.run(Thread.java:833) ~[?:?] Caused by: java.lang.ArrayIndexOutOfBoundsException Mod List: SecurityCraft v1.9.9.jar additional_lights-1.20.1-2.1.7.jar advancements_tracker_1.20.1-6.1.0.jar AI-Improvements-1.20-0.5.2.jar alexsdelight-1.5.jar alexsmobs-1.22.8.jar AmbientSounds_FORGE_v5.3.9_mc1.20.1.jar amendments-1.20-1.1.26.jar appleskin-forge-mc1.20.1-2.5.1.jar Aquaculture-1.20.1-2.5.1.jar aquaculture_delight_1.0.0_forge_1.20.1.jar architectury-9.2.14-forge.jar Arda's Sculks 1.3.2 [FORGE] [1.20.1].jar artifacts-forge-9.5.3.jar async-locator-forge-1.20-1.3.0.jar athena-forge-1.20.1-3.1.2.jar AttributeFix-Forge-1.20.1-21.0.4.jar BadOptimizations-2.1.1.jar badpackets-forge-0.4.3.jar balm-forge-1.20.1-7.2.2.jar beautify-2.0.2.jar BetterAdvancements-1.20.1-0.3.2.162.jar bettercombat-forge-1.8.5+1.20.1.jar BetterF3-7.0.2-Forge-1.20.1.jar betterfarmerscombat-1.2-1.20.1.jar BetterThirdPerson-Forge-1.20-1.9.0.jar BiomesOPlenty-1.20.1-18.0.0.598.jar Bookshelf-Forge-1.20.1-20.1.10.jar born_in_chaos_[Forge]1.20.1_1.2.jar Bountiful-6.0.3+1.20.1-forge.jar caelus-forge-3.2.0+1.20.1.jar camera-forge-1.20.1-1.0.8.jar canary-mc1.20.1-0.3.3.jar chat_heads-0.10.32-forge-1.20.jar Chimes-v2.0.1-1.20.1.jar Chipped-forge-1.20.1-3.0.6.jar chunksending-1.20.1-2.8.jar Chunky-1.3.136.jar citadel-2.5.4-1.20.1.jar cloth-config-11.1.118-forge.jar Clumps-forge-1.20.1-12.0.0.3.jar cluttered-2.1-1.20.1.jar connectedglass-1.1.11-forge-mc1.20.1.jar Controlling-forge-1.20.1-12.0.2.jar corpse-forge-1.20.1-1.0.12.jar cosmeticarmorreworked-1.20.1-v1a.jar CreativeCore_FORGE_v2.11.27_mc1.20.1.jar creeperoverhaul-3.0.2-forge.jar Croptopia-1.20.1-FORGE-3.0.4.jar ctia-1.20.1-forge-2.0.9.jar cupboard-1.20.1-2.6.jar curios-forge-5.9.0+1.20.1.jar CustomPlayerModels-1.20-0.6.16c.jar darktimer-forge-1.20.1-1.0.9.jar dotbe-1.20.1-1.5.5.jar dummmmmmy-1.20-1.8.14.jar DungeonsArise-1.20.x-2.1.58-release.jar DungeonsAriseSevenSeas-1.20.x-1.0.2-forge.jar dye_depot-1.0.0-forge.jar dynamiclights-v1.7.1-mc1.17x-1.20x-mod.jar easy_mob_farm_1.20.1-7.1.0.jar elevatorid-1.20.1-lex-1.9.jar embeddium-0.3.17+mc1.20.1-all.jar embeddiumplus-1.20.1-v1.2.8.jar emotecraft-for-MC1.20.1-2.2.7-b.build.50-forge.jar EnchantmentDescriptions-Forge-1.20.1-17.0.14.jar EnderMail-1.20.1-1.2.9.jar endermanoverhaul-forge-1.20.1-1.0.4.jar endersdelight-1.20.1-1.0.3.jar entityculling-forge-1.6.2-mc1.20.1.jar EpheroLib-1.20.1-FORGE-1.2.0.jar fantasyfurniture-1.20.1-9.0.0.jar FarmersDelight-1.20.1-1.2.4.jar farmersutils-1.0.5-1.20.1.jar Fastload-Reforged-mc1.20.1-3.4.0.jar fastpaintings-1.20-1.2.5.jar ferritecore-6.0.1-forge.jar friendsandfoes-forge-mc1.20.1-2.0.10.jar ftb-essentials-forge-2001.2.2.jar ftb-library-forge-2001.2.1.jar fusion-1.1.1-forge-mc1.20.1.jar geckolib-forge-1.20.1-4.4.4.jar getittogetherdrops-forge-1.20-1.3.jar handcrafted-forge-1.20.1-3.0.6.jar IllagerInvasion-v8.0.5-1.20.1-Forge.jar illagersweararmor-1.20.1-1.3.4.jar ImmediatelyFast-Forge-1.2.13+1.20.4.jar immersive_melodies-0.1.0+1.20.1-forge.jar Incendium_1.20.4_v5.3.4.jar Item_Obliterator-FORGE-MC1.20.1-1.7.0.jar Jade-1.20.1-forge-11.8.0.jar jei-1.20.1-forge-15.3.0.4.jar journeymap-1.20.1-5.9.20-forge.jar Kambrik-6.1.1+1.20.1-forge.jar kotlinforforge-4.10.0-all.jar L_Enders_Cataclysm-1.99.2 -1.20.1.jar LeavesBeGone-v8.0.0-1.20.1-Forge.jar letmedespawn-forge-1.20.x-1.2.0.jar letsdo-addon-compat-forge-v1.4.1.jar letsdo-API-forge-1.2.9-forge.jar letsdo-bakery-forge-1.1.8.jar letsdo-beachparty-forge-1.1.4-1.jar letsdo-brewery-forge-1.1.6.jar letsdo-candlelight-forge-1.2.11.jar letsdo-herbalbrews-forge-1.0.6.jar letsdo-meadow-forge-1.3.8.jar letsdo-nethervinery-forge-1.2.10.jar letsdo-vinery-forge-1.4.15.jar lightmanscurrency-1.20.1-2.2.1.3b.jar lionfishapi-1.8.jar magicvibedecorations-HALLOWEEN 1.5.0 1.20.1 forge.jar make_bubbles_pop-0.2.0-forge-mc1.19.4+.jar memoryleakfix-forge-1.17+-1.1.5.jar MobLassos-v8.0.1-1.20.1-Forge.jar modelfix-1.15.jar moonlight-1.20-2.11.14-forge.jar morediscs-1.20.1-33-forge.jar MouseTweaks-forge-mc1.20-2.25.jar Necronomicon-Forge-1.4.2.jar nether-s-exoticism-1.20.1-1.2.7.jar nethersdelight-1.20.1-4.0.jar nomowanderer-1.20.1_1.6.4.jar oculus-mc1.20.1-1.7.0.jar origins-forge-1.20.1-1.10.0.7-all.jar origins-plus-plus-2.2-forge.jar Paraglider-forge-20.1.3.jar Patchouli-1.20.1-84-FORGE.jar Paxi-1.20-Forge-4.0.jar Pehkui-3.8.0+1.20.1-forge.jar player-animation-lib-forge-1.0.2-rc1+1.20.jar PlayerRevive_FORGE_v2.0.24_mc1.20.1.jar plushies-1.4.0-forge.jar polymorph-forge-0.49.3+1.20.1.jar projectvibrantjourneys-1.20.1-6.0.0.jar PuzzlesLib-v8.1.18-1.20.1-Forge.jar resourcefulconfig-forge-1.20.1-2.1.2.jar resourcefullib-forge-1.20.1-2.1.24.jar right-click-harvest-3.2.3+1.20.1-forge.jar rubidium-extra-0.5.4.3+mc1.20.1-build.121.jar Runelic-Forge-1.20.1-18.0.2.jar saturn-mc1.20.1-0.1.3.jar sawmill-1.20-1.3.13.jar scholar-1.20.1-1.0.0-forge.jar screenshot_viewer-1.2.1-forge-mc1.20.1.jar Searchables-forge-1.20.1-1.0.2.jar selfexpression-2.8 1.20.1.jar servercore-forge-1.5.1+1.20.1.jar ShulkerArmory_1.20.1_1.2.1_hotfix.jar simplehats-forge-1.20.1-0.2.4.jar simplevoicechat_broadcast-mc1.20.1-1.0.1.jar simplyswords-forge-1.55.0-1.20.1.jar smoothboot(reloaded)-mc1.20.1-0.0.4.jar Sniffer+-forge-1.20.1-0.3.0.jar sophisticatedbackpacks-1.20.1-3.20.5.1044.jar sophisticatedcore-1.20.1-0.6.21.609.jar sophisticatedstorage-1.20.1-0.10.21.793.jar spark-1.10.53-forge.jar stalwart-dungeons-1.20.1-1.2.8.jar starlight-1.1.2+forge.1cda73c.jar step-1.20.1-1.2.2.jar supermartijn642corelib-1.1.17-forge-mc1.20.1.jar supplementaries-1.20-2.8.10.jar temporalapi-1.5.0.jar TerraBlender-forge-1.20.1-3.0.1.4.jar Terralith_1.20.4_v2.4.11.jar toms_storage-1.20-1.6.6.jar torchmaster-20.1.6.jar trashslot-forge-1.20-15.1.0.jar treasuredistance-1.20-1.2.jar tru.e-ending-v1.1.0c.jar v_slab_compat-1.20-2.3.jar vintagedelight-0.0.12.jar vmp-fabric-mc1.20.1-0.2.0+beta.7.101-all.jar voicechat-forge-1.20.1-2.5.11.jar waystones-forge-1.20-14.1.3.jar WI-Zoom-1.5-MC1.20.1-Forge.jar worldedit-mod-7.2.15.jar wsopulence1.2.0_Forge_MC1.20.1-1.20.4.jar xlpackets-1.18.2-2.1.jar YungsApi-1.20-Forge-4.0.4.jar YungsBetterEndIsland-1.20-Forge-2.0.6.jar YungsBetterNetherFortresses-1.20-Forge-2.0.6.jar YungsBetterOceanMonuments-1.20-Forge-3.0.4.jar YungsBetterStrongholds-1.20-Forge-4.0.3.jar
    • Like the title i wanted to render a obj model into minecraft but i cant find any tutorials for this.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.