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[SOLVED] [1.7.2] Can't place torches on top of custom wall or fences


JimiIT92

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Hi everybody! I figured it out that i can't place torches on my custon walls or fences.

Here is the code for my custom wall:

package mod.mineworld.blocks.mod_vanilla;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

import java.util.List;

import mod.mineworld.mod_tabs;
import mod.mineworld.mod_vanilla;
import net.minecraft.block.Block;
import net.minecraft.block.BlockWall;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public class BlockVanillaWall extends BlockWall
{

private Block block;
private int meta;

    public BlockVanillaWall(Block par1, int par2)
    {
        super(par1);
        this.setHardness(1.0F);
        this.setResistance(3.0F / 3.0F);
        this.setStepSound(par1.stepSound);
        this.setCreativeTab(mod_tabs.tabVanillaBlocks);
        this.block = par1;
        this.meta = par2;
        if(this == mod_vanilla.packed_ice_wall)
        	this.slipperiness = 0.98F;
    }

    /**
     * Gets the block's texture. Args: side, meta
     */
    @SideOnly(Side.CLIENT)
    public IIcon getIcon(int par1, int par2)
    {
        return this.block.getIcon(par1, this.meta);
    }

    /**
     * The type of render function that is called for this block
     */
    public int getRenderType()
    {
        return 32;
    }

    /**
     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
     */
    public boolean renderAsNormalBlock()
    {
        return false;
    }

    public boolean getBlocksMovement(IBlockAccess par1, int par2, int par3, int par4)
    {
        return false;
    }

    /**
     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
     */
    public boolean isOpaqueCube()
    {
        return false;
    }

    /**
     * Updates the blocks bounds based on its current state. Args: world, x, y, z
     */
    public void setBlockBoundsBasedOnState(IBlockAccess par1, int par2, int par3, int par4)
    {
        boolean flag = this.canConnectWallTo(par1, par2, par3, par4 - 1);
        boolean flag1 = this.canConnectWallTo(par1, par2, par3, par4 + 1);
        boolean flag2 = this.canConnectWallTo(par1, par2 - 1, par3, par4);
        boolean flag3 = this.canConnectWallTo(par1, par2 + 1, par3, par4);
        float f = 0.25F;
        float f1 = 0.75F;
        float f2 = 0.25F;
        float f3 = 0.75F;
        float f4 = 1.0F;

        if (flag)
        {
            f2 = 0.0F;
        }

        if (flag1)
        {
            f3 = 1.0F;
        }

        if (flag2)
        {
            f = 0.0F;
        }

        if (flag3)
        {
            f1 = 1.0F;
        }

        if (flag && flag1 && !flag2 && !flag3)
        {
            f4 = 0.8125F;
            f = 0.3125F;
            f1 = 0.6875F;
        }
        else if (!flag && !flag1 && flag2 && flag3)
        {
            f4 = 0.8125F;
            f2 = 0.3125F;
            f3 = 0.6875F;
        }

        this.setBlockBounds(f, 0.0F, f2, f1, f4, f3);
    }

    /**
     * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
     * cleared to be reused)
     */
    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1, int par2, int par3, int par4)
    {
        this.setBlockBoundsBasedOnState(par1, par2, par3, par4);
        this.maxY = 1.5D;
        return super.getCollisionBoundingBoxFromPool(par1, par2, par3, par4);
    }

    /**
     * Return whether an adjacent block can connect to a wall.
     */
    public boolean canConnectWallTo(IBlockAccess par1, int par2, int par3, int par4)
    {
        Block block = par1.getBlock(par2, par3, par4);
        return block != this && block != Blocks.fence_gate ? (block.getMaterial().isOpaque() && block.renderAsNormalBlock() ? block.getMaterial() != Material.gourd : false) : true;
    }

    
    
    /**
     * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
     * coordinates.  Args: blockAccess, x, y, z, side
     */
    @SideOnly(Side.CLIENT)
    public boolean shouldSideBeRendered(IBlockAccess par1, int par2, int par3, int par4, int par5)
    {
        return par5 == 0 ? super.shouldSideBeRendered(par1, par2, par3, par4, par5) : true;
    }

    /**
     * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
     * and stop pistons
     */
    public int getMobilityFlag()
    {
        if(this == mod_vanilla.obsidian_wall)
        	return 2;
        else return 0;
    }
    
}

 

For fences i have no code, i've just call the vanilla BlockFence class to create them.

white_marble_fence = new BlockFence(MineWorld.MODID + ":mod_ores/" + "oreMarble_white", Material.rock).setCreativeTab(mod_tabs.tabOreDecorations).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeStone).setBlockName("whiteMarbleFence");
pink_marble_fence = new BlockFence(MineWorld.MODID + ":mod_ores/" + "oreMarble_pink", Material.rock).setCreativeTab(mod_tabs.tabOreDecorations).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeStone).setBlockName("pinkMarbleFence");

 

Thanks in advice for all who will help me :D

Don't blame me if i always ask for your help. I just want to learn to be better :)

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Allright, it worked :D Thanks! But now i have another error: my fences has a wrong icon in inventory. This was caused because i had to make a separated class and renderBlock for this fences (otherwise it shouldn't work) and now i have the plain planks icon

 

66hp9u.png

 

This is the BlockColoredFence class:

package mod.mineworld.blocks.mod_colors;

import java.util.List;

import mod.mineworld.mod_colors;
import mod.mineworld.mod_ores;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFence;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemLead;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class BlockColoredFence extends Block
{
    private final String texture_path;

    public BlockColoredFence(String par1, Material par2)
    {
        super(par2);
        this.texture_path = par1;
    }

    /**
     * Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the
     * mask.) Parameters: World, X, Y, Z, mask, list, colliding entity
     */
    public void addCollisionBoxesToList(World par1, int par2, int par3, int par4, AxisAlignedBB par5, List par6, Entity par7)
    {
        boolean flag = this.canConnectFenceTo(par1, par2, par3, par4 - 1);
        boolean flag1 = this.canConnectFenceTo(par1, par2, par3, par4 + 1);
        boolean flag2 = this.canConnectFenceTo(par1, par2 - 1, par3, par4);
        boolean flag3 = this.canConnectFenceTo(par1, par2 + 1, par3, par4);
        float f = 0.375F;
        float f1 = 0.625F;
        float f2 = 0.375F;
        float f3 = 0.625F;

        if (flag)
        {
            f2 = 0.0F;
        }

        if (flag1)
        {
            f3 = 1.0F;
        }

        if (flag || flag1)
        {
            this.setBlockBounds(f, 0.0F, f2, f1, 1.5F, f3);
            super.addCollisionBoxesToList(par1, par2, par3, par4, par5, par6, par7);
        }

        f2 = 0.375F;
        f3 = 0.625F;

        if (flag2)
        {
            f = 0.0F;
        }

        if (flag3)
        {
            f1 = 1.0F;
        }

        if (flag2 || flag3 || !flag && !flag1)
        {
            this.setBlockBounds(f, 0.0F, f2, f1, 1.5F, f3);
            super.addCollisionBoxesToList(par1, par2, par3, par4, par5, par6, par7);
        }

        if (flag)
        {
            f2 = 0.0F;
        }

        if (flag1)
        {
            f3 = 1.0F;
        }

        this.setBlockBounds(f, 0.0F, f2, f1, 1.0F, f3);
    }

    /**
     * Updates the blocks bounds based on its current state. Args: world, x, y, z
     */
    public void setBlockBoundsBasedOnState(IBlockAccess par1, int par2, int par3, int par4)
    {
        boolean flag = this.canConnectFenceTo(par1, par2, par3, par4 - 1);
        boolean flag1 = this.canConnectFenceTo(par1, par2, par3, par4 + 1);
        boolean flag2 = this.canConnectFenceTo(par1, par2 - 1, par3, par4);
        boolean flag3 = this.canConnectFenceTo(par1, par2 + 1, par3, par4);
        float f = 0.375F;
        float f1 = 0.625F;
        float f2 = 0.375F;
        float f3 = 0.625F;

        if (flag)
        {
            f2 = 0.0F;
        }

        if (flag1)
        {
            f3 = 1.0F;
        }

        if (flag2)
        {
            f = 0.0F;
        }

        if (flag3)
        {
            f1 = 1.0F;
        }

        this.setBlockBounds(f, 0.0F, f2, f1, 1.0F, f3);
    }

    /**
     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
     */
    public boolean isOpaqueCube()
    {
        return false;
    }

    /**
     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
     */
    public boolean renderAsNormalBlock()
    {
        return false;
    }

    public boolean getBlocksMovement(IBlockAccess par1, int par2, int par3, int par4)
    {
        return false;
    }

    /**
     * The type of render function that is called for this block
     */
    public int getRenderType()
    {
        return mod_colors.fenceModelID;
    }

    /**
     * Returns true if the specified block can be connected by a fence
     */
    public boolean canConnectFenceTo(IBlockAccess par1, int par2, int par3, int par4)
    {
        Block block = par1.getBlock(par2, par3, par4);
        for(int i = 0; i < 16; i++)
	{if(block == mod_colors.colored_fence_gate[i])
	return true;}
        	if(block == mod_colors.colored_fence[0] || block == mod_colors.colored_fence[1] || block == mod_colors.colored_fence[2] ||
        			block == mod_colors.colored_fence[3] || block == mod_colors.colored_fence[4] || block == mod_colors.colored_fence[5] ||
        			block == mod_colors.colored_fence[6] || block == mod_colors.colored_fence[7] || block == mod_colors.colored_fence[8] ||
        			block == mod_colors.colored_fence[9] || block == mod_colors.colored_fence[10] || block == mod_colors.colored_fence[11] ||
        			block == mod_colors.colored_fence[12] || block == mod_colors.colored_fence[13] || block == mod_colors.colored_fence[14] ||
        			block == mod_colors.colored_fence[15])
        		return true;
        	else
        	return block != this && block != Blocks.fence_gate && block != mod_colors.colored_fence_gate[0]
        			&& block != mod_colors.colored_fence_gate[0] && block != mod_colors.colored_fence_gate[1] && block != mod_colors.colored_fence_gate[2]
        					&& block != mod_colors.colored_fence_gate[3] && block != mod_colors.colored_fence_gate[4] && block != mod_colors.colored_fence_gate[5]
        							&& block != mod_colors.colored_fence_gate[6] && block != mod_colors.colored_fence_gate[7] && block != mod_colors.colored_fence_gate[8]
        									&& block != mod_colors.colored_fence_gate[9] && block != mod_colors.colored_fence_gate[10] && block != mod_colors.colored_fence_gate[11]
        											&& block != mod_colors.colored_fence_gate[12] && block != mod_colors.colored_fence_gate[13] && block != mod_colors.colored_fence_gate[14]
        													&& block != mod_colors.colored_fence_gate[15]? (block.getMaterial().isOpaque() && block.renderAsNormalBlock() ? block.getMaterial() != Material.gourd : false) : true;
    }

    public static boolean func_149825_a(Block par1)
    {
        return par1 == Blocks.fence || par1 == Blocks.nether_brick_fence;
    }

    /**
     * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
     * coordinates.  Args: blockAccess, x, y, z, side
     */
    @SideOnly(Side.CLIENT)
    public boolean shouldSideBeRendered(IBlockAccess par1, int par2, int par3, int par4, int par5)
    {
        return true;
    }

    @SideOnly(Side.CLIENT)
    public void registerBlockIcons(IIconRegister par1)
    {
        this.blockIcon = par1.registerIcon(this.texture_path);
    }


    /**
     * Called upon block activation (right click on the block.)
     */
    public boolean onBlockActivated(World par1, int par2, int par3, int par4, EntityPlayer par5, int par6, float par7, float par8, float par9)
    {
        return par1.isRemote ? true : ItemLead.func_150909_a(par5, par1, par2, par3, par4);
    }
    
    public boolean canPlaceTorchOnTop(World world, int x, int y, int z) {
	return true;
}
}

 

This is the RenderColoredFence class:

package mod.mineworld.items.render.mod_colors;

import mod.mineworld.mod_colors;
import mod.mineworld.mod_redstone;
import mod.mineworld.blocks.mod_colors.BlockColoredFence;
import mod.mineworld.blocks.mod_redstone.BlockLantern;
import net.minecraft.block.Block;
import net.minecraft.block.BlockCocoa;
import net.minecraft.block.BlockDirectional;
import net.minecraft.block.BlockFence;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.init.Blocks;
import net.minecraft.util.IIcon;
import net.minecraft.util.Vec3;
import net.minecraft.world.IBlockAccess;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;


public class RenderColoredFence implements ISimpleBlockRenderingHandler 
{
    public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer)
    {
    }

    public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
    	return renderBlockColoredFence((BlockColoredFence)block, x, y, z, renderer);
}

public boolean shouldRender3DInInventory(int modelID)
    {
         return false;
    }

    @Override
    public int getRenderId()
    {
         return 0;
    }
    
    public int getRenderType()
    {
        return mod_colors.fenceModelID;
    }
    
    public boolean renderBlockColoredFence(BlockColoredFence par1, int par2, int par3, int par4, RenderBlocks renderer)
    {
        boolean flag = false;
        float f = 0.375F;
        float f1 = 0.625F;
        renderer.setRenderBounds((double)f, 0.0D, (double)f, (double)f1, 1.0D, (double)f1);
        renderer.renderStandardBlock(par1, par2, par3, par4);
        flag = true;
        boolean flag1 = false;
        boolean flag2 = false;

        if (par1.canConnectFenceTo(renderer.blockAccess, par2 - 1, par3, par4) || par1.canConnectFenceTo(renderer.blockAccess, par2 + 1, par3, par4))
        {
            flag1 = true;
        }

        if (par1.canConnectFenceTo(renderer.blockAccess, par2, par3, par4 - 1) || par1.canConnectFenceTo(renderer.blockAccess, par2, par3, par4 + 1))
        {
            flag2 = true;
        }

        boolean flag3 = par1.canConnectFenceTo(renderer.blockAccess, par2 - 1, par3, par4);
        boolean flag4 = par1.canConnectFenceTo(renderer.blockAccess, par2 + 1, par3, par4);
        boolean flag5 = par1.canConnectFenceTo(renderer.blockAccess, par2, par3, par4 - 1);
        boolean flag6 = par1.canConnectFenceTo(renderer.blockAccess, par2, par3, par4 + 1);

        if (!flag1 && !flag2)
        {
            flag1 = true;
        }

        f = 0.4375F;
        f1 = 0.5625F;
        float f2 = 0.75F;
        float f3 = 0.9375F;
        float f4 = flag3 ? 0.0F : f;
        float f5 = flag4 ? 1.0F : f1;
        float f6 = flag5 ? 0.0F : f;
        float f7 = flag6 ? 1.0F : f1;

        if (flag1)
        {
            renderer.setRenderBounds((double)f4, (double)f2, (double)f, (double)f5, (double)f3, (double)f1);
            renderer.renderStandardBlock(par1, par2, par3, par4);
            flag = true;
        }

        if (flag2)
        {
            renderer.setRenderBounds((double)f, (double)f2, (double)f6, (double)f1, (double)f3, (double)f7);
            renderer.renderStandardBlock(par1, par2, par3, par4);
            flag = true;
        }

        f2 = 0.375F;
        f3 = 0.5625F;

        if (flag1)
        {
            renderer.setRenderBounds((double)f4, (double)f2, (double)f, (double)f5, (double)f3, (double)f1);
            renderer.renderStandardBlock(par1, par2, par3, par4);
            flag = true;
        }

        if (flag2)
        {
            renderer.setRenderBounds((double)f, (double)f2, (double)f6, (double)f1, (double)f3, (double)f7);
            renderer.renderStandardBlock(par1, par2, par3, par4);
            flag = true;
        }

        par1.setBlockBoundsBasedOnState(renderer.blockAccess, par2, par3, par4);
        return flag;
    }
    
    
}

 

in the ClientProxy:

mod_colors.fenceModelID = RenderingRegistry.instance().getNextAvailableRenderId();	
RenderingRegistry.instance().registerBlockHandler(mod_colors.fenceModelID , new RenderColoredFence());

Don't blame me if i always ask for your help. I just want to learn to be better :)

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I've changed it from false to true but now i have no icon in inventory (if i select the first slot in the previous image i see no icon, only the block name) :/

Don't blame me if i always ask for your help. I just want to learn to be better :)

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    • Me and my sister are playing on a modded minecraft server, but recently she has been crashing at random intervals and no one I've talked with knows why. There's no crash report on my sister's side, but in the log of the server there appears a bunch of lines every time she crashes. They appear to be mostly similar with different mods changing each crash. Minecraft Version: 1.20.1 Forge version: forge-47.2.20 Server log: [07May2024 18:13:29.067] [Server thread/ERROR] [net.minecraftforge.eventbus.EventBus/EVENTBUS]: Exception caught during firing event: null     Index: 12     Listeners:         0: NORMAL         1: ASM: com.github.alexthe666.citadel.server.CitadelEvents@28c884eb onEntityUpdateDebug(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         2: net.minecraftforge.eventbus.EventBus$$Lambda$4374/0x00007f0098c72da0@10f79ae2         3: ASM: com.github.alexthe666.alexsmobs.event.ServerEvents@6f4126f3 onLivingUpdateEvent(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         4: ASM: class tallestegg.illagersweararmor.IWASpawnEvents tickEntity(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         5: ASM: class io.github.lightman314.lightmanscurrency.common.EventHandler entityTick(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         6: ASM: com.github.L_Ender.cataclysm.event.ServerEventHandler@1bbd60d8 onLivingUpdateEvent(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         7: ASM: class io.github.edwinmindcraft.apoli.common.ApoliPowerEventHandler playerTick(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         8: ASM: class io.github.edwinmindcraft.apoli.common.ApoliEventHandler livingTick(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         9: net.minecraftforge.eventbus.EventBus$$Lambda$4374/0x00007f0098c72da0@1e30768c         10: ASM: class net.mcreator.borninchaosv.init.EntityAnimationFactory onEntityTick(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         11: ASM: squeek.appleskin.network.SyncHandler@29e380f7 onLivingTickEvent(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         12: ASM: top.theillusivec4.curios.common.event.CuriosEventHandler@55b4416c tick(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V java.lang.ArrayIndexOutOfBoundsException [07May2024 18:13:29.146] [Server thread/WARN] [net.minecraft.server.network.ServerConnectionListener/]: Failed to handle packet for /OMITTED IP net.minecraft.ReportedException: Ticking player     at net.minecraft.server.level.ServerPlayer.m_9240_(ServerPlayer.java:530) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.network.ServerGamePacketListenerImpl.m_9933_(ServerGamePacketListenerImpl.java:262) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.network.Connection.m_129483_(Connection.java:263) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.network.ServerConnectionListener.m_9721_(ServerConnectionListener.java:142) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.MinecraftServer.m_5703_(MinecraftServer.java:907) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.dedicated.DedicatedServer.m_5703_(DedicatedServer.java:283) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.MinecraftServer.m_5705_(MinecraftServer.java:814) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.MinecraftServer.m_130011_(MinecraftServer.java:661) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.MinecraftServer.m_206580_(MinecraftServer.java:251) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at java.lang.Thread.run(Thread.java:833) ~[?:?] Caused by: java.lang.ArrayIndexOutOfBoundsException Mod List: SecurityCraft v1.9.9.jar additional_lights-1.20.1-2.1.7.jar advancements_tracker_1.20.1-6.1.0.jar AI-Improvements-1.20-0.5.2.jar alexsdelight-1.5.jar alexsmobs-1.22.8.jar AmbientSounds_FORGE_v5.3.9_mc1.20.1.jar amendments-1.20-1.1.26.jar appleskin-forge-mc1.20.1-2.5.1.jar Aquaculture-1.20.1-2.5.1.jar aquaculture_delight_1.0.0_forge_1.20.1.jar architectury-9.2.14-forge.jar Arda's Sculks 1.3.2 [FORGE] [1.20.1].jar artifacts-forge-9.5.3.jar async-locator-forge-1.20-1.3.0.jar athena-forge-1.20.1-3.1.2.jar AttributeFix-Forge-1.20.1-21.0.4.jar BadOptimizations-2.1.1.jar badpackets-forge-0.4.3.jar balm-forge-1.20.1-7.2.2.jar beautify-2.0.2.jar BetterAdvancements-1.20.1-0.3.2.162.jar bettercombat-forge-1.8.5+1.20.1.jar BetterF3-7.0.2-Forge-1.20.1.jar betterfarmerscombat-1.2-1.20.1.jar BetterThirdPerson-Forge-1.20-1.9.0.jar BiomesOPlenty-1.20.1-18.0.0.598.jar Bookshelf-Forge-1.20.1-20.1.10.jar born_in_chaos_[Forge]1.20.1_1.2.jar Bountiful-6.0.3+1.20.1-forge.jar caelus-forge-3.2.0+1.20.1.jar camera-forge-1.20.1-1.0.8.jar canary-mc1.20.1-0.3.3.jar chat_heads-0.10.32-forge-1.20.jar Chimes-v2.0.1-1.20.1.jar Chipped-forge-1.20.1-3.0.6.jar chunksending-1.20.1-2.8.jar Chunky-1.3.136.jar citadel-2.5.4-1.20.1.jar cloth-config-11.1.118-forge.jar Clumps-forge-1.20.1-12.0.0.3.jar cluttered-2.1-1.20.1.jar connectedglass-1.1.11-forge-mc1.20.1.jar Controlling-forge-1.20.1-12.0.2.jar corpse-forge-1.20.1-1.0.12.jar cosmeticarmorreworked-1.20.1-v1a.jar CreativeCore_FORGE_v2.11.27_mc1.20.1.jar creeperoverhaul-3.0.2-forge.jar Croptopia-1.20.1-FORGE-3.0.4.jar ctia-1.20.1-forge-2.0.9.jar cupboard-1.20.1-2.6.jar curios-forge-5.9.0+1.20.1.jar CustomPlayerModels-1.20-0.6.16c.jar darktimer-forge-1.20.1-1.0.9.jar dotbe-1.20.1-1.5.5.jar dummmmmmy-1.20-1.8.14.jar DungeonsArise-1.20.x-2.1.58-release.jar DungeonsAriseSevenSeas-1.20.x-1.0.2-forge.jar dye_depot-1.0.0-forge.jar dynamiclights-v1.7.1-mc1.17x-1.20x-mod.jar easy_mob_farm_1.20.1-7.1.0.jar elevatorid-1.20.1-lex-1.9.jar embeddium-0.3.17+mc1.20.1-all.jar embeddiumplus-1.20.1-v1.2.8.jar emotecraft-for-MC1.20.1-2.2.7-b.build.50-forge.jar EnchantmentDescriptions-Forge-1.20.1-17.0.14.jar EnderMail-1.20.1-1.2.9.jar endermanoverhaul-forge-1.20.1-1.0.4.jar endersdelight-1.20.1-1.0.3.jar entityculling-forge-1.6.2-mc1.20.1.jar EpheroLib-1.20.1-FORGE-1.2.0.jar fantasyfurniture-1.20.1-9.0.0.jar FarmersDelight-1.20.1-1.2.4.jar farmersutils-1.0.5-1.20.1.jar Fastload-Reforged-mc1.20.1-3.4.0.jar fastpaintings-1.20-1.2.5.jar ferritecore-6.0.1-forge.jar friendsandfoes-forge-mc1.20.1-2.0.10.jar ftb-essentials-forge-2001.2.2.jar ftb-library-forge-2001.2.1.jar fusion-1.1.1-forge-mc1.20.1.jar geckolib-forge-1.20.1-4.4.4.jar getittogetherdrops-forge-1.20-1.3.jar handcrafted-forge-1.20.1-3.0.6.jar IllagerInvasion-v8.0.5-1.20.1-Forge.jar illagersweararmor-1.20.1-1.3.4.jar ImmediatelyFast-Forge-1.2.13+1.20.4.jar immersive_melodies-0.1.0+1.20.1-forge.jar Incendium_1.20.4_v5.3.4.jar Item_Obliterator-FORGE-MC1.20.1-1.7.0.jar Jade-1.20.1-forge-11.8.0.jar jei-1.20.1-forge-15.3.0.4.jar journeymap-1.20.1-5.9.20-forge.jar Kambrik-6.1.1+1.20.1-forge.jar kotlinforforge-4.10.0-all.jar L_Enders_Cataclysm-1.99.2 -1.20.1.jar LeavesBeGone-v8.0.0-1.20.1-Forge.jar letmedespawn-forge-1.20.x-1.2.0.jar letsdo-addon-compat-forge-v1.4.1.jar letsdo-API-forge-1.2.9-forge.jar letsdo-bakery-forge-1.1.8.jar letsdo-beachparty-forge-1.1.4-1.jar letsdo-brewery-forge-1.1.6.jar letsdo-candlelight-forge-1.2.11.jar letsdo-herbalbrews-forge-1.0.6.jar letsdo-meadow-forge-1.3.8.jar letsdo-nethervinery-forge-1.2.10.jar letsdo-vinery-forge-1.4.15.jar lightmanscurrency-1.20.1-2.2.1.3b.jar lionfishapi-1.8.jar magicvibedecorations-HALLOWEEN 1.5.0 1.20.1 forge.jar make_bubbles_pop-0.2.0-forge-mc1.19.4+.jar memoryleakfix-forge-1.17+-1.1.5.jar MobLassos-v8.0.1-1.20.1-Forge.jar modelfix-1.15.jar moonlight-1.20-2.11.14-forge.jar morediscs-1.20.1-33-forge.jar MouseTweaks-forge-mc1.20-2.25.jar Necronomicon-Forge-1.4.2.jar nether-s-exoticism-1.20.1-1.2.7.jar nethersdelight-1.20.1-4.0.jar nomowanderer-1.20.1_1.6.4.jar oculus-mc1.20.1-1.7.0.jar origins-forge-1.20.1-1.10.0.7-all.jar origins-plus-plus-2.2-forge.jar Paraglider-forge-20.1.3.jar Patchouli-1.20.1-84-FORGE.jar Paxi-1.20-Forge-4.0.jar Pehkui-3.8.0+1.20.1-forge.jar player-animation-lib-forge-1.0.2-rc1+1.20.jar PlayerRevive_FORGE_v2.0.24_mc1.20.1.jar plushies-1.4.0-forge.jar polymorph-forge-0.49.3+1.20.1.jar projectvibrantjourneys-1.20.1-6.0.0.jar PuzzlesLib-v8.1.18-1.20.1-Forge.jar resourcefulconfig-forge-1.20.1-2.1.2.jar resourcefullib-forge-1.20.1-2.1.24.jar right-click-harvest-3.2.3+1.20.1-forge.jar rubidium-extra-0.5.4.3+mc1.20.1-build.121.jar Runelic-Forge-1.20.1-18.0.2.jar saturn-mc1.20.1-0.1.3.jar sawmill-1.20-1.3.13.jar scholar-1.20.1-1.0.0-forge.jar screenshot_viewer-1.2.1-forge-mc1.20.1.jar Searchables-forge-1.20.1-1.0.2.jar selfexpression-2.8 1.20.1.jar servercore-forge-1.5.1+1.20.1.jar ShulkerArmory_1.20.1_1.2.1_hotfix.jar simplehats-forge-1.20.1-0.2.4.jar simplevoicechat_broadcast-mc1.20.1-1.0.1.jar simplyswords-forge-1.55.0-1.20.1.jar smoothboot(reloaded)-mc1.20.1-0.0.4.jar Sniffer+-forge-1.20.1-0.3.0.jar sophisticatedbackpacks-1.20.1-3.20.5.1044.jar sophisticatedcore-1.20.1-0.6.21.609.jar sophisticatedstorage-1.20.1-0.10.21.793.jar spark-1.10.53-forge.jar stalwart-dungeons-1.20.1-1.2.8.jar starlight-1.1.2+forge.1cda73c.jar step-1.20.1-1.2.2.jar supermartijn642corelib-1.1.17-forge-mc1.20.1.jar supplementaries-1.20-2.8.10.jar temporalapi-1.5.0.jar TerraBlender-forge-1.20.1-3.0.1.4.jar Terralith_1.20.4_v2.4.11.jar toms_storage-1.20-1.6.6.jar torchmaster-20.1.6.jar trashslot-forge-1.20-15.1.0.jar treasuredistance-1.20-1.2.jar tru.e-ending-v1.1.0c.jar v_slab_compat-1.20-2.3.jar vintagedelight-0.0.12.jar vmp-fabric-mc1.20.1-0.2.0+beta.7.101-all.jar voicechat-forge-1.20.1-2.5.11.jar waystones-forge-1.20-14.1.3.jar WI-Zoom-1.5-MC1.20.1-Forge.jar worldedit-mod-7.2.15.jar wsopulence1.2.0_Forge_MC1.20.1-1.20.4.jar xlpackets-1.18.2-2.1.jar YungsApi-1.20-Forge-4.0.4.jar YungsBetterEndIsland-1.20-Forge-2.0.6.jar YungsBetterNetherFortresses-1.20-Forge-2.0.6.jar YungsBetterOceanMonuments-1.20-Forge-3.0.4.jar YungsBetterStrongholds-1.20-Forge-4.0.3.jar
    • Like the title i wanted to render a obj model into minecraft but i cant find any tutorials for this.
    • Hi, I'm making a necklace that stores relics with Curios mod integration. Right-clicking on a diamond currently opens the GUI, but I don't know how to store the items within it. Can anyone help me with this? (minecraft 1.20.1) -> My mod Gith https://github.com/Susakushii/SusakushiMods
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