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[Solved] [1.7.10] Transparent GUI Text


Alphexon

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I'm having a tough time getting alpha transparency on strings to work.

 


         	GL11.glPushMatrix();
         	GL11.glEnable(GL11.GL_BLEND);
         	OpenGlHelper.glBlendFunc(770, 771, 1, 0);
         	mc.fontRenderer.drawStringWithShadow("Hello, world!", x, y, color + (alpha << 24));
         	GL11.glDisable(GL11.GL_BLEND);
         	GL11.glPopMatrix();

 

The alpha value is between 0 and 255, inclusively, but it refuses to render on certain numbers. Is there a different way of accomplishing this, or is my bitwise calculation off? I can't find help support for GUI text transparency anywhere.

 

Thanks in advance.

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