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How to get the server-side world when recieveing a Packet?


AskHow1248

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I have a packet handeler set up with some functions, but when I send a packet to the server, and the use Minecraft.getMinecraft().theWorld as my world, the world is client side!!!  I need a way to get tile entity data from client side to server side, but if I can get the server-side world, I can do it.  For refrence, I have a text field in my tile entity, and I need to set it through my gui.  Also, if anyone know how to fix this, I can't select the text bar to type in it (in my gui).

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