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Eternaldoom

[1.8][Open Source] Realms of Chaos Alpha 1.1

By Eternaldoom, August 30, 2014 in Mods

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Eternaldoom    110

Eternaldoom

Eternaldoom    110

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Posted August 30, 2014

Realms of Chaos -- Alpha 1.1

 

Have you ever gotten bored with a Minecraft world because you felt that you had collected all the items and explored all the structures and dimensions? Have you been looking for a mod that makes Minecraft seem more "endless"? Well look no further! Realms of Chaos is a huge adventure mod which adds, items, blocks, mobs, and even dimensions. It currently has 8 new material sets to collect, as well as some new items made of vanilla materials. The mod it still a work in progress, and updates will be released periodically with new features and bug fixes. See below for more information.

 

Download:

 

 

The latest version of the mod is Alpha 1.1 for Minecraft 1.8. It was compiled for FML 8.0.3.1011. Download it at https://app.box.com/s/3vlybuytg83d628kckyd

 

You can still get the stable version (Alpha 1.0) for 1.7.10 Here:

https://app.box.com/s/zsnuskhy74er1wmz2a3s

 

 

 

Credits:

 

 

The mod was developed by Eternaldoom, and most of the textures were made by LegoShokwave123.

 

 

 

Source Code:

 

 

The mod is distributed under the GNU General public license. The source code is available on Github at https://github.com/Eternaldoom/Realms-of-Chaos. Feel free to write a pull request if you would like a new feature to be added.

 

 

 

Screenshots:

 

 

b7bc76a4-306e-11e4-89e0-b8d2aa2926c9.png

f4d4e440-306e-11e4-9df1-eddf7d8ab524.png

1b863742-306f-11e4-84ae-c08b124f804a.png

3544b992-306f-11e4-9097-7beb62352ec4.png

 

 

 

How to build the portals:

 

 

Ocean dimension:

 

 

3d2d289a-45bb-11e4-83b0-754776ae7990.png

Place a Xylite block in the bottom to activate the portal.

 

 

 

Frozen Ruins dimension:

 

 

80717ade-45bb-11e4-9295-7b288d5d7656.png

Place an Aquatic block in the top to activate the portal.

 

 

 

 

 

Recipes code (Temporary until I can make a list of recipes):

GameRegistry.addRecipe(new ItemStack(ROCBlocks.netherrack_bricks, 4), new Object[]{"XX", "XX", 'X', Blocks.netherrack});
	GameRegistry.addRecipe(new ItemStack(ROCBlocks.charwood_planks, 4), new Object[]{"X", 'X', ROCBlocks.charwood_log});
	GameRegistry.addRecipe(new ItemStack(Blocks.crafting_table), new Object[]{"XX", "XX", 'X', ROCBlocks.charwood_planks});
	GameRegistry.addRecipe(new ItemStack(Items.stick, 4), new Object[]{"X", "X", 'X', ROCBlocks.charwood_planks});
	GameRegistry.addRecipe(new ItemStack(ROCItems.citronite_stone), new Object[]{" C ", "C C", " C ", 'C', ROCItems.citronite_gem});
	GameRegistry.addRecipe(new ItemStack(ROCItems.flame_stone), new Object[]{"ACA", "CLC", "ACA", 'A', ROCItems.ash_dust, 'C', ROCItems.citronite_gem, 'L', Items.lava_bucket});
	GameRegistry.addRecipe(new ItemStack(ROCBlocks.extractor), new Object[]{"CWC", "WWW", "CWC", 'C', ROCBlocks.citronite_block, 'W', ROCBlocks.charwood_log});
	GameRegistry.addRecipe(new ItemStack(ROCBlocks.heliotrope_block), new Object[]{"CCC", "CCC", "CCC", 'C', ROCItems.heliotrope});
	GameRegistry.addRecipe(new ItemStack(ROCItems.heliotrope, 9), new Object[]{"C", 'C', ROCBlocks.heliotrope_block});
	GameRegistry.addRecipe(new ItemStack(ROCBlocks.citronite_block), new Object[]{"CCC", "CCC", "CCC", 'C', ROCItems.citronite_stone});
	GameRegistry.addRecipe(new ItemStack(ROCItems.citronite_stone, 9), new Object[]{"C", 'C', ROCBlocks.citronite_block});
	GameRegistry.addRecipe(new ItemStack(ROCBlocks.xylite_block), new Object[]{"XXX", "XXX", "XXX", 'X', ROCItems.xylite_ingot});
	GameRegistry.addRecipe(new ItemStack(ROCItems.xylite_ingot, 9), new Object[]{"X", 'X', ROCBlocks.xylite_block});
	GameRegistry.addRecipe(new ItemStack(ROCItems.aquatic_orb), new Object[]{" A ", "A A", " A ", 'A', ROCItems.aquatic_shard});
	GameRegistry.addRecipe(new ItemStack(Item.getItemFromBlock(ROCBlocks.compressed_lava)), new Object[]{"LL", "LL", 'L', Items.lava_bucket});
	GameRegistry.addRecipe(new ItemStack(Item.getItemFromBlock(ROCBlocks.ocean_glass_pane), 12), new Object[]{"GGG", "GGG", 'G', ROCBlocks.ocean_glass});
	GameRegistry.addRecipe(new ItemStack(ROCBlocks.neptunite_block), new Object[]{"XXX", "XXX", "XXX", 'X', ROCItems.neptunite_ingot});
	GameRegistry.addRecipe(new ItemStack(ROCItems.neptunite_ingot, 9), new Object[]{"X", 'X', ROCBlocks.neptunite_block});
	GameRegistry.addRecipe(new ItemStack(ROCBlocks.aquatic_block), new Object[]{"XXX", "XXX", "XXX", 'X', ROCItems.aquatic_orb});
	GameRegistry.addRecipe(new ItemStack(ROCItems.aquatic_orb, 9), new Object[]{"X", 'X', ROCBlocks.aquatic_block});
	GameRegistry.addRecipe(new ItemStack(ROCBlocks.fractonite_block), new Object[]{"XXX", "XXX", "XXX", 'X', ROCItems.fractonite_stone});
	GameRegistry.addRecipe(new ItemStack(ROCItems.fractonite_stone, 9), new Object[]{"X", 'X', ROCBlocks.fractonite_block});
	GameRegistry.addRecipe(new ItemStack(ROCBlocks.osmaralt_block), new Object[]{"XXX", "XXX", "XXX", 'X', ROCItems.osmaralt_ingot});
	GameRegistry.addRecipe(new ItemStack(ROCItems.osmaralt_ingot, 9), new Object[]{"X", 'X', ROCBlocks.osmaralt_block});
	GameRegistry.addRecipe(new ItemStack(ROCItems.iron_bow), new Object[]{" XS", "X S", " XS", 'X', Items.iron_ingot, 'S', Items.string});
	GameRegistry.addRecipe(new ItemStack(ROCItems.diamond_bow), new Object[]{" XS", "X S", " XS", 'X', Items.diamond, 'S', Items.string});
	GameRegistry.addRecipe(new ItemStack(ROCItems.iron_arrow, 16), new Object[]{"F", "X", "C", 'F', Items.flint, 'X', Items.iron_ingot, 'C', Items.feather});
	GameRegistry.addRecipe(new ItemStack(ROCItems.diamond_arrow, 16), new Object[]{"F", "X", "C", 'F', Items.flint, 'X', Items.diamond, 'C', Items.feather});
	GameRegistry.addRecipe(new ItemStack(ROCBlocks.netherrack_bricks), new Object[]{RecipeHelper.stonePatterns[2], 'M', Blocks.netherrack});
	GameRegistry.addRecipe(new ItemStack(ROCBlocks.netherrack_brick_slab, 6), new Object[]{RecipeHelper.stonePatterns[0], 'M', ROCBlocks.netherrack_bricks});
	GameRegistry.addRecipe(new ItemStack(ROCBlocks.netherrack_brick_stairs, 4), new Object[]{RecipeHelper.stonePatterns[1], 'M', ROCBlocks.netherrack_bricks});
	GameRegistry.addRecipe(new ItemStack(ROCBlocks.charwood_slab, 6), new Object[]{RecipeHelper.stonePatterns[0], 'M', ROCBlocks.charwood_planks});
	GameRegistry.addRecipe(new ItemStack(ROCBlocks.charwood_stairs, 4), new Object[]{RecipeHelper.stonePatterns[1], 'M', ROCBlocks.charwood_planks});
	GameRegistry.addRecipe(new ItemStack(ROCBlocks.flamestone_block), new Object[]{"XXX", "XXX", "XXX", 'X', ROCItems.flame_stone});
	GameRegistry.addRecipe(new ItemStack(ROCItems.flame_stone, 9), new Object[]{"X", 'X', ROCBlocks.flamestone_block});
	GameRegistry.addRecipe(new ItemStack(ROCBlocks.nether_chest), new Object[]{"WWW", "W W", "WWW", 'W', ROCBlocks.charwood_planks});
	GameRegistry.addRecipe(new ItemStack(ROCBlocks.frozen_wood_slab, 6), new Object[]{RecipeHelper.stonePatterns[0], 'M', ROCBlocks.frozen_planks});
	GameRegistry.addRecipe(new ItemStack(ROCBlocks.frozen_wood_stairs, 4), new Object[]{RecipeHelper.stonePatterns[1], 'M', ROCBlocks.frozen_planks});
	GameRegistry.addRecipe(new ItemStack(ROCBlocks.frozen_planks, 4), new Object[]{"X", 'X', ROCBlocks.frozen_log});
	GameRegistry.addRecipe(new ItemStack(Blocks.crafting_table), new Object[]{"XX", "XX", 'X', ROCBlocks.frozen_planks});
	GameRegistry.addRecipe(new ItemStack(Items.stick, 4), new Object[]{"X", "X", 'X', ROCBlocks.frozen_planks});
	GameRegistry.addRecipe(new ItemStack(ROCBlocks.frozen_chest), new Object[]{"WWW", "W W", "WWW", 'W', Blocks.ice});

	RecipeHelper.addCannonRecipe(Blocks.iron_block, ROCItems.iron_cannon, Items.iron_ingot, ROCItems.iron_bullet);
	RecipeHelper.addCannonRecipe(Blocks.diamond_block, ROCItems.diamond_cannon, Items.diamond, ROCItems.diamond_bullet);
	RecipeHelper.addCannonRecipe(ROCBlocks.heliotrope_block, ROCItems.heliotrope_cannon, ROCItems.heliotrope, ROCItems.heliotrope_bullet);
	RecipeHelper.addCannonRecipe(ROCBlocks.citronite_block, ROCItems.citronite_cannon, ROCItems.citronite_stone, ROCItems.citronite_bullet);
	RecipeHelper.addCannonRecipe(ROCBlocks.xylite_block, ROCItems.xylite_cannon, ROCItems.xylite_ingot, ROCItems.xylite_bullet);
	RecipeHelper.addCannonRecipe(ROCBlocks.flamestone_block, ROCItems.flamestone_cannon, ROCItems.flame_stone, ROCItems.flamestone_bullet);
	RecipeHelper.addCannonRecipe(ROCBlocks.neptunite_block, ROCItems.neptunite_cannon, ROCItems.neptunite_ingot, ROCItems.neptunite_bullet);
	RecipeHelper.addCannonRecipe(ROCBlocks.aquatic_block, ROCItems.aquatic_cannon, ROCItems.aquatic_orb, ROCItems.aquatic_bullet);
	RecipeHelper.addCannonRecipe(ROCBlocks.osmaralt_block, ROCItems.osmaralt_cannon, ROCItems.osmaralt_ingot, ROCItems.osmaralt_bullet);
	RecipeHelper.addCannonRecipe(ROCBlocks.fractonite_block, ROCItems.fractonite_cannon, ROCItems.fractonite_stone, ROCItems.fractonite_bullet);

	RecipeHelper.addArmorRecipe(ROCItems.heliotrope_helmet, ROCItems.heliotrope_chestplate, ROCItems.heliotrope_leggings, ROCItems.heliotrope_boots, ROCItems.heliotrope);
	RecipeHelper.addArmorRecipe(ROCItems.citronite_helmet, ROCItems.citronite_chestplate, ROCItems.citronite_leggings, ROCItems.citronite_boots, ROCItems.citronite_gem);
	RecipeHelper.addArmorRecipe(ROCItems.xylite_helmet, ROCItems.xylite_chestplate, ROCItems.xylite_leggings, ROCItems.xylite_boots, ROCItems.xylite_ingot);
	RecipeHelper.addArmorRecipe(ROCItems.flame_helmet, ROCItems.flame_chestplate, ROCItems.flame_leggings, ROCItems.flame_boots, ROCItems.flame_stone);
	RecipeHelper.addArmorRecipe(ROCItems.neptunite_helmet, ROCItems.neptunite_chestplate, ROCItems.neptunite_leggings, ROCItems.neptunite_boots, ROCItems.neptunite_ingot);
	RecipeHelper.addArmorRecipe(ROCItems.aquatic_helmet, ROCItems.aquatic_chestplate, ROCItems.aquatic_leggings, ROCItems.aquatic_boots, ROCItems.aquatic_orb);
	RecipeHelper.addArmorRecipe(ROCItems.osmaralt_helmet, ROCItems.osmaralt_chestplate, ROCItems.osmaralt_leggings, ROCItems.osmaralt_boots, ROCItems.osmaralt_ingot);
	RecipeHelper.addArmorRecipe(ROCItems.fractonite_helmet, ROCItems.fractonite_chestplate, ROCItems.fractonite_leggings, ROCItems.fractonite_boots, ROCItems.fractonite_stone);

	RecipeHelper.addToolRecipe(ROCItems.heliotrope_sword, ROCItems.heliotrope_pickaxe, ROCItems.heliotrope_axe, ROCItems.heliotrope_shovel, ROCItems.heliotrope_bow, ROCItems.heliotrope_arrow, ROCItems.heliotrope);
	RecipeHelper.addToolRecipe(ROCItems.citronite_sword, ROCItems.citronite_pickaxe, ROCItems.citronite_axe, ROCItems.citronite_shovel, ROCItems.citronite_bow, ROCItems.citronite_arrow, ROCItems.citronite_stone);
	RecipeHelper.addToolRecipe(ROCItems.xylite_sword, ROCItems.xylite_pickaxe, ROCItems.xylite_axe, ROCItems.xylite_shovel, ROCItems.xylite_bow, ROCItems.xylite_arrow, ROCItems.xylite_ingot);
	RecipeHelper.addToolRecipe(ROCItems.flame_sword, ROCItems.flame_pickaxe, ROCItems.flame_axe, ROCItems.flame_shovel, ROCItems.flamestone_bow, ROCItems.flamestone_arrow, ROCItems.flame_stone, Items.lava_bucket);
	RecipeHelper.addToolRecipe(ROCItems.neptunite_sword, ROCItems.neptunite_pickaxe, ROCItems.neptunite_axe, ROCItems.neptunite_shovel, ROCItems.neptunite_bow, ROCItems.neptunite_arrow, ROCItems.neptunite_ingot, ROCItems.fish_scale);
	RecipeHelper.addToolRecipe(ROCItems.aquatic_sword, ROCItems.aquatic_pickaxe, ROCItems.aquatic_axe, ROCItems.aquatic_shovel, ROCItems.aquatic_bow, ROCItems.aquatic_arrow, ROCItems.aquatic_orb, ROCItems.fish_scale);
	RecipeHelper.addToolRecipe(ROCItems.osmaralt_sword, ROCItems.osmaralt_pickaxe, ROCItems.osmaralt_axe, ROCItems.osmaralt_shovel, ROCItems.osmaralt_bow, ROCItems.osmaralt_arrow, ROCItems.osmaralt_ingot);
	RecipeHelper.addToolRecipe(ROCItems.fractonite_sword, ROCItems.fractonite_pickaxe, ROCItems.fractonite_axe, ROCItems.fractonite_shovel, ROCItems.fractonite_bow, ROCItems.fractonite_arrow, ROCItems.fractonite_stone);

	RecipeHelper.addStoneRecipe(ROCBlocks.ocean_stone, ROCBlocks.oceanstone_bricks, ROCBlocks.oceanstone_slab, ROCBlocks.oceanstone_stairs, ROCBlocks.oceanstone_brick_slab, ROCBlocks.ocean_cobblestone, ROCBlocks.ocean_cobblestone_slab, ROCBlocks.ocean_cobblestone_stairs, ROCBlocks.oceanstone_brick_stairs);
	RecipeHelper.addStoneRecipe(ROCBlocks.frozen_stone, ROCBlocks.frozen_stone_bricks, ROCBlocks.frozen_stone_slab, ROCBlocks.frozen_stone_stairs, ROCBlocks.frozen_stone_brick_slab, ROCBlocks.frozen_cobblestone, ROCBlocks.frozen_cobblestone_slab, ROCBlocks.frozen_cobblestone_stairs, ROCBlocks.frozen_stone_brick_stairs);

	GameRegistry.addRecipe(new ItemStack(ROCItems.fish_scale, 2), new Object[]{"F", 'F', Items.fish});
	GameRegistry.addShapelessRecipe(new ItemStack(ROCItems.miso_soup), new Object[]{ROCItems.dried_seaweed, ROCItems.dried_seaweed, ROCItems.dried_seaweed, ROCItems.soybean, ROCItems.soybean, ROCItems.soybean, ROCItems.soybean, ROCItems.soybean, Items.bowl});
	GameRegistry.addRecipe(new ItemStack(ROCItems.tofu, 3), new Object[]{"SSS", "SWS", "SSS", 'S', ROCItems.soybean, 'W', Items.water_bucket});
	GameRegistry.addRecipe(new ItemStack(ROCItems.scorpius_crystal), new Object[]{"SSS", "SXS", "SSS", 'S', ROCItems.scorpion_stone, 'X', ROCBlocks.xylite_block});
	GameRegistry.addShapelessRecipe(new ItemStack(ROCItems.soymilk), new Object[]{Items.water_bucket, ROCItems.soybean, ROCItems.soybean});

    	ExtractorRecipes.addItemRecipe(ROCItems.xylite_crystal, new ItemStack(ROCItems.xylite_ingot), 50.0f);
    	ExtractorRecipes.addItemRecipe(Item.getItemFromBlock(ROCBlocks.neptunite_ore), new ItemStack(ROCItems.neptunite_ingot), 40.0f);
    	ExtractorRecipes.addItemRecipe(Item.getItemFromBlock(ROCBlocks.ocean_stone), new ItemStack(Item.getItemFromBlock(ROCBlocks.ocean_glass)), 10.0f);
    	ExtractorRecipes.addItemRecipe(Item.getItemFromBlock(ROCBlocks.osmaralt_ore), new ItemStack(ROCItems.osmaralt_ingot), 50f);
    	ExtractorRecipes.addItemRecipe(Item.getItemFromBlock(ROCBlocks.fractonite_ore), new ItemStack(ROCItems.fractonite_stone), 65f);
    	
    	GameRegistry.addSmelting(ROCBlocks.heliotrope_ore, new ItemStack(ROCItems.heliotrope), 30.0f);
    	GameRegistry.addSmelting(ROCItems.raw_scorpion, new ItemStack(ROCItems.cooked_scorpion), 20.0f);
    	GameRegistry.addSmelting(ROCItems.seaweed, new ItemStack(ROCItems.dried_seaweed), 10);

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Eternaldoom    110

Eternaldoom

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Posted September 2, 2014

If you have downloaded the mod, please leave feedback so I know what to work on.

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Eternaldoom    110

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Posted October 5, 2014

The 1.8 version is almost complete! It is missing several features (they are commented out until Forge updates), but most of the mod is updated.

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Eternaldoom    110

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Posted October 15, 2014

Realms of Chaos Alpha 1.1 for Minecraft 1.8 has been released! It has a couple new features (like a cool display case block). Note: until Forge updates, the dimensions and all of the armor will be missing. Sorry about this. Also, I have made the mod a coremod since some features in 1.8 (like bows' icons changing when they are pulled) are now hardcoded. Enjoy the mod!

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Sambie4591    1

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Posted October 27, 2014

This mod looks really awesome! I am hoping the new Forge comes out soon so I can play it! Looks great though. Can't wait to test it out [:

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Eternaldoom    110

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Posted October 27, 2014

Thanks! You can play it now, just get FML here.

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Kojak_Kyselvof    1

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Posted November 3, 2014

Is there somewhere to find an item/recipe list? Plays smooth so far, had a couple crash issues but seemed isolated

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Posted November 3, 2014

Heliotrope armor crashes on creation.

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Eternaldoom    110

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Posted November 3, 2014

Are you using 1.7.10 or 1.8? This is a known issue for 1.8, since I cant add the armor until Forge is released (I'll fix the crash by removing the recipes temporarily). If you are using 1.7.10, post your crash log. Thanks for the feedback!

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Eternaldoom    110

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Posted November 3, 2014

And I'll post a list soon.

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Posted November 4, 2014

Thanks for getting back to me! I am playing 1.8 and had actually found another post where you had mentioned that and the dimensions, great mod so far! I have only found the heliotrope and the citronite so far and the heliotrope tools are all straight, but I don't know what to do with the citronite lol.

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Eternaldoom    110

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Posted November 4, 2014

You can craft a circle of 4 gems into a stone, for tools and a machine. Also, how did you get 1.8 to generate a world? Mine crashed a lot.

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Posted November 5, 2014

I'm using Forge Mod Loader (FML) 8.0.7.1014 and Minecraft Coder Pack 9.05, dropped it into my mods folder and created a new world in survival. I'm totally new to modding so other than that I didn't actually DO anything. It runs completely smooth with the exception of the crashes from when I tried to touch/craft any armor (even iron but not leather or diamond, they are good to go). I even found some xylite finally  :D I really haven't had a chance to test other items as I really only play survival and have not found much yet and have no recipes. Thanks for the heads up about the citronite!

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Kojak_Kyselvof    1

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Posted November 5, 2014

Xylite ore and citronite ore both look like citronite ore in creative

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Eternaldoom    110

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Posted November 5, 2014

Thanks, just fixed those two bugs. For the recipes, ill just temporarily post the code (should be easy to understand) until I can make a list.

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Kojak_Kyselvof    1

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Posted November 6, 2014

Not sure if this is a bug or not but "unbreaking" is the only enchantment that comes up for tools at the enchanting table.  I have tried many times with many different bookshelve setups

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Posted November 7, 2014

Ok, for sure a bug, even with enchanted books will not enchant tools unless they give unbreakable. Also, whats the recipe for cannons? I didn't see it on the recipe code. Thanks!

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Eternaldoom    110

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Posted November 7, 2014

X

XS

  S

where X is a block of a material and S is a stick

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Posted November 8, 2014

Sweet, thanks!

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Kojak_Kyselvof

Kojak_Kyselvof    1

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Posted November 8, 2014

Crash when shooting zombie with cannon

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Kojak_Kyselvof    1

Kojak_Kyselvof

Kojak_Kyselvof    1

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Posted November 10, 2014

The nether chest comes out as a black and purple cube. Still functional though. Whats up with the new chests anyway?

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Eternaldoom    110

Eternaldoom

Eternaldoom    110

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Posted November 10, 2014

Are the other chests like that? Is it only when it's a double chest? Can you post a screenshot? I think I may have fixed this issue.

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Kojak_Kyselvof    1

Kojak_Kyselvof

Kojak_Kyselvof    1

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Posted November 10, 2014

Yes, both the frozen and nether chests come out this way, in single and double. Still totally functional. Do the new chest do anything special?4t8qaf.png

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Kojak_Kyselvof    1

Kojak_Kyselvof

Kojak_Kyselvof    1

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Posted November 14, 2014

-Soybeans are not able to be planted in tilled soil (or any other as far as I can tell)

 

-Charwood trees/logs cut with pickaxe but planks are cut with axe

 

-Citronite is a PAIN IN THE ASS to find, I see it being rare but I just got enough for an extractor and I play A LOT and have been mining for it basically since I have been posting

 

Also could you post extractor recipes?

 

Thanks!

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Kojak_Kyselvof    1

Kojak_Kyselvof

Kojak_Kyselvof    1

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Posted November 14, 2014

Ixnay the extractor recipes, I just had to figure out the fuel

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