Jump to content

[1.7.2] Gui position on screen


MikaXD

Recommended Posts

I've just added a gui to the game, which is drawn on the screen (RenderGameOverlayEvent). Now there's the problem:

If you resize the game window, the gui is always drawn relative to the upper left corner. But I want to draw it on s specific position (In my case, it should be near the health bar). Is there a possibility to get the current position of the health bar?

Link to comment
Share on other sites

You want to get the X position relative to the centre of the screen, and the Y position relative to the bottom. That way it doesn't mess up when you resize the window. You can do this using event.resolution.getScaledHeight() and event.resolution.getScaledWidth().

 

The Y position of the top-left corner of the health bar region is 91 pixels to the left of the centre of the screen, the X position is around 40 pixels up from the bottom.

Link to comment
Share on other sites

Here's my gui class.

 

package XX.XXX.XXX;


import java.util.Collection;
import java.util.Iterator;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.Gui;
import net.minecraft.client.shader.ShaderGroup;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType;

import org.lwjgl.opengl.GL11;

import cpw.mods.fml.common.eventhandler.EventPriority;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;

public class GuiTest extends Gui
{
  private Minecraft mc;

  public GuiMana(Minecraft mc)
  {
    super();
    
    this.mc = mc;
  }

  @SubscribeEvent(priority = EventPriority.NORMAL)
  public void renderGameOverlayEvent(RenderGameOverlayEvent event)
  {

    if(event.isCancelable() || event.type != ElementType.EXPERIENCE)
    {      
      return;
    }

      GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
      GL11.glDisable(GL11.GL_LIGHTING);      
      this.mc.renderEngine.bindTexture(new ResourceLocation("XXX:textures/gui/ingame_gui.png"));
      /*
       *Here is the problem; What must be insert to draw the gui over the health bar?
       *
      this.drawTexturedModalRect(/*xpos*/, /*ypos*/, 0, 49, 102, 14); 

  }
}

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.