BlackCrafer666 Posted August 16, 2014 Share Posted August 16, 2014 HELLo public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player){ System.out.println(world.isRemote); // true / false ++shot; if (shot>5){ System.out.println(world.isRemote); // always true player.inventory.consumeInventoryItem(mod.item2.itemID); shot = 0; } System.out.println("shot="+shot); return stack; } Why world.isRemote is always true? Quote Link to comment Share on other sites More sharing options...
coolAlias Posted August 16, 2014 Share Posted August 16, 2014 Looks to me like you made 'shot' both a class field in your Item class and probably 'static' on top of that. Oops on both counts. You should store the number of shots fired in the ItemStack's NBT and your problem with isRemote will probably fix itself. Is that piece of code the only place you use the 'shot' variable? Quote http://i.imgur.com/NdrFdld.png[/img] Link to comment Share on other sites More sharing options...
BlackCrafer666 Posted August 16, 2014 Author Share Posted August 16, 2014 few days ago similar code was working fine with static shot variable! It's confusing me so hard!!! Quote Link to comment Share on other sites More sharing options...
hugo_the_dwarf Posted August 16, 2014 Share Posted August 16, 2014 Looks to me like you made 'shot' both a class field in your Item class and probably 'static' on top of that. Oops on both counts. You should store the number of shots fired in the ItemStack's NBT and your problem with isRemote will probably fix itself. Is that piece of code the only place you use the 'shot' variable? I'm curious on how you set an itemStacks NBT (this is how you can keep certain information privy to each item stack right?) however I keep getting null exceptions and other types of errors. How does one use this properly? If there is a good tutorial on it please link me. Quote Currently updating my Mod to 1.10.2 https://bitbucket.org/hugo_the_dwarf/riseoftristram2016/src?at=master Link to comment Share on other sites More sharing options...
Ewe Loon Posted August 16, 2014 Share Posted August 16, 2014 since no-one has actually answered your question i will onItemRightClick is called by the client only when you right click with an item the client will always returns true because it is connected to either a local-server task(started by the singleplayer client) or a server Quote Link to comment Share on other sites More sharing options...
f1rSt1kChannel Posted August 16, 2014 Share Posted August 16, 2014 А я тебе говорил, что хранить переменную надо в NBT Quote Link to comment Share on other sites More sharing options...
MultiMote Posted August 16, 2014 Share Posted August 16, 2014 Верно. Quote Link to comment Share on other sites More sharing options...
BlackCrafer666 Posted August 17, 2014 Author Share Posted August 17, 2014 thank you! I did it. MultiMote OMG! Ты тоже русский! До чего же world.isRemote тесен Quote Link to comment Share on other sites More sharing options...
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