Jump to content

Multi-textured Mob & Glowing Mob


MrGirboto

Recommended Posts

NOTE: Please DO NOT COPY OR STEAL any of the following code below. It is copyrighted by me.  :P8);)

 

I want to make a mob that when you place a certain item with multiple data values it spawns only that colored mob.

 

Example; if i made dyes spawn a sheep and each dye would spawn the specific colored sheep (blue dye spawns blue sheep).

 

how would i go about doing this. here's le code if its needed to help.

 

 

Entity Class

package net.minecraft.src;

import java.util.List;

import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.asm.SideOnly;
import net.minecraft.src.EntityPlayer;
import net.minecraftforge.client.MinecraftForgeClient;

public class EntitySubmarine extends EntityAnimal
{
public boolean stationary;
private double boatYaw;

public EntityPlayer Player;
public ItemSubmarine isub;
public mod_Sea sea;


    public EntitySubmarine(World par1World)
    {
        super(par1World);
        this.texture = "/mob/seamob/submarine/Submarine_Black.png";
        this.setSize(1.5F, 1.5F);
        this.setSprinting(isInWater());
        this.moveSpeed = 0.3F;
        stationary = false;
    }
    
    public boolean canBreatheUnderwater()
    {
        return true;
    }
    
    public double getMountedYOffset()
    {
        return (double)this.height * 0.0D - -0.07500000D;
    }

    public int getMaxHealth()
    {
        return 6;
    }
    
    public EntitySubmarine(World par1World, double par2, double par4, double par6)
    {
        this(par1World);
        this.setPosition(par2, par4 + (double)this.yOffset, par6);
        this.motionX = 0.0D;
        this.motionY = 0.0D;
        this.motionZ = 0.0D;
        this.prevPosX = par2;
        this.prevPosY = par4;
        this.prevPosZ = par6;
    }
    
    protected boolean isMovementCeased()
    {
            return stationary;
    }
    
    protected int getDropItemId()
    {
        return mod_Sea.submarine.shiftedIndex;
    }
    
    public boolean isInWater()
    {
        return this.worldObj.handleMaterialAcceleration(this.boundingBox.expand(0.0D, -0.6000000238418579D, 0.0D), Material.water, this);
    }
    
    public void onLivingUpdate()
    {
        
    	if (riddenByEntity != null && (riddenByEntity instanceof EntityPlayer))
        {
    		moveEntityWithHeading(moveStrafing, moveForward);
            prevRotationYaw = rotationYaw = riddenByEntity.rotationYaw;
            prevRotationPitch = rotationPitch = 0.0F;
            EntityLiving entityliving = (EntityLiving)riddenByEntity;
            if (entityliving.isJumping && isInWater())
            {
            	motionY = 0.10000000000000001D;
            }
            if (isInWater())
            {
            	entityliving.addPotionEffect(new PotionEffect(Potion.nightVision.getId(), 100, 5));
            }
            if (entityliving.isJumping && isAirBorne)
            {
            	motionY = 0D;
            }
            
            double d = Math.abs(Math.sqrt(motionX * motionX + motionZ * motionZ));

            if (d > 0.20000000000000001D)
            {
                double d1 = 0.20000000000000001D / d;
                motionX = motionX * d1;
                motionZ = motionZ * d1;
            }

            return;
        }
            List list = worldObj.getEntitiesWithinAABBExcludingEntity(this, boundingBox.expand(0.20000000298023224D, 0.0D, 0.20000000298023224D));
            if(list != null && list.size() > 0)
            {
                    for(int i = 0; i < list.size(); i++)
                    {
                            Entity entity = (Entity)list.get(i);
                            if(entity.canBePushed())
                            {
                                    entity.applyEntityCollision(this);
                                    if(moveSpeed > 0.3)
                                    {
                                            //should deal damage from collision
                                    }
                            }
                    }
            }
    }
    
    public void moveEntity(double d, double d1, double d2)
    {
            if(riddenByEntity != null)
            {
                    stationary = true;
                    motionX += riddenByEntity.motionX;   // * 0.20000000000000001D;
                    motionZ += riddenByEntity.motionZ;   // * 0.20000000000000001D;
                    super.moveEntity(motionX, motionY, motionZ);
            }else
            {
                    super.moveEntity(d, d1, d2);
                    stationary = true;
            }
    }
    
    public boolean interact(EntityPlayer par1EntityPlayer)
    {
        if (this.riddenByEntity != null && this.riddenByEntity instanceof EntityPlayer && this.riddenByEntity != par1EntityPlayer)
        {
            return true;
        }
        else
        {
            if (!this.worldObj.isRemote)
            {
                par1EntityPlayer.mountEntity(this);
                stationary = true;
            }

            return true;
        }
    }

    /**
     * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
     */
    public EntityAnimal spawnBabyAnimal(EntityAnimal par1EntityAnimal)
    {
        return null;
    }
}

 

Please let me know if you need to see more code and info.

 

 

Also, is there anyway to get a mob to emit a light? If you can help me with either of these i'm greatly appreciative.  ;D

Link to comment
Share on other sites

Brb copying exceptionally useful code.

 

Anyways, use metadata. i.e. have the 'dye' object contain all the different colors you want with each their own metadata, spawn the submarine and parse the metadata. Use the same coloring for the submarine.

 

do you know a way i can do that in my case, here's the "mod_" file

package net.minecraft.src;

import java.util.Map;
import net.minecraftforge.client.MinecraftForgeClient;


public class mod_Sea extends BaseMod
{
public static Item submarine = (new ItemSubmarine(15000, 0)).setIconCoord(0, 0).setItemName("submarine");


public static EntitySubmarine sub;

public mod_Sea()
    {
	//Crabs
	ModLoader.registerEntityID(EntityCrabWalking.class, "CrabWalking", 115, 0xFE5E31, 0xFE5E31);
	ModLoader.addLocalization("entity.CrabWalking.name", "en_US", "Walking Crab");

	//Submarine
	ModLoader.registerEntityID(EntitySubmarine.class, "Submarine", 117, 0xFFFF31, 0xFFBC31);
	ModLoader.addLocalization("entity.Submarine.name", "en_US", "Submarine");

	//Submarine Colors
        ModLoader.addLocalization("item.submarine.black.name", "en_US", "Black Submarine");
        ModLoader.addLocalization("item.submarine.red.name", "en_US", "Red Submarine");
        ModLoader.addLocalization("item.submarine.green.name", "en_US", "Green Submarine");
        ModLoader.addLocalization("item.submarine.brown.name", "en_US", "Brown Submarine");
        ModLoader.addLocalization("item.submarine.blue.name", "en_US", "Blue Submarine");
        ModLoader.addLocalization("item.submarine.purple.name", "en_US", "Purple Submarine");
        ModLoader.addLocalization("item.submarine.cyan.name", "en_US", "Cyan Submarine");
        ModLoader.addLocalization("item.submarine.silver.name", "en_US", "Light Gray Submarine");
        ModLoader.addLocalization("item.submarine.gray.name", "en_US", "Gray Submarine");
        ModLoader.addLocalization("item.submarine.pink.name", "en_US", "Pink Submarine");
        ModLoader.addLocalization("item.submarine.lime.name", "en_US", "Lime Green Submarine");
        ModLoader.addLocalization("item.submarine.yellow.name", "en_US", "Yellow Submarine");
        ModLoader.addLocalization("item.submarine.lightBlue.name", "en_US", "Light Blue Submarine");
        ModLoader.addLocalization("item.submarine.magenta.name", "en_US", "Magenta Submarine");
        ModLoader.addLocalization("item.submarine.orange.name", "en_US", "Orange Submarine");
        ModLoader.addLocalization("item.submarine.white.name", "en_US", "White Submarine");
        
        //Submarine Crafting
        ModLoader.addRecipe(new ItemStack(mod_Sea.submarine, 1), new Object[]
                {
        	          "I G", "#B#", '#', Item.ingotGold, 'I', Item.ingotIron, 'G', Block.glass, 'B', Block.blockGold
                });
        
        //Black
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 0), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 0)});
        //Red
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 1), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 1)});
        //Green
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 2), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 2)});
        //Brown
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 3), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 3)});
        //Blue
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 4), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 4)});
        //Purple
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 5), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 5)});
        //Cyan
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 6), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 6)});
        //Silver
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 7), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 7)});
        //Gray
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, , new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, });
        //Pink
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 9), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 9)});
        //Lime
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 10), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 10)});
        //Yellow
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 11), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 11)});
        //Magenta
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 12), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 12)});
        //Light Blue
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 13), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 13)});
        //Orange
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 14), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 14)});
        //White
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 15), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 15)});
    }

public void addRenderer(Map map)
    {
        map.put(net.minecraft.src.EntityCrabWalking.class, new RenderCrabWalking(new ModelCrabWalking(), new ModelCrabWalking(), 0.5F));
        
        map.put(net.minecraft.src.EntitySubmarine.class, new RenderSubmarine(new ModelSubmarine(), new ModelSubmarine(), 0.5F));
    }

public void load() 
{
	//Item Speadsheet
	MinecraftForgeClient.preloadTexture("/seaItems.png");
        
	//Crabs
	ModLoader.addSpawn(EntityCrabWalking.class, 7, 1, 6, EnumCreatureType.creature, BiomeGenBase.beach);
}

public String getVersion()
    {
        return "Sea Life v0.1";
    }
}

Link to comment
Share on other sites

Brb copying exceptionally useful code.

 

Anyways, use metadata. i.e. have the 'dye' object contain all the different colors you want with each their own metadata, spawn the submarine and parse the metadata. Use the same coloring for the submarine.

 

do you know a way i can do that in my case, here's the "mod_" file

package net.minecraft.src;

import java.util.Map;
import net.minecraftforge.client.MinecraftForgeClient;


public class mod_Sea extends BaseMod
{
public static Item submarine = (new ItemSubmarine(15000, 0)).setIconCoord(0, 0).setItemName("submarine");


public static EntitySubmarine sub;

public mod_Sea()
    {
	//Crabs
	ModLoader.registerEntityID(EntityCrabWalking.class, "CrabWalking", 115, 0xFE5E31, 0xFE5E31);
	ModLoader.addLocalization("entity.CrabWalking.name", "en_US", "Walking Crab");

	//Submarine
	ModLoader.registerEntityID(EntitySubmarine.class, "Submarine", 117, 0xFFFF31, 0xFFBC31);
	ModLoader.addLocalization("entity.Submarine.name", "en_US", "Submarine");

	//Submarine Colors
        ModLoader.addLocalization("item.submarine.black.name", "en_US", "Black Submarine");
        ModLoader.addLocalization("item.submarine.red.name", "en_US", "Red Submarine");
        ModLoader.addLocalization("item.submarine.green.name", "en_US", "Green Submarine");
        ModLoader.addLocalization("item.submarine.brown.name", "en_US", "Brown Submarine");
        ModLoader.addLocalization("item.submarine.blue.name", "en_US", "Blue Submarine");
        ModLoader.addLocalization("item.submarine.purple.name", "en_US", "Purple Submarine");
        ModLoader.addLocalization("item.submarine.cyan.name", "en_US", "Cyan Submarine");
        ModLoader.addLocalization("item.submarine.silver.name", "en_US", "Light Gray Submarine");
        ModLoader.addLocalization("item.submarine.gray.name", "en_US", "Gray Submarine");
        ModLoader.addLocalization("item.submarine.pink.name", "en_US", "Pink Submarine");
        ModLoader.addLocalization("item.submarine.lime.name", "en_US", "Lime Green Submarine");
        ModLoader.addLocalization("item.submarine.yellow.name", "en_US", "Yellow Submarine");
        ModLoader.addLocalization("item.submarine.lightBlue.name", "en_US", "Light Blue Submarine");
        ModLoader.addLocalization("item.submarine.magenta.name", "en_US", "Magenta Submarine");
        ModLoader.addLocalization("item.submarine.orange.name", "en_US", "Orange Submarine");
        ModLoader.addLocalization("item.submarine.white.name", "en_US", "White Submarine");
        
        //Submarine Crafting
        ModLoader.addRecipe(new ItemStack(mod_Sea.submarine, 1), new Object[]
                {
        	          "I G", "#B#", '#', Item.ingotGold, 'I', Item.ingotIron, 'G', Block.glass, 'B', Block.blockGold
                });
        
        //Black
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 0), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 0)});
        //Red
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 1), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 1)});
        //Green
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 2), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 2)});
        //Brown
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 3), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 3)});
        //Blue
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 4), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 4)});
        //Purple
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 5), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 5)});
        //Cyan
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 6), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 6)});
        //Silver
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 7), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 7)});
        //Gray
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, , new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, });
        //Pink
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 9), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 9)});
        //Lime
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 10), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 10)});
        //Yellow
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 11), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 11)});
        //Magenta
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 12), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 12)});
        //Light Blue
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 13), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 13)});
        //Orange
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 14), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 14)});
        //White
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 15), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 15)});
    }

public void addRenderer(Map map)
    {
        map.put(net.minecraft.src.EntityCrabWalking.class, new RenderCrabWalking(new ModelCrabWalking(), new ModelCrabWalking(), 0.5F));
        
        map.put(net.minecraft.src.EntitySubmarine.class, new RenderSubmarine(new ModelSubmarine(), new ModelSubmarine(), 0.5F));
    }

public void load() 
{
	//Item Speadsheet
	MinecraftForgeClient.preloadTexture("/seaItems.png");
        
	//Crabs
	ModLoader.addSpawn(EntityCrabWalking.class, 7, 1, 6, EnumCreatureType.creature, BiomeGenBase.beach);
}

public String getVersion()
    {
        return "Sea Life v0.1";
    }
}

 

First of all: You need to give us the Entity and Item files, otherwise, we can't even bother trying to help you.

Second of all: You are on the forge forums. Why not use the real forge methods, rather than the boring, old and slow ModLoader methods?

Link to comment
Share on other sites

i dont know any of the forge methods. i know i need to learn them, but ill do that later.

ENTITY

 

package net.minecraft.src;

import java.util.List;

import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.asm.SideOnly;
import net.minecraft.src.EntityPlayer;
import net.minecraftforge.client.MinecraftForgeClient;

public class EntitySubmarine extends EntityAnimal
{
public boolean stationary;
private double boatYaw;

public EntityPlayer Player;
public ItemSubmarine isub;
public mod_Sea sea;


    public EntitySubmarine(World par1World)
    {
        super(par1World);
        this.texture = "/mob/seamob/submarine/Submarine_Yellow.png";
        this.setSize(1.5F, 1.5F);
        this.setSprinting(isInWater());
        this.moveSpeed = 1.5F;
        stationary = false;
    }
    
    public boolean canBreatheUnderwater()
    {
        return true;
    }
    
    public double getMountedYOffset()
    {
        return (double)this.height * 0.0D - -0.07500000D;
    }

    public int getMaxHealth()
    {
        return 6;
    }
    
    public EntitySubmarine(World par1World, double par2, double par4, double par6)
    {
        this(par1World);
        this.setPosition(par2, par4 + (double)this.yOffset, par6);
        this.motionX = 0.0D;
        this.motionY = 0.0D;
        this.motionZ = 0.0D;
        this.prevPosX = par2;
        this.prevPosY = par4;
        this.prevPosZ = par6;
    }
    
    protected boolean isMovementCeased()
    {
            return stationary;
    }
    
    protected int getDropItemId()
    {
        return mod_Sea.submarine.shiftedIndex;
    }
    
    public boolean isInWater()
    {
        return this.worldObj.handleMaterialAcceleration(this.boundingBox.expand(0.0D, 0.0D, 0.0D), Material.water, this);
    }
    
    public void onLivingUpdate()
    {
        
    	if (riddenByEntity != null && (riddenByEntity instanceof EntityPlayer))
        {
    		moveEntityWithHeading(moveStrafing, moveForward);
            prevRotationYaw = rotationYaw = riddenByEntity.rotationYaw;
            prevRotationPitch = rotationPitch = 0.0F;
            EntityLiving entityliving = (EntityLiving)riddenByEntity;
            if (entityliving.isJumping && isInWater())
            {
            	motionY = 0.10000000000000001D;
            }
            if (isInWater())
            {
            	entityliving.addPotionEffect(new PotionEffect(Potion.nightVision.getId(), 100, 5));
            }
            if (entityliving.isJumping && isAirBorne)
            {
            	motionY = 0D;
            }
            
            double d = Math.abs(Math.sqrt(motionX * motionX + motionZ * motionZ));

            if (d > 0.20000000000000001D)
            {
                double d1 = 0.20000000000000001D / d;
                motionX = motionX * d1;
                motionZ = motionZ * d1;
            }

            return;
        }
            List list = worldObj.getEntitiesWithinAABBExcludingEntity(this, boundingBox.expand(0.20000000298023224D, 0.0D, 0.20000000298023224D));
            if(list != null && list.size() > 0)
            {
                    for(int i = 0; i < list.size(); i++)
                    {
                            Entity entity = (Entity)list.get(i);
                            if(entity.canBePushed())
                            {
                                    entity.applyEntityCollision(this);
                                    if(moveSpeed > 0.3)
                                    {
                                            //should deal damage from collision
                                    }
                            }
                    }
            }
    }
    
    public void moveEntity(double d, double d1, double d2)
    {
            if(riddenByEntity != null)
            {
                    stationary = true;
                    motionX += riddenByEntity.motionX;   // * 0.20000000000000001D;
                    motionZ += riddenByEntity.motionZ;   // * 0.20000000000000001D;
                    super.moveEntity(motionX, motionY, motionZ);
            }else
            {
                    super.moveEntity(d, d1, d2);
                    stationary = true;
            }
    }
    
    public boolean interact(EntityPlayer par1EntityPlayer)
    {
        if (this.riddenByEntity != null && this.riddenByEntity instanceof EntityPlayer && this.riddenByEntity != par1EntityPlayer)
        {
            return true;
        }
        else
        {
            if (!this.worldObj.isRemote)
            {
                par1EntityPlayer.mountEntity(this);
                stationary = true;
            }

            return true;
        }
    }

    /**
     * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
     */
    public EntityAnimal spawnBabyAnimal(EntityAnimal par1EntityAnimal)
    {
        return null;
    }
}

 

 

Mod_

 

package net.minecraft.src;

import java.util.Map;

import net.minecraftforge.client.MinecraftForgeClient;
import net.minecraftforge.common.MinecraftForge;

public class mod_Sea extends BaseMod
{
//Non-Animal/Monster Related Items
public static Item submarine = (new ItemSubmarine(15000, 0)).setIconCoord(1, 3).setItemName("submarine");

//Animal/Monster Related Items
public static Item crabMeatRaw = (new ItemSeaFood(16000, 3, 0.3F, false)).setIconCoord(2, 0).setItemName("rawCrab");
public static Item crabMeatCook = (new ItemSeaFood(16001, 6, 0.4F, false)).setIconCoord(2, 1).setItemName("cookCrab");

public static EntitySubmarine sub;

public mod_Sea()
    {

	//Crabs
	ModLoader.registerEntityID(EntityCrabWalking.class, "CrabWalking", 115, 0xFE5E31, 0xFE5E31);
	ModLoader.addLocalization("entity.CrabWalking.name", "en_US", "Walking Crab");

	//Fish
	ModLoader.registerEntityID(EntityFish.class, "Fish", 117, 0x6B9F93, 0x5A867C);
	ModLoader.addLocalization("entity.Fish.name", "en_US", "Normal Fish");

	//Submarine
	ModLoader.registerEntityID(EntitySubmarine.class, "Submarine", 119);
	ModLoader.addLocalization("entity.Submarine.name", "en_US", "Submarine");

	//Submarine Colors
        ModLoader.addLocalization("item.submarine.name", "en_US", "Submarine");
        
        //Food
        ModLoader.addLocalization("item.rawCrab.name", "en_US", "Raw Crab Meat");
        ModLoader.addLocalization("item.cookCrab.name", "en_US", "Cooked Crab Meat");
        
        //Submarine Crafting
        ModLoader.addRecipe(new ItemStack(mod_Sea.submarine, 1), new Object[]
                {
        	          "I G", "#B#", '#', Item.ingotGold, 'I', Item.ingotIron, 'G', Block.glass, 'B', Block.blockGold
                });
        
        //Black
        ModLoader.addShapelessRecipe(new ItemStack(mod_Sea.submarine, 1, 0), new Object[] {new ItemStack(mod_Sea.submarine, 1, 1-2), new ItemStack(Item.dyePowder, 1, 0)});
        
        ModLoader.addSmelting(mod_Sea.crabMeatRaw.shiftedIndex, new ItemStack(mod_Sea.crabMeatCook), 0.3F);
    }

public void addRenderer(Map map)
    {
        map.put(net.minecraft.src.EntityCrabWalking.class, new RenderCrabWalking(new ModelCrabWalking(), new ModelCrabWalking(), 0.5F));
        
        map.put(net.minecraft.src.EntitySubmarine.class, new RenderSubmarine(new ModelSubmarine(), new ModelSubmarine(), 0.5F));
        
        map.put(net.minecraft.src.EntityFish.class, new RenderFishMob(new ModelFish(), new ModelFish(), 0.8F));
    }

public void load() 
{
	//Item Speadsheet
	MinecraftForgeClient.preloadTexture("/seaItems.png");
        
	//Crabs
	ModLoader.addSpawn(EntityCrabWalking.class, 7, 1, 6, EnumCreatureType.creature, BiomeGenBase.beach);
	ModLoader.addSpawn(EntityCrabWalking.class, 12, 3, 10, EnumCreatureType.creature, BiomeGenBase.ocean);
}

public String getVersion()
    {
        return "Sea Life v0.1";
    }
}

 

 

Render

 

package net.minecraft.src;

import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.asm.SideOnly;
import org.lwjgl.opengl.GL11;

@SideOnly(Side.CLIENT)
public class RenderSubmarine extends RenderLiving
{
private float scale;

    public RenderSubmarine(ModelBase modelbase, ModelBase modelbase1, float f1)
    {
        super(modelbase, f1);
        this.scale = 1F;
    }

    /**
     * Renders the sub.
     */
    public void renderSubmarine(EntitySubmarine Submarine, double par2, double par4, double par6, float par8, float par9)
    {
        super.doRenderLiving(Submarine, par2, par4, par6, par8, par9);
    }
    
    protected void preRenderScale(EntitySubmarine par1EntitySubmarine, float par2)
    {
        GL11.glScalef(this.scale, this.scale, this.scale);
    }

    public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
    {
        this.renderSubmarine((EntitySubmarine)par1EntityLiving, par2, par4, par6, par8, par9);
    }
    
    protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
    {
        this.preRenderScale((EntitySubmarine)par1EntityLiving, par2);
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    {
        this.renderSubmarine((EntitySubmarine)par1Entity, par2, par4, par6, par8, par9);
    }
}

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • We somehow figured out the issue: Whenever we try to eat a food item from the mod "[Let's Do] Candlelight" that can be eaten multiple times using a feeding upgrade from "Sophisticated Backpacks", that's when we crash. Food items include: - Beef Wellington - Bolognese - Chicken Alfredo - Chicken with Vegetables - Cooked Beef - Fricasse with Hash Browns - Lasagna - Lettuce with Steak - Lettuce with Tomatoes, Potatoes and Carrots - Mushroom Soup - Pasta with Bolognese - Pasta with Tomato Sauce - Pork Ribs - Roastbeef with Carrots - Salmon with White Wine Sauce - Tomato Mozzarella Salad - Tomato Soup - Tropical Fish Supreme
    • Me and my sister are playing on a modded minecraft server, but recently she has been crashing at random intervals and no one I've talked with knows why. There's no crash report on my sister's side, but in the log of the server there appears a bunch of lines every time she crashes. They appear to be mostly similar with different mods changing each crash. Minecraft Version: 1.20.1 Forge version: forge-47.2.20 Server log: [07May2024 18:13:29.067] [Server thread/ERROR] [net.minecraftforge.eventbus.EventBus/EVENTBUS]: Exception caught during firing event: null     Index: 12     Listeners:         0: NORMAL         1: ASM: com.github.alexthe666.citadel.server.CitadelEvents@28c884eb onEntityUpdateDebug(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         2: net.minecraftforge.eventbus.EventBus$$Lambda$4374/0x00007f0098c72da0@10f79ae2         3: ASM: com.github.alexthe666.alexsmobs.event.ServerEvents@6f4126f3 onLivingUpdateEvent(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         4: ASM: class tallestegg.illagersweararmor.IWASpawnEvents tickEntity(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         5: ASM: class io.github.lightman314.lightmanscurrency.common.EventHandler entityTick(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         6: ASM: com.github.L_Ender.cataclysm.event.ServerEventHandler@1bbd60d8 onLivingUpdateEvent(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         7: ASM: class io.github.edwinmindcraft.apoli.common.ApoliPowerEventHandler playerTick(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         8: ASM: class io.github.edwinmindcraft.apoli.common.ApoliEventHandler livingTick(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         9: net.minecraftforge.eventbus.EventBus$$Lambda$4374/0x00007f0098c72da0@1e30768c         10: ASM: class net.mcreator.borninchaosv.init.EntityAnimationFactory onEntityTick(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         11: ASM: squeek.appleskin.network.SyncHandler@29e380f7 onLivingTickEvent(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         12: ASM: top.theillusivec4.curios.common.event.CuriosEventHandler@55b4416c tick(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V java.lang.ArrayIndexOutOfBoundsException [07May2024 18:13:29.146] [Server thread/WARN] [net.minecraft.server.network.ServerConnectionListener/]: Failed to handle packet for /OMITTED IP net.minecraft.ReportedException: Ticking player     at net.minecraft.server.level.ServerPlayer.m_9240_(ServerPlayer.java:530) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.network.ServerGamePacketListenerImpl.m_9933_(ServerGamePacketListenerImpl.java:262) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.network.Connection.m_129483_(Connection.java:263) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.network.ServerConnectionListener.m_9721_(ServerConnectionListener.java:142) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.MinecraftServer.m_5703_(MinecraftServer.java:907) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.dedicated.DedicatedServer.m_5703_(DedicatedServer.java:283) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.MinecraftServer.m_5705_(MinecraftServer.java:814) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.MinecraftServer.m_130011_(MinecraftServer.java:661) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.MinecraftServer.m_206580_(MinecraftServer.java:251) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at java.lang.Thread.run(Thread.java:833) ~[?:?] Caused by: java.lang.ArrayIndexOutOfBoundsException Mod List: SecurityCraft v1.9.9.jar additional_lights-1.20.1-2.1.7.jar advancements_tracker_1.20.1-6.1.0.jar AI-Improvements-1.20-0.5.2.jar alexsdelight-1.5.jar alexsmobs-1.22.8.jar AmbientSounds_FORGE_v5.3.9_mc1.20.1.jar amendments-1.20-1.1.26.jar appleskin-forge-mc1.20.1-2.5.1.jar Aquaculture-1.20.1-2.5.1.jar aquaculture_delight_1.0.0_forge_1.20.1.jar architectury-9.2.14-forge.jar Arda's Sculks 1.3.2 [FORGE] [1.20.1].jar artifacts-forge-9.5.3.jar async-locator-forge-1.20-1.3.0.jar athena-forge-1.20.1-3.1.2.jar AttributeFix-Forge-1.20.1-21.0.4.jar BadOptimizations-2.1.1.jar badpackets-forge-0.4.3.jar balm-forge-1.20.1-7.2.2.jar beautify-2.0.2.jar BetterAdvancements-1.20.1-0.3.2.162.jar bettercombat-forge-1.8.5+1.20.1.jar BetterF3-7.0.2-Forge-1.20.1.jar betterfarmerscombat-1.2-1.20.1.jar BetterThirdPerson-Forge-1.20-1.9.0.jar BiomesOPlenty-1.20.1-18.0.0.598.jar Bookshelf-Forge-1.20.1-20.1.10.jar born_in_chaos_[Forge]1.20.1_1.2.jar Bountiful-6.0.3+1.20.1-forge.jar caelus-forge-3.2.0+1.20.1.jar camera-forge-1.20.1-1.0.8.jar canary-mc1.20.1-0.3.3.jar chat_heads-0.10.32-forge-1.20.jar Chimes-v2.0.1-1.20.1.jar Chipped-forge-1.20.1-3.0.6.jar chunksending-1.20.1-2.8.jar Chunky-1.3.136.jar citadel-2.5.4-1.20.1.jar cloth-config-11.1.118-forge.jar Clumps-forge-1.20.1-12.0.0.3.jar cluttered-2.1-1.20.1.jar connectedglass-1.1.11-forge-mc1.20.1.jar Controlling-forge-1.20.1-12.0.2.jar corpse-forge-1.20.1-1.0.12.jar cosmeticarmorreworked-1.20.1-v1a.jar CreativeCore_FORGE_v2.11.27_mc1.20.1.jar creeperoverhaul-3.0.2-forge.jar Croptopia-1.20.1-FORGE-3.0.4.jar ctia-1.20.1-forge-2.0.9.jar cupboard-1.20.1-2.6.jar curios-forge-5.9.0+1.20.1.jar CustomPlayerModels-1.20-0.6.16c.jar darktimer-forge-1.20.1-1.0.9.jar dotbe-1.20.1-1.5.5.jar dummmmmmy-1.20-1.8.14.jar DungeonsArise-1.20.x-2.1.58-release.jar DungeonsAriseSevenSeas-1.20.x-1.0.2-forge.jar dye_depot-1.0.0-forge.jar dynamiclights-v1.7.1-mc1.17x-1.20x-mod.jar easy_mob_farm_1.20.1-7.1.0.jar elevatorid-1.20.1-lex-1.9.jar embeddium-0.3.17+mc1.20.1-all.jar embeddiumplus-1.20.1-v1.2.8.jar emotecraft-for-MC1.20.1-2.2.7-b.build.50-forge.jar EnchantmentDescriptions-Forge-1.20.1-17.0.14.jar EnderMail-1.20.1-1.2.9.jar endermanoverhaul-forge-1.20.1-1.0.4.jar endersdelight-1.20.1-1.0.3.jar entityculling-forge-1.6.2-mc1.20.1.jar EpheroLib-1.20.1-FORGE-1.2.0.jar fantasyfurniture-1.20.1-9.0.0.jar FarmersDelight-1.20.1-1.2.4.jar farmersutils-1.0.5-1.20.1.jar Fastload-Reforged-mc1.20.1-3.4.0.jar fastpaintings-1.20-1.2.5.jar ferritecore-6.0.1-forge.jar friendsandfoes-forge-mc1.20.1-2.0.10.jar ftb-essentials-forge-2001.2.2.jar ftb-library-forge-2001.2.1.jar fusion-1.1.1-forge-mc1.20.1.jar geckolib-forge-1.20.1-4.4.4.jar getittogetherdrops-forge-1.20-1.3.jar handcrafted-forge-1.20.1-3.0.6.jar IllagerInvasion-v8.0.5-1.20.1-Forge.jar illagersweararmor-1.20.1-1.3.4.jar ImmediatelyFast-Forge-1.2.13+1.20.4.jar immersive_melodies-0.1.0+1.20.1-forge.jar Incendium_1.20.4_v5.3.4.jar Item_Obliterator-FORGE-MC1.20.1-1.7.0.jar Jade-1.20.1-forge-11.8.0.jar jei-1.20.1-forge-15.3.0.4.jar journeymap-1.20.1-5.9.20-forge.jar Kambrik-6.1.1+1.20.1-forge.jar kotlinforforge-4.10.0-all.jar L_Enders_Cataclysm-1.99.2 -1.20.1.jar LeavesBeGone-v8.0.0-1.20.1-Forge.jar letmedespawn-forge-1.20.x-1.2.0.jar letsdo-addon-compat-forge-v1.4.1.jar letsdo-API-forge-1.2.9-forge.jar letsdo-bakery-forge-1.1.8.jar letsdo-beachparty-forge-1.1.4-1.jar letsdo-brewery-forge-1.1.6.jar letsdo-candlelight-forge-1.2.11.jar letsdo-herbalbrews-forge-1.0.6.jar letsdo-meadow-forge-1.3.8.jar letsdo-nethervinery-forge-1.2.10.jar letsdo-vinery-forge-1.4.15.jar lightmanscurrency-1.20.1-2.2.1.3b.jar lionfishapi-1.8.jar magicvibedecorations-HALLOWEEN 1.5.0 1.20.1 forge.jar make_bubbles_pop-0.2.0-forge-mc1.19.4+.jar memoryleakfix-forge-1.17+-1.1.5.jar MobLassos-v8.0.1-1.20.1-Forge.jar modelfix-1.15.jar moonlight-1.20-2.11.14-forge.jar morediscs-1.20.1-33-forge.jar MouseTweaks-forge-mc1.20-2.25.jar Necronomicon-Forge-1.4.2.jar nether-s-exoticism-1.20.1-1.2.7.jar nethersdelight-1.20.1-4.0.jar nomowanderer-1.20.1_1.6.4.jar oculus-mc1.20.1-1.7.0.jar origins-forge-1.20.1-1.10.0.7-all.jar origins-plus-plus-2.2-forge.jar Paraglider-forge-20.1.3.jar Patchouli-1.20.1-84-FORGE.jar Paxi-1.20-Forge-4.0.jar Pehkui-3.8.0+1.20.1-forge.jar player-animation-lib-forge-1.0.2-rc1+1.20.jar PlayerRevive_FORGE_v2.0.24_mc1.20.1.jar plushies-1.4.0-forge.jar polymorph-forge-0.49.3+1.20.1.jar projectvibrantjourneys-1.20.1-6.0.0.jar PuzzlesLib-v8.1.18-1.20.1-Forge.jar resourcefulconfig-forge-1.20.1-2.1.2.jar resourcefullib-forge-1.20.1-2.1.24.jar right-click-harvest-3.2.3+1.20.1-forge.jar rubidium-extra-0.5.4.3+mc1.20.1-build.121.jar Runelic-Forge-1.20.1-18.0.2.jar saturn-mc1.20.1-0.1.3.jar sawmill-1.20-1.3.13.jar scholar-1.20.1-1.0.0-forge.jar screenshot_viewer-1.2.1-forge-mc1.20.1.jar Searchables-forge-1.20.1-1.0.2.jar selfexpression-2.8 1.20.1.jar servercore-forge-1.5.1+1.20.1.jar ShulkerArmory_1.20.1_1.2.1_hotfix.jar simplehats-forge-1.20.1-0.2.4.jar simplevoicechat_broadcast-mc1.20.1-1.0.1.jar simplyswords-forge-1.55.0-1.20.1.jar smoothboot(reloaded)-mc1.20.1-0.0.4.jar Sniffer+-forge-1.20.1-0.3.0.jar sophisticatedbackpacks-1.20.1-3.20.5.1044.jar sophisticatedcore-1.20.1-0.6.21.609.jar sophisticatedstorage-1.20.1-0.10.21.793.jar spark-1.10.53-forge.jar stalwart-dungeons-1.20.1-1.2.8.jar starlight-1.1.2+forge.1cda73c.jar step-1.20.1-1.2.2.jar supermartijn642corelib-1.1.17-forge-mc1.20.1.jar supplementaries-1.20-2.8.10.jar temporalapi-1.5.0.jar TerraBlender-forge-1.20.1-3.0.1.4.jar Terralith_1.20.4_v2.4.11.jar toms_storage-1.20-1.6.6.jar torchmaster-20.1.6.jar trashslot-forge-1.20-15.1.0.jar treasuredistance-1.20-1.2.jar tru.e-ending-v1.1.0c.jar v_slab_compat-1.20-2.3.jar vintagedelight-0.0.12.jar vmp-fabric-mc1.20.1-0.2.0+beta.7.101-all.jar voicechat-forge-1.20.1-2.5.11.jar waystones-forge-1.20-14.1.3.jar WI-Zoom-1.5-MC1.20.1-Forge.jar worldedit-mod-7.2.15.jar wsopulence1.2.0_Forge_MC1.20.1-1.20.4.jar xlpackets-1.18.2-2.1.jar YungsApi-1.20-Forge-4.0.4.jar YungsBetterEndIsland-1.20-Forge-2.0.6.jar YungsBetterNetherFortresses-1.20-Forge-2.0.6.jar YungsBetterOceanMonuments-1.20-Forge-3.0.4.jar YungsBetterStrongholds-1.20-Forge-4.0.3.jar
    • Like the title i wanted to render a obj model into minecraft but i cant find any tutorials for this.
    • Hi, I'm making a necklace that stores relics with Curios mod integration. Right-clicking on a diamond currently opens the GUI, but I don't know how to store the items within it. Can anyone help me with this? (minecraft 1.20.1) -> My mod Gith https://github.com/Susakushii/SusakushiMods
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.