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opening a Gui for an entity


3izzo

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You can't pass the entity, true.

 

BUT -- GUIHandler gives you 3 ints to work with (x, y, z).  This data is sent intact to the client when the gui-open packet is sent.  Most would use this data to send a block-position for the gui (chests/machines/etc) -- but with an entity you do not need the block-position.  The normal procedure for accessing entities client-side for GUIS is to send the entities entityID via one of those int parameters.  You can then read this param client-side and retrieve the entity from the world via world.getEntityByID() (or w/e it is called in the current obfuscation),.

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