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Load/Write NBT from ItemBlock


Filipsi

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Hi, I am trying to pick up my block with hammer with saved side configuration.

Saving part works ok, but I can't get the loading part working, becouse when i try do it during placeBlockAt(), TileEntity of the block is not created yet.

I will be glad for any help.

(Sorry for my english, it is not my native language)

 

 

Saving NTB

@Override
public void onBlockClicked(World world, int x, int y, int z, EntityPlayer player) {
	super.onBlockClicked(world, x, y, z, player);

	if(!world.isRemote){
		TileEntityModularWorktable te = (TileEntityModularWorktable) world.getTileEntity(x, y, z);
		if(te != null && te instanceof TileEntityModularWorktable){
			ItemStack currItem = player.inventory.getCurrentItem();
			if(currItem != null){
				if(currItem.getItem() instanceof ItemPrecisionWorkhammer){

					ItemStack itemstack = new ItemStack(BlockRegistry.modularWorktable);

					NBTTagCompound compound = new NBTTagCompound();
					for(int i = 0; i < 6; i++){
						compound.setInteger("sideModule" + i, te.getSideModule(i));
					}
					itemstack.setTagCompound(compound);

					EntityItem entity = new EntityItem(world, x + 0.5F, y + 0.5F, z + 0.5F, itemstack);
					world.setBlockToAir(x, y, z);
					world.spawnEntityInWorld(entity);

					currItem.damageItem(1, player);
					System.out.println("Picked up by ItemPrecisionWorkhammer");
				}
			}
		}
	}
}

 

Custom ItemBlock

Loading NBT to TileEntity

@Override
public boolean placeBlockAt(ItemStack itemstack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ, int metadata) {

if(itemstack.stackTagCompound != null){

	NBTTagCompound compound = itemstack.getTagCompound();
	TileEntity te = world.getTileEntity(x, y, z);
	if(te instanceof TileEntityModularWorktable){
		for(int i = 0; i < 6; i++){	
			((TileEntityModularWorktable)te).setSideModule(compound.getInteger("sideModule" + i), i);
		}

	}
}

return super.placeBlockAt(itemstack, player, world, x, y, z, side, hitX, hitY, hitZ, metadata);
}

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You can use world.setTileEntity() to set the tile entity manually.

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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Yeeh, but I think that entity from world.setTileEntity will be overrided by createNewTileEntity

Don't know, how to check if TileEntity is allready created in createNewTileEntity(World world, int meta) without x,y,z

 

if(itemstack.stackTagCompound != null){
	NBTTagCompound compound = itemstack.getTagCompound();
	TileEntityModularWorktable te = new TileEntityModularWorktable();

	for(int i = 0; i < 6; i++){	
		te.setSideModule(compound.getInteger("sideModule" + i), i);
	}

	world.setTileEntity(x, y, z, te);
}

 

@Override
public TileEntity createNewTileEntity(World world, int meta) {
return new TileEntityModularWorktable();
}

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