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[SOLVED]Switching effect food


NeoSup2130

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I'm having trouble with this code:

 

protected void onFoodEaten(ItemStack item, World world, EntityPlayer player) {

 

player.addPotionEffect(new PotionEffect(Potion.heal.id, 1, 0));

{

if (item == MainClass.CorruptedBlood)

 

player.addPotionEffect(new PotionEffect(Potion.poison.id, 1, 0));

}

}

What I'm trying to code is, when you drink 'CorruptedBlood' you get poison instead of healing

The problem starts with this line : if (item == MainClass.CorruptedBlood) When i hover over the problem it says : Incompatible operand types ItemStack and item

VampZ modder

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Sorry this may sound stupid but, i don't get what you mean. When i remove item == it still doesn't fix it. The class is used by multiple foods and i want that 'Corruptedblood' has a different effect in the class than healing the player. And i don't want to make a second class just for one food.

VampZ modder

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Thanks for helping but, i still don't get it. I'm just gonna make a second class that will be easier.

Alright look, its like saying "2" == 2, for our human eye its 2 and 2 and thats ofc the same but for a computer its a string and an integer and you can never ever compare these types like that.

Same as an itemStack is not an item.

you can use item.getItem tho..

Then you have the item of the itemStack and you can compare it with a item

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...

Then you have the item of the itemStack and you can compare it with a item

You don't need to check those though, the method will only be called for your Item anyways.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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