Jump to content

Armor Is Making The Game Crash (SOLVED)


Kingz101

Recommended Posts

package com.kingz101.armor;

import com.kingz101.lib.RefStrings;

import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor.ArmorMaterial;
import net.minecraftforge.common.util.EnumHelper;

public class Marmor {

public static void mainRegistry() {
	initalizeItems();
	registerItems();
	registerToolMaterial();
}
public static Item FH , FP , FL , FB;

public static ArmorMaterial F;


public static void registerItems() {
	GameRegistry.registerItem(FH, "FH");
	GameRegistry.registerItem(FP, "FP");
	GameRegistry.registerItem(FL, "FL");
	GameRegistry.registerItem(FB, "FB");
}

public static void initalizeItems() {
	FH = new FA(F, 3000, 0).setUnlocalizedName("FH").setTextureName(":FH");
	FP = new FA(F, 3001, 1).setUnlocalizedName("FP").setTextureName(":FP");
	FL = new FA(F, 3002, 2).setUnlocalizedName("FL").setTextureName(":FL");
	FB = new FA(F, 3003, 3).setUnlocalizedName("FB").setTextureName(":FB");
}



public static void registerToolMaterial() {

F = EnumHelper.addArmorMaterial("FARMOR", 66, new int[]{3, 4, 5, 6}, 30);


}
}

_______________________________________________________________________________________________________________________

package com.kingz101.armor;

import com.kingz101.MCreativeTabs.tab;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;

public class FA extends ItemArmor {


public FA(ArmorMaterial p_i45325_1_, int p_i45325_2_, int p_i45325_3_) {
	super(p_i45325_1_, p_i45325_2_, p_i45325_3_);
	this.setCreativeTab(tab.tab);
}

public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) {

	if(stack.getItem() == Marmor.FH || stack.getItem() == Marmor.FP || stack.getItem() == Marmor.FB) {

		return":textures/models/armor/FA_1.png";
	}
	if(stack.getItem() == Marmor.FL) {
		return":textures/models/armor/FA_1.png";
	}

	else return null;
}


}

____________________________________________________________________________________________________________________________

package com.kingz101.main;


import com.kingz101.armor.Marmor;
import com.kingz101.blocks.MBlocks;
import com.kingz101.item.MItems;
import com.kingz101.lib.RefStrings;
import com.kingz101.ore.Ore;


import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;

@Mod(modid = RefStrings.MODID , name = RefStrings.NAME , version = RefStrings.VERSION)
public class MainRegistry {

@SidedProxy(clientSide = RefStrings.CLIENTSIDE , serverSide = RefStrings.SERVERSIDE)
public static ServerProxy proxy;

@EventHandler
public static void PreLoad(FMLPreInitializationEvent PreEvent) {
	MItems.mainRegistry();
	MBlocks.mainRegistry();
	Marmor.mainRegistry();
	Ore.mainRegistry();
	CraftingManager.mainRegistry();
	proxy.registerRenderInfo () ;
}
@EventHandler
public static void load(FMLInitializationEvent event) {

}
@EventHandler
public static void PostLoad(FMLPostInitializationEvent PostEvent) {

}

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.