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[1.7.2] Did the system time change, or is the server overloaded?


loawkise

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I keep getting these errors but can't figure out why. They don't happen when a specific event takes place, well not that I know of, so I can't figure out the cause.

 

[19:08:29] [server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 14900ms behind, skipping 298 tick(s)

[19:08:41] [server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2154ms behind, skipping 43 tick(s)

[19:08:59] [server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2479ms behind, skipping 49 tick(s)

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I am using packets yes. I am not sure what could be causing it because I am not too familiar with packets as I am newish to modding. These are all the packet classes, which work, but I am not familiar with how they work so I can't seem to figure out why they are causing this error, if they are.

 

 

 

package com.blocklings.network;

 

import java.io.IOException;

 

import net.minecraft.entity.player.EntityPlayerMP;

import net.minecraft.network.NetHandlerPlayServer;

 

import com.blocklings.main.Blocklings;

 

import cpw.mods.fml.common.eventhandler.SubscribeEvent;

import cpw.mods.fml.common.network.FMLNetworkEvent.ServerCustomPacketEvent;

 

public class ServerPacketHandler {

 

protected String channelName;

protected EntityPlayerMP thePlayer;

 

@SubscribeEvent

public void onServerPacket(ServerCustomPacketEvent event) throws IOException {

 

channelName = event.packet.channel();

 

NetHandlerPlayServer theNetHandlerPlayServer = (NetHandlerPlayServer) event.handler;

thePlayer = theNetHandlerPlayServer.playerEntity;

 

if (channelName.equals(Blocklings.networkChannelName)) {

 

ProcessPacketServerSide.processPacketOnServer(event.packet.payload(),event.packet.getTarget(), thePlayer);

 

}

}

}

 

 

 

 

 

 

package com.blocklings.network;

 

import io.netty.buffer.ByteBuf;

import io.netty.buffer.ByteBufInputStream;

 

import java.io.IOException;

 

import net.minecraft.entity.player.EntityPlayerMP;

 

import com.blocklings.main.Blocklings;

 

import cpw.mods.fml.relauncher.Side;

 

public class ProcessPacketServerSide {

 

public ProcessPacketServerSide() {

 

}

 

public static void processPacketOnServer(ByteBuf parBB, Side parSide, EntityPlayerMP parPlayer) throws IOException {

 

if (parSide == Side.SERVER)

{

 

System.out.println("Received Packet on Server Side from Player = " + parPlayer.getEntityId());

 

ByteBufInputStream bbis = new ByteBufInputStream(parBB);

 

int packetTypeID = bbis.readInt();

 

System.out.println("Packet type ID = " + packetTypeID);

 

switch (packetTypeID) {

 

case Blocklings.PACKET_TYPE_C2S_TEST: {

 

int testVal = bbis.readInt();

 

break;

}

 

}

 

bbis.close();

 

}

}

}

 

 

 

 

 

package com.blocklings.network;

 

import java.io.IOException;

 

import com.blocklings.main.Blocklings;

 

import cpw.mods.fml.common.eventhandler.SubscribeEvent;

import cpw.mods.fml.common.network.FMLNetworkEvent.ClientCustomPacketEvent;

 

public class ClientPacketHandler extends ServerPacketHandler {

 

@SubscribeEvent

public void onClientPacket(ClientCustomPacketEvent event) throws IOException {

 

channelName = event.packet.channel();

 

if (channelName.equals(Blocklings.networkChannelName)) {

 

ProcessPacketClientSide.processPacketOnClient(event.packet.payload(), event.packet.getTarget());

 

}

}

}

 

 

 

 

 

package com.blocklings.network;

 

import io.netty.buffer.ByteBuf;

import io.netty.buffer.ByteBufInputStream;

 

import java.io.IOException;

 

import net.minecraft.client.Minecraft;

import net.minecraft.entity.Entity;

import net.minecraft.world.World;

 

import com.blocklings.entity.EntityBlockling;

import com.blocklings.main.Blocklings;

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class ProcessPacketClientSide {

 

public ProcessPacketClientSide() {

 

}

 

@SideOnly(Side.CLIENT)

public static void processPacketOnClient(ByteBuf parBB, Side parSide) throws IOException {

 

if (parSide == Side.CLIENT) {

 

World theWorld = Minecraft.getMinecraft().theWorld;

ByteBufInputStream bbis = new ByteBufInputStream(parBB);

 

int packetTypeID = bbis.readInt();

 

switch (packetTypeID) {

case Blocklings.PACKET_TYPE_ENTITY_SYNC:

{

 

int entityID = bbis.readInt();

 

Entity foundEntity = getEntityByID(entityID, theWorld);

 

if (foundEntity != null) {

 

} else {

 

 

 

}

 

if (foundEntity instanceof EntityBlockling) {

 

EntityBlockling blockling = (EntityBlockling) foundEntity;

 

blockling.setLevel(bbis.readInt());

 

blockling.setCurrentUpgradeTier(bbis.readInt());

 

blockling.setAttackTimer(bbis.readFloat());

 

}

 

break;

 

}

 

}

 

bbis.close();

 

}

}

 

 

public static Entity getEntityByID(int entityID, World world) {

 

for (Object o : world.getLoadedEntityList()) {

 

if (((Entity) o).getEntityId() == entityID) {

 

return ((Entity) o);

 

}

}

 

return null;

 

}

}

 

 

 

 

 

package com.blocklings.network;

 

import io.netty.buffer.ByteBufOutputStream;

import io.netty.buffer.Unpooled;

 

import java.io.IOException;

 

import net.minecraft.entity.Entity;

 

import com.blocklings.entity.EntityBlockling;

import com.blocklings.main.Blocklings;

 

import cpw.mods.fml.common.network.internal.FMLProxyPacket;

 

public class CreatePacketServerSide {

 

public CreatePacketServerSide() {

 

}

 

public static FMLProxyPacket createEntityPacket(Entity parEntity) throws IOException {

 

ByteBufOutputStream bbos = new ByteBufOutputStream(Unpooled.buffer());

 

bbos.writeInt(Blocklings.PACKET_TYPE_ENTITY_SYNC);

 

bbos.writeInt(parEntity.getEntityId());

 

if (parEntity instanceof EntityBlockling) {

 

EntityBlockling blockling = (EntityBlockling) parEntity;

 

bbos.writeInt(blockling.getLevel());

 

bbos.writeInt(blockling.getCurrentUpgradeTier());

 

bbos.writeFloat(blockling.getAttackTimer());

 

}

 

FMLProxyPacket thePacket = new FMLProxyPacket(bbos.buffer(), Blocklings.networkChannelName);

 

bbos.close();

 

return thePacket;

}

 

public static void sendToAll(FMLProxyPacket parPacket) {

 

Blocklings.channel.sendToAll(parPacket);

 

}

 

public static void sendS2CEntitySync(Entity parEntity) {

 

try {

 

sendToAll(createEntityPacket(parEntity));

 

} catch (IOException e) {

 

e.printStackTrace();

 

}

}

}

 

 

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Here is what comes up when the lag spikes occur:

 

[09:50:25] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick.entities.regular.tick.ai.newAi' took aprox 2297.20861 ms

[09:50:25] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick.entities.regular.tick.ai' took aprox 2297.396424 ms

[09:50:25] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick.entities.regular.tick' took aprox 2297.491871 ms

[09:50:25] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick.entities.regular' took aprox 2308.833617 ms

[09:50:25] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick.entities' took aprox 2308.994747 ms

[09:50:25] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick' took aprox 2312.519436 ms

[09:50:25] [server thread/WARN]: Something's taking too long! 'root.levels.New World' took aprox 2312.805776 ms

[09:50:25] [server thread/WARN]: Something's taking too long! 'root.levels' took aprox 2313.091774 ms

 

I am not entirely sure though what the source of this would be, but I am assuming my packets perhaps.

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I assume Blocklings use the new AI?

 

How many Blocklings are you loading, what is their detection/pathfinding range, and is there anything else about them that might cause the behaviour of the new AI to take up a large amount of resources?

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I am not too sure if there is anything wrong with it:

 

this.getNavigator().setAvoidsWater(false);

this.getNavigator().setCanSwim(true);

this.tasks.addTask(1, new EntityAISwimming(this));

this.tasks.addTask(2, this.aiSit);

this.tasks.addTask(3, new EntityAIAttackOnCollide(this, 1.0D, false));

this.tasks.addTask(4, new EntityAIFollowOwner(this, 1.0D, 12.0F, 1.0F));

this.tasks.addTask(5, new EntityAIWander(this, 1.0D));

this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));

this.tasks.addTask(6, new EntityAILookIdle(this));

this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));

this.targetTasks.addTask(2, new EntityAIOwnerHurtByTarget(this));

this.targetTasks.addTask(3, new EntityAIOwnerHurtTarget(this));

this.setTamed(false);

 

Also some more errors started cropping up that you may find useful:

 

 

[10:49:39] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick.entities.regular' took aprox 1733.634726 ms

[10:49:39] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick.entities' took aprox 1733.80612 ms

[10:49:39] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick' took aprox 1734.82764 ms

[10:49:39] [server thread/WARN]: Something's taking too long! 'root.levels.New World' took aprox 1735.154349 ms

[10:49:39] [server thread/WARN]: Something's taking too long! 'root.levels' took aprox 1735.311032 ms

[10:49:39] [server thread/WARN]: Something's taking too long! 'root' took aprox 1735.547425 ms

[10:49:43] [server thread/WARN]: Something's taking too long! 'root.connection.entityBaseTick' took aprox 2239.146521 ms

[10:49:43] [server thread/WARN]: Something's taking too long! 'root.connection' took aprox 2239.534466 ms

[10:49:43] [server thread/WARN]: Something's taking too long! 'root' took aprox 2247.847915 ms

[10:49:43] [server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2249ms behind, skipping 44 tick(s)

[10:49:45] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick.entities.regular.tick.ai.newAi' took aprox 1787.395209 ms

[10:49:45] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick.entities.regular.tick.ai' took aprox 1802.375907 ms

[10:49:45] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick.entities.regular.tick' took aprox 1802.500432 ms

[10:49:45] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick.entities.regular' took aprox 1831.465963 ms

[10:49:45] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick.entities' took aprox 1831.63291 ms

[10:49:45] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick' took aprox 1834.835337 ms

[10:49:45] [server thread/WARN]: Something's taking too long! 'root.levels.New World' took aprox 1835.136046 ms

[10:49:45] [server thread/WARN]: Something's taking too long! 'root.levels' took aprox 1835.307439 ms

[10:49:45] [server thread/WARN]: Something's taking too long! 'root' took aprox 1835.474728 ms

[10:49:49] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick.tickBlocks' took aprox 2075.184351 ms

[10:49:49] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick' took aprox 2085.748496 ms

[10:49:49] [server thread/WARN]: Something's taking too long! 'root.levels.New World' took aprox 2086.254467 ms

[10:49:49] [server thread/WARN]: Something's taking too long! 'root.levels' took aprox 2086.439887 ms

[10:49:49] [server thread/WARN]: Something's taking too long! 'root' took aprox 2086.528491 ms

[10:49:51] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick.entities.regular.tick.ai.newAi.navigation' took aprox 1795.846184 ms

[10:49:51] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick.entities.regular.tick.ai.newAi' took aprox 1813.656757 ms

[10:49:51] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick.entities.regular.tick.ai' took aprox 1813.704994 ms

[10:49:51] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick.entities.regular.tick' took aprox 1813.794283 ms

[10:49:51] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick.entities.regular' took aprox 1834.972179 ms

[10:49:51] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick.entities' took aprox 1835.252019 ms

[10:49:51] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick' took aprox 1838.506446 ms

[10:49:51] [server thread/WARN]: Something's taking too long! 'root.levels.New World' took aprox 1838.909786 ms

[10:49:51] [server thread/WARN]: Something's taking too long! 'root.levels' took aprox 1839.1171 ms

[10:49:51] [server thread/WARN]: Something's taking too long! 'root' took aprox 1839.318257 ms

[10:49:54] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick.entities.regular.tick' took aprox 2127.64279 ms

[10:49:54] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick.entities.regular' took aprox 2138.937667 ms

[10:49:54] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick.entities' took aprox 2139.105982 ms

[10:49:54] [server thread/WARN]: Something's taking too long! 'root.levels.New World.tick' took aprox 2142.223568 ms

[10:49:54] [server thread/WARN]: Something's taking too long! 'root.levels.New World' took aprox 2142.512987 ms

[10:49:54] [server thread/WARN]: Something's taking too long! 'root.levels' took aprox 2142.67446 ms

[10:49:54] [server thread/WARN]: Something's taking too long! 'root' took aprox 2142.875959 ms

 

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I overwrite quite a lot of methods, plus the class is pretty big because they have a built in xp and levelling system.

 

 

 

package com.blocklings.entity;

 

import java.util.List;

import java.util.Random;

 

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityAgeable;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.SharedMonsterAttributes;

import net.minecraft.entity.ai.EntityAIAttackOnCollide;

import net.minecraft.entity.ai.EntityAIBeg;

import net.minecraft.entity.ai.EntityAIFollowOwner;

import net.minecraft.entity.ai.EntityAIHurtByTarget;

import net.minecraft.entity.ai.EntityAILeapAtTarget;

import net.minecraft.entity.ai.EntityAILookIdle;

import net.minecraft.entity.ai.EntityAIMate;

import net.minecraft.entity.ai.EntityAINearestAttackableTarget;

import net.minecraft.entity.ai.EntityAIOwnerHurtByTarget;

import net.minecraft.entity.ai.EntityAIOwnerHurtTarget;

import net.minecraft.entity.ai.EntityAISwimming;

import net.minecraft.entity.ai.EntityAITarget;

import net.minecraft.entity.ai.EntityAITargetNonTamed;

import net.minecraft.entity.ai.EntityAIWander;

import net.minecraft.entity.ai.EntityAIWatchClosest;

import net.minecraft.entity.monster.EntityMob;

import net.minecraft.entity.passive.EntitySheep;

import net.minecraft.entity.passive.EntityTameable;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.init.Blocks;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.pathfinding.PathEntity;

import net.minecraft.util.AxisAlignedBB;

import net.minecraft.util.ChatComponentText;

import net.minecraft.util.DamageSource;

import net.minecraft.util.MathHelper;

import net.minecraft.world.World;

 

import com.blocklings.main.Blocklings;

import com.blocklings.network.CreatePacketServerSide;

 

import cpw.mods.fml.client.FMLClientHandler;

 

public class EntityBlockling extends EntityTameable {

 

public int xp;

public int level;

public int requiredXP;

public double maxHealth;

public double attackDamage;

 

public int currentUpgradeTier;

 

public float hitbox;

 

public float attackTimer;

 

public int i;

 

public EntityBlockling(World world) {

 

super(world);

 

this.xp = 0;

this.level = 1;

this.requiredXP = 250;

this.maxHealth = 4.0D;

this.attackDamage = 1.0D;

 

this.currentUpgradeTier = 1;

 

this.hitbox = 1.0F;

 

this.i = 0;

 

this.setSize(hitbox, hitbox);

this.getNavigator().setAvoidsWater(false);

this.getNavigator().setCanSwim(true);

this.tasks.addTask(1, new EntityAISwimming(this));

        this.tasks.addTask(2, this.aiSit);

        this.tasks.addTask(3, new EntityAIAttackOnCollide(this, 1.0D, false));

        this.tasks.addTask(4, new EntityAIFollowOwner(this, 1.0D, 12.0F, 1.0F));

        this.tasks.addTask(5, new EntityAIWander(this, 1.0D));

        this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));

        this.tasks.addTask(6, new EntityAILookIdle(this));

        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));

        this.targetTasks.addTask(2, new EntityAIOwnerHurtByTarget(this));

        this.targetTasks.addTask(3, new EntityAIOwnerHurtTarget(this));

        this.setTamed(false);

       

        setEntitySize();

       

}

 

protected void applyEntityAttributes() {

 

this.maxHealth = 4.0D;

this.attackDamage = 1.0D;

 

super.applyEntityAttributes();

 

this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(this.maxHealth); 

this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.25D);

this.getAttributeMap().registerAttribute(SharedMonsterAttributes.attackDamage);

this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(this.attackDamage);

 

}

 

public boolean getCanSpawnHere() {

 

int i = MathHelper.floor_double(this.posX);

        int j = MathHelper.floor_double(this.boundingBox.minY);

        int k = MathHelper.floor_double(this.posZ);

       

        int l = this.worldObj.getFullBlockLightValue(i, j, k);

        boolean s = this.worldObj.canBlockSeeTheSky(i, j, k);

        boolean b = this.worldObj.getBlock(i, j - 1, k) == Blocks.grass;

       

        List list = worldObj.getEntitiesWithinAABB(Entity.class, AxisAlignedBB.getBoundingBox(posX, posY, posZ, posX + 1, posY + 1, posZ + 1).expand(16D, 512D, 16D));

 

    return list.size() < 5 && l > 8 && b && s;

 

}

 

public boolean interact(EntityPlayer par1EntityPlayer)

    {

        ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem();

       

        if(par1EntityPlayer.getCommandSenderName().equalsIgnoreCase(this.getOwnerName()) && !this.worldObj.isRemote && par1EntityPlayer.isSneaking() && itemstack == null) {

       

        FMLClientHandler.instance().getClient().ingameGUI.getChatGUI().printChatMessage(new ChatComponentText(

        "XP: " + this.xp + "/" + this.requiredXP + " | " +

        "Level: " + this.level));

        FMLClientHandler.instance().getClient().ingameGUI.getChatGUI().printChatMessage(new ChatComponentText(

        "Health: " + (int)this.getHealth() + "/" + (int)this.maxHealth + " | " +

        "Attack Damage: " + (int)this.attackDamage));

       

        }

       

        if(par1EntityPlayer.getCommandSenderName().equalsIgnoreCase(this.getOwnerName()) && itemstack != null && itemstack.getItem() == Blocklings.itemWoodenUpgrade && this.currentUpgradeTier == 1 && this.level >= 2 && !this.worldObj.isRemote && par1EntityPlayer.isSneaking()) {

       

        this.currentUpgradeTier = 2;

       

        setMaxHealth();

        setAttackDamage();

        this.heal((float)maxHealth - this.getHealth());

       

        if (!par1EntityPlayer.capabilities.isCreativeMode) {

           

                --itemstack.stackSize;

 

            }

 

            if (itemstack.stackSize <= 0) {

           

                par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);

 

                FMLClientHandler.instance().getClient().ingameGUI.getChatGUI().printChatMessage(new ChatComponentText(

            "Wooden Upgrade Applied"));

               

            }

           

            if (!worldObj.isRemote) {

 

      CreatePacketServerSide.sendS2CEntitySync(this);

 

    }

       

        }

       

        if(par1EntityPlayer.getCommandSenderName().equalsIgnoreCase(this.getOwnerName()) && itemstack != null && itemstack.getItem() == Blocklings.itemCobblestoneUpgrade && this.currentUpgradeTier == 2 && this.level >= 3 && !this.worldObj.isRemote && par1EntityPlayer.isSneaking()) {

       

        this.currentUpgradeTier = 3;

       

        setMaxHealth();

        setAttackDamage();

        this.heal((float)maxHealth - this.getHealth());

       

        if (!par1EntityPlayer.capabilities.isCreativeMode) {

           

                --itemstack.stackSize;

 

            }

 

            if (itemstack.stackSize <= 0) {

           

                par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);

               

                FMLClientHandler.instance().getClient().ingameGUI.getChatGUI().printChatMessage(new ChatComponentText(

            "Cobblestone Upgrade Applied"));

               

            }

           

            if (!worldObj.isRemote) {

 

      CreatePacketServerSide.sendS2CEntitySync(this);

 

    }

       

        }

       

        if(par1EntityPlayer.getCommandSenderName().equalsIgnoreCase(this.getOwnerName()) && itemstack != null && itemstack.getItem() == Blocklings.itemStoneUpgrade && this.currentUpgradeTier == 3 && this.level >= 4 && !this.worldObj.isRemote && par1EntityPlayer.isSneaking()) {

       

        this.currentUpgradeTier = 4;

       

        setMaxHealth();

        setAttackDamage();

        this.heal((float)maxHealth - this.getHealth());

       

        if (!par1EntityPlayer.capabilities.isCreativeMode) {

           

                --itemstack.stackSize;

 

            }

 

            if (itemstack.stackSize <= 0) {

           

                par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);

               

                FMLClientHandler.instance().getClient().ingameGUI.getChatGUI().printChatMessage(new ChatComponentText(

            "Stone Upgrade Applied"));

               

            }

           

            if (!worldObj.isRemote) {

 

      CreatePacketServerSide.sendS2CEntitySync(this);

 

    }

       

        }

 

if(par1EntityPlayer.getCommandSenderName().equalsIgnoreCase(this.getOwnerName()) && itemstack != null && itemstack.getItem() == Blocklings.itemIronUpgrade && this.currentUpgradeTier == 4 && this.level >= 5 && !this.worldObj.isRemote && par1EntityPlayer.isSneaking()) {

 

this.currentUpgradeTier = 5;

 

setMaxHealth();

setAttackDamage();

this.heal((float)maxHealth - this.getHealth());

 

if (!par1EntityPlayer.capabilities.isCreativeMode) {

   

        --itemstack.stackSize;

 

    }

 

    if (itemstack.stackSize <= 0) {

   

        par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);

       

        FMLClientHandler.instance().getClient().ingameGUI.getChatGUI().printChatMessage(new ChatComponentText(

    "Iron Upgrade Applied"));

       

    }

   

    if (!worldObj.isRemote) {

 

      CreatePacketServerSide.sendS2CEntitySync(this);

 

    }

 

}

 

if(par1EntityPlayer.getCommandSenderName().equalsIgnoreCase(this.getOwnerName()) && itemstack != null && itemstack.getItem() == Blocklings.itemLapisLazuliUpgrade && this.currentUpgradeTier == 5 && this.level >= 6 && !this.worldObj.isRemote && par1EntityPlayer.isSneaking()) {

 

this.currentUpgradeTier = 6;

 

setMaxHealth();

setAttackDamage();

this.heal((float)maxHealth - this.getHealth());

 

if (!par1EntityPlayer.capabilities.isCreativeMode) {

   

        --itemstack.stackSize;

 

    }

 

    if (itemstack.stackSize <= 0) {

   

        par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);

       

        FMLClientHandler.instance().getClient().ingameGUI.getChatGUI().printChatMessage(new ChatComponentText(

    "Lapis Lazuli Upgrade Applied"));

       

    }

   

    if (!worldObj.isRemote) {

 

      CreatePacketServerSide.sendS2CEntitySync(this);

 

    }

 

}

 

if(par1EntityPlayer.getCommandSenderName().equalsIgnoreCase(this.getOwnerName()) && itemstack != null && itemstack.getItem() == Blocklings.itemGoldUpgrade && this.currentUpgradeTier == 6 && this.level >= 7 && !this.worldObj.isRemote && par1EntityPlayer.isSneaking()) {

 

this.currentUpgradeTier = 7;

 

setMaxHealth();

setAttackDamage();

this.heal((float)maxHealth - this.getHealth());

 

if (!par1EntityPlayer.capabilities.isCreativeMode) {

   

        --itemstack.stackSize;

 

    }

 

    if (itemstack.stackSize <= 0) {

   

        par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);

       

        FMLClientHandler.instance().getClient().ingameGUI.getChatGUI().printChatMessage(new ChatComponentText(

    "Gold Upgrade Applied"));

       

    }

   

    if (!worldObj.isRemote) {

 

      CreatePacketServerSide.sendS2CEntitySync(this);

 

    }

 

}

 

if(par1EntityPlayer.getCommandSenderName().equalsIgnoreCase(this.getOwnerName()) && itemstack != null && itemstack.getItem() == Blocklings.itemDiamondUpgrade && this.currentUpgradeTier == 7 && this.level >= 8 && !this.worldObj.isRemote && par1EntityPlayer.isSneaking()) {

 

this.currentUpgradeTier = 8;

 

setMaxHealth();

setAttackDamage();

this.heal((float)maxHealth - this.getHealth());

 

if (!par1EntityPlayer.capabilities.isCreativeMode) {

   

        --itemstack.stackSize;

 

    }

 

    if (itemstack.stackSize <= 0) {

   

        par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);

       

        FMLClientHandler.instance().getClient().ingameGUI.getChatGUI().printChatMessage(new ChatComponentText(

    "Diamond Upgrade Applied"));

       

    }

   

    if (!worldObj.isRemote) {

 

      CreatePacketServerSide.sendS2CEntitySync(this);

 

    }

 

}

 

if(par1EntityPlayer.getCommandSenderName().equalsIgnoreCase(this.getOwnerName()) && itemstack != null && itemstack.getItem() == Blocklings.itemEmeraldUpgrade && this.currentUpgradeTier == 8 && this.level >= 9 && !this.worldObj.isRemote && par1EntityPlayer.isSneaking()) {

 

this.currentUpgradeTier = 9;

 

setMaxHealth();

setAttackDamage();

this.heal((float)maxHealth - this.getHealth());

 

if (!par1EntityPlayer.capabilities.isCreativeMode) {

   

        --itemstack.stackSize;

 

    }

 

    if (itemstack.stackSize <= 0) {

   

        par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);

       

        FMLClientHandler.instance().getClient().ingameGUI.getChatGUI().printChatMessage(new ChatComponentText(

    "Emerald Upgrade Applied"));

       

    }

   

    if (!worldObj.isRemote) {

 

      CreatePacketServerSide.sendS2CEntitySync(this);

 

    }

 

}

 

if(par1EntityPlayer.getCommandSenderName().equalsIgnoreCase(this.getOwnerName()) && itemstack != null && itemstack.getItem() == Blocklings.itemObsidianUpgrade && this.currentUpgradeTier == 9 && this.level >= 10 && !this.worldObj.isRemote && par1EntityPlayer.isSneaking()) {

   

    this.currentUpgradeTier = 10;

   

    setMaxHealth();

    setAttackDamage();

    this.heal((float)maxHealth - this.getHealth());

   

    if (!par1EntityPlayer.capabilities.isCreativeMode) {

       

            --itemstack.stackSize;

 

        }

 

        if (itemstack.stackSize <= 0) {

       

            par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);

           

            FMLClientHandler.instance().getClient().ingameGUI.getChatGUI().printChatMessage(new ChatComponentText(

        "Obsidian Upgrade Applied"));

           

        }

       

        if (!worldObj.isRemote) {

 

      CreatePacketServerSide.sendS2CEntitySync(this);

 

    }

   

    }

 

if(!this.worldObj.isRemote && this.isTamed() && itemstack == null && par1EntityPlayer.getCommandSenderName().equalsIgnoreCase(this.getOwnerName()) && !par1EntityPlayer.isSneaking()) {

 

this.aiSit.setSitting(!this.isSitting());

 

}

       

        if (itemstack != null && (itemstack.getItem() == Item.getItemFromBlock(Blocks.red_flower) || itemstack.getItem() == Item.getItemFromBlock(Blocks.yellow_flower))) {

       

            if (!par1EntityPlayer.capabilities.isCreativeMode && !this.isTamed()) {

           

                --itemstack.stackSize;

               

            }

 

            if (itemstack.stackSize <= 0 && !this.isTamed()) {

           

                par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);

               

            }

           

            if (!this.worldObj.isRemote && !this.isTamed()) {

           

                if (this.rand.nextInt(2) == 0) {

               

                    this.setTamed(true);

                    this.setPathToEntity((PathEntity)null);

                    this.setAttackTarget((EntityLivingBase)null);

                    this.setOwner(par1EntityPlayer.getCommandSenderName());

                    this.playTameEffect(true);

                    this.worldObj.setEntityState(this, (byte)7);

                   

                } else {

               

                    this.playTameEffect(false);

                    this.worldObj.setEntityState(this, (byte)6);

                   

                }

               

            }

 

            return true;

           

        }

 

        return super.interact(par1EntityPlayer);

       

    }

 

public void onLivingUpdate() {

 

super.onLivingUpdate();

 

if (this.attackTimer > 0) {

 

this.attackTimer -= 1;

 

if (!worldObj.isRemote) {

 

      CreatePacketServerSide.sendS2CEntitySync(this);

 

    }

 

}

 

if(i < 3) {

 

if (!worldObj.isRemote) {

 

      CreatePacketServerSide.sendS2CEntitySync(this);

      i++;

 

    }

 

}

 

}

 

public boolean attackEntityAsMob(Entity par1Entity) {

 

Random random = new Random();

 

if(this.attackTimer <= 2) {

 

this.attackTimer = 8;

 

}

 

if(this.isTamed()) {

 

addXP((int)this.attackDamage + random.nextInt((int)this.attackDamage + (int)this.attackDamage * 3));

setMaxHealth();

setAttackDamage();

 

}

 

        return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), (float) getEntityAttribute(SharedMonsterAttributes.attackDamage).getAttributeValue());

       

}

 

public void writeEntityToNBT(NBTTagCompound compound) {

 

        super.writeEntityToNBT(compound);

        compound.setInteger("XP", this.xp);

        compound.setInteger("Level", this.level);

compound.setInteger("Required XP", this.requiredXP);

compound.setDouble("Max Health", this.maxHealth);

compound.setDouble("Attack Damage", this.attackDamage);

 

compound.setInteger("Current Upgrade Tier", this.currentUpgradeTier);

 

compound.setFloat("Hitbox", this.hitbox);

       

    }

 

    public void readEntityFromNBT(NBTTagCompound compound) {

 

        super.readEntityFromNBT(compound);

        this.xp = compound.getInteger("XP");

        this.level = compound.getInteger("Level");

this.requiredXP = compound.getInteger("Required XP");

this.maxHealth = compound.getInteger("Max Health");

this.attackDamage = compound.getInteger("Attack Damage");

 

this.currentUpgradeTier = compound.getInteger("Current Upgrade Tier");

 

this.hitbox = compound.getFloat("Hitbox");

       

    }

   

    public void addXP(int addedXP) {

   

this.xp = this.xp + addedXP;

onLevelUp();

 

}

 

public void onLevelUp() {

 

if(this.xp >= this.requiredXP) {

 

this.xp = 0;

this.level = level + 1;

calculateRequiredXP();

setMaxHealth();

setEntitySize();

this.heal((float)maxHealth - this.getHealth());

FMLClientHandler.instance().getClient().ingameGUI.getChatGUI().printChatMessage(new ChatComponentText(

    "Your Blockling Levelled Up! It is now level " + this.level));

 

}

 

}

 

public void calculateRequiredXP() {

 

this.requiredXP = this.level * this.level * 10 * 10;

 

}

 

public void setMaxHealth() {

 

if(this.level == 1) {

 

this.maxHealth = 4.0D;

 

} else if(this.level == 2 && this.currentUpgradeTier == 1) {

 

this.maxHealth = 6.0D;

 

} else if(this.level == 3 && this.currentUpgradeTier == 1) {

 

this.maxHealth = 9.0D;

 

} else if(this.level == 4 && this.currentUpgradeTier == 1) {

 

this.maxHealth = 12.0D;

 

} else if(this.level == 5 && this.currentUpgradeTier == 1) {

 

this.maxHealth = 15.0D;

 

} else if(this.level == 6 && this.currentUpgradeTier == 1) {

 

this.maxHealth = 19.0D;

 

} else if(this.level == 7 && this.currentUpgradeTier == 1) {

 

this.maxHealth = 23.0D;

 

} else if(this.level == 8 && this.currentUpgradeTier == 1) {

 

this.maxHealth = 28.0D;

 

} else if(this.level == 9 && this.currentUpgradeTier == 1) {

 

this.maxHealth = 33.0D;

 

} else if(this.level >= 10 && this.currentUpgradeTier == 1) {

 

this.maxHealth = 40.0D;

 

} else if(this.level == 2 && this.currentUpgradeTier == 2) {

 

this.maxHealth = 7.0D;

 

} else if(this.level == 3 && this.currentUpgradeTier == 2) {

 

this.maxHealth = 10.0D;

 

} else if(this.level == 4 && this.currentUpgradeTier == 2) {

 

this.maxHealth = 13.0D;

 

} else if(this.level == 5 && this.currentUpgradeTier == 2) {

 

this.maxHealth = 16.0D;

 

} else if(this.level == 6 && this.currentUpgradeTier == 2) {

 

this.maxHealth = 20.0D;

 

} else if(this.level == 7 && this.currentUpgradeTier == 2) {

 

this.maxHealth = 24.0D;

 

} else if(this.level == 8 && this.currentUpgradeTier == 2) {

 

this.maxHealth = 29.0D;

 

} else if(this.level == 9 && this.currentUpgradeTier == 2) {

 

this.maxHealth = 34.0D;

 

} else if(this.level >= 10 && this.currentUpgradeTier == 2) {

 

this.maxHealth = 41.0D;

 

} else if(this.level == 3 && this.currentUpgradeTier == 3) {

 

this.maxHealth = 11.0D;

 

} else if(this.level == 4 && this.currentUpgradeTier == 3) {

 

this.maxHealth = 14.0D;

 

} else if(this.level == 5 && this.currentUpgradeTier == 3) {

 

this.maxHealth = 17.0D;

 

} else if(this.level == 6 && this.currentUpgradeTier == 3) {

 

this.maxHealth = 21.0D;

 

} else if(this.level == 7 && this.currentUpgradeTier == 3) {

 

this.maxHealth = 25.0D;

 

} else if(this.level == 8 && this.currentUpgradeTier == 3) {

 

this.maxHealth = 30.0D;

 

} else if(this.level == 9 && this.currentUpgradeTier == 3) {

 

this.maxHealth = 35.0D;

 

} else if(this.level >= 10 && this.currentUpgradeTier == 3) {

 

this.maxHealth = 42.0D;

 

} else if(this.level == 4 && this.currentUpgradeTier == 4) {

 

this.maxHealth = 15.0D;

 

} else if(this.level == 5 && this.currentUpgradeTier == 4) {

 

this.maxHealth = 18.0D;

 

} else if(this.level == 6 && this.currentUpgradeTier == 4) {

 

this.maxHealth = 22.0D;

 

} else if(this.level == 7 && this.currentUpgradeTier == 4) {

 

this.maxHealth = 26.0D;

 

} else if(this.level == 8 && this.currentUpgradeTier == 4) {

 

this.maxHealth = 31.0D;

 

} else if(this.level == 9 && this.currentUpgradeTier == 4) {

 

this.maxHealth = 36.0D;

 

} else if(this.level >= 10 && this.currentUpgradeTier == 4) {

 

this.maxHealth = 43.0D;

 

} else if(this.level == 5 && this.currentUpgradeTier == 5) {

 

this.maxHealth = 19.0D;

 

} else if(this.level == 6 && this.currentUpgradeTier == 5) {

 

this.maxHealth = 23.0D;

 

} else if(this.level == 7 && this.currentUpgradeTier == 5) {

 

this.maxHealth = 27.0D;

 

} else if(this.level == 8 && this.currentUpgradeTier == 5) {

 

this.maxHealth = 32.0D;

 

} else if(this.level == 9 && this.currentUpgradeTier == 5) {

 

this.maxHealth = 37.0D;

 

} else if(this.level >= 10 && this.currentUpgradeTier == 5) {

 

this.maxHealth = 44.0D;

 

} else if(this.level == 6 && this.currentUpgradeTier == 6) {

 

this.maxHealth = 24.0D;

 

} else if(this.level == 7 && this.currentUpgradeTier == 6) {

 

this.maxHealth = 28.0D;

 

} else if(this.level == 8 && this.currentUpgradeTier == 6) {

 

this.maxHealth = 33.0D;

 

} else if(this.level == 9 && this.currentUpgradeTier == 6) {

 

this.maxHealth = 38.0D;

 

} else if(this.level >= 10 && this.currentUpgradeTier == 6) {

 

this.maxHealth = 45.0D;

 

} else if(this.level == 7 && this.currentUpgradeTier == 7) {

 

this.maxHealth = 29.0D;

 

} else if(this.level == 8 && this.currentUpgradeTier == 7) {

 

this.maxHealth = 34.0D;

 

} else if(this.level == 9 && this.currentUpgradeTier == 7) {

 

this.maxHealth = 39.0D;

 

} else if(this.level >= 10 && this.currentUpgradeTier == 7) {

 

this.maxHealth = 46.0D;

 

} else if(this.level == 8 && this.currentUpgradeTier == 8) {

 

this.maxHealth = 35.0D;

 

} else if(this.level == 9 && this.currentUpgradeTier == 8) {

 

this.maxHealth = 40.0D;

 

} else if(this.level >= 10 && this.currentUpgradeTier == 8) {

 

this.maxHealth = 47.0D;

 

} else if(this.level == 9 && this.currentUpgradeTier == 9) {

 

this.maxHealth = 41.0D;

 

} else if(this.level >= 10 && this.currentUpgradeTier == 9) {

 

this.maxHealth = 48.0D;

 

} else if(this.level >= 10 && this.currentUpgradeTier == 10) {

 

this.maxHealth = 50.0D;

 

}

 

this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(this.maxHealth); 

 

}

 

public void setAttackDamage() {

 

if(this.level == 1) {

 

this.attackDamage = 1.0D;

 

} else if(this.level == 2 && this.currentUpgradeTier == 1) {

 

this.attackDamage = 2.0D;

 

} else if(this.level == 3 && this.currentUpgradeTier == 1) {

 

this.attackDamage = 3.0D;

 

} else if(this.level == 4 && this.currentUpgradeTier == 1) {

 

this.attackDamage = 4.0D;

 

} else if(this.level == 5 && this.currentUpgradeTier == 1) {

 

this.attackDamage = 5.0D;

 

} else if(this.level == 6 && this.currentUpgradeTier == 1) {

 

this.attackDamage = 7.0D;

 

} else if(this.level == 7 && this.currentUpgradeTier == 1) {

 

this.attackDamage = 9.0D;

 

} else if(this.level == 8 && this.currentUpgradeTier == 1) {

 

this.attackDamage = 11.0D;

 

} else if(this.level == 9 && this.currentUpgradeTier == 1) {

 

this.attackDamage = 13.0D;

 

} else if(this.level >= 10 && this.currentUpgradeTier == 1) {

 

this.attackDamage = 15.0D;

 

} else if(this.level == 2 && this.currentUpgradeTier == 2) {

 

this.attackDamage = 3.0D;

 

} else if(this.level == 3 && this.currentUpgradeTier == 2) {

 

this.attackDamage = 4.0D;

 

} else if(this.level == 4 && this.currentUpgradeTier == 2) {

 

this.attackDamage = 5.0D;

 

} else if(this.level == 5 && this.currentUpgradeTier == 2) {

 

this.attackDamage = 6.0D;

 

} else if(this.level == 6 && this.currentUpgradeTier == 2) {

 

this.attackDamage = 8.0D;

 

} else if(this.level == 7 && this.currentUpgradeTier == 2) {

 

this.attackDamage = 10.0D;

 

} else if(this.level == 8 && this.currentUpgradeTier == 2) {

 

this.attackDamage = 12.0D;

 

} else if(this.level == 9 && this.currentUpgradeTier == 2) {

 

this.attackDamage = 14.0D;

 

} else if(this.level >= 10 && this.currentUpgradeTier == 2) {

 

this.attackDamage = 16.0D;

 

} else if(this.level == 3 && this.currentUpgradeTier == 3) {

 

this.attackDamage = 5.0D;

 

} else if(this.level == 4 && this.currentUpgradeTier == 3) {

 

this.attackDamage = 6.0D;

 

} else if(this.level == 5 && this.currentUpgradeTier == 3) {

 

this.attackDamage = 7.0D;

 

} else if(this.level == 6 && this.currentUpgradeTier == 3) {

 

this.attackDamage = 9.0D;

 

} else if(this.level == 7 && this.currentUpgradeTier == 3) {

 

this.attackDamage = 11.0D;

 

} else if(this.level == 8 && this.currentUpgradeTier == 3) {

 

this.attackDamage = 13.0D;

 

} else if(this.level == 9 && this.currentUpgradeTier == 3) {

 

this.attackDamage = 15.0D;

 

} else if(this.level >= 10 && this.currentUpgradeTier == 3) {

 

this.attackDamage = 17.0D;

 

} else if(this.level == 4 && this.currentUpgradeTier == 4) {

 

this.attackDamage = 7.0D;

 

} else if(this.level == 5 && this.currentUpgradeTier == 4) {

 

this.attackDamage = 8.0D;

 

} else if(this.level == 6 && this.currentUpgradeTier == 4) {

 

this.attackDamage = 10.0D;

 

} else if(this.level == 7 && this.currentUpgradeTier == 4) {

 

this.attackDamage = 12.0D;

 

} else if(this.level == 8 && this.currentUpgradeTier == 4) {

 

this.attackDamage = 14.0D;

 

} else if(this.level == 9 && this.currentUpgradeTier == 4) {

 

this.attackDamage = 16.0D;

 

} else if(this.level >= 10 && this.currentUpgradeTier == 4) {

 

this.attackDamage = 18.0D;

 

} else if(this.level == 5 && this.currentUpgradeTier == 5) {

 

this.attackDamage = 9.0D;

 

} else if(this.level == 6 && this.currentUpgradeTier == 5) {

 

this.attackDamage = 11.0D;

 

} else if(this.level == 7 && this.currentUpgradeTier == 5) {

 

this.attackDamage = 13.0D;

 

} else if(this.level == 8 && this.currentUpgradeTier == 5) {

 

this.attackDamage = 15.0D;

 

} else if(this.level == 9 && this.currentUpgradeTier == 5) {

 

this.attackDamage = 17.0D;

 

} else if(this.level >= 10 && this.currentUpgradeTier == 5) {

 

this.attackDamage = 19.0D;

 

} else if(this.level == 6 && this.currentUpgradeTier == 6) {

 

this.attackDamage = 12.0D;

 

} else if(this.level == 7 && this.currentUpgradeTier == 6) {

 

this.attackDamage = 14.0D;

 

} else if(this.level == 8 && this.currentUpgradeTier == 6) {

 

this.attackDamage = 16.0D;

 

} else if(this.level == 9 && this.currentUpgradeTier == 6) {

 

this.attackDamage = 18.0D;

 

} else if(this.level >= 10 && this.currentUpgradeTier == 6) {

 

this.attackDamage = 20.0D;

 

} else if(this.level == 7 && this.currentUpgradeTier == 7) {

 

this.attackDamage = 15.0D;

 

} else if(this.level == 8 && this.currentUpgradeTier == 7) {

 

this.attackDamage = 17.0D;

 

} else if(this.level == 9 && this.currentUpgradeTier == 7) {

 

this.attackDamage = 19.0D;

 

} else if(this.level >= 10 && this.currentUpgradeTier == 7) {

 

this.attackDamage = 21.0D;

 

} else if(this.level == 8 && this.currentUpgradeTier == 8) {

 

this.attackDamage = 18.0D;

 

} else if(this.level == 9 && this.currentUpgradeTier == 8) {

 

this.attackDamage = 20.0D;

 

} else if(this.level >= 10 && this.currentUpgradeTier == 8) {

 

this.attackDamage = 22.0D;

 

} else if(this.level == 9 && this.currentUpgradeTier == 9) {

 

this.attackDamage = 21.0D;

 

} else if(this.level >= 10 && this.currentUpgradeTier == 9) {

 

this.attackDamage = 23.0D;

 

} else if(this.level >= 10 && this.currentUpgradeTier == 10) {

 

this.attackDamage = 25.0D;

 

}

 

this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(this.attackDamage); 

 

}

 

public void setEntitySize() {

 

if(level == 1) {

 

this.hitbox = 0.4F;

 

} else if(level == 2) {

 

this.hitbox = 0.55F;

 

} else if(level == 3) {

 

this.hitbox = 0.7F;

 

} else if(level == 4) {

 

this.hitbox = 0.85F;

 

} else if(level == 5) {

 

this.hitbox = 1.0F;

 

} else if(level == 6) {

 

this.hitbox = 1.15F;

 

} else if(level == 7) {

 

this.hitbox = 1.3F;

 

} else if(level == 8) {

 

this.hitbox = 1.45F;

 

} else if(level == 9) {

 

this.hitbox = 1.6F;

 

} else if(level >= 10) {

 

this.hitbox = 1.75F;

 

}

 

this.setSize(this.hitbox, this.hitbox);

 

}

 

public int getLevel() {

 

        return this.level;

       

    }

 

public int getCurrentUpgradeTier() {

 

return this.currentUpgradeTier;

 

}

 

public float getAttackTimer() {

 

        return this.attackTimer;

       

    }

 

public void setLevel(int level) {

 

this.level = level;

 

}

 

public void setCurrentUpgradeTier(int currentUpgradeTier) {

 

this.currentUpgradeTier = currentUpgradeTier;

 

}

 

public void setAttackTimer(float attackTimer) {

 

this.attackTimer = attackTimer;

 

}

 

@Override

public EntityAgeable createChild(EntityAgeable var1) {

 

return null;

 

}

 

public boolean isAIEnabled() {

 

return true;

 

}

 

}

 

 

 

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Could you please paste the class to http://paste.minecraftforge.net/ (which is http://gist.github.com/) instead? It is very difficult to read your code with messed up indentation and without syntax highlighting and line numbers :)

 

I see a lot of identical calls in there that could (and should) have their result saved to a local variable instead.

 

Also, you may want to look into the keyword

switch

:)

 

The use of both could pretty effectively make your code more performant and concise, thereby making future modifications less difficult and error-prone.

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The indentation issues when pasting arise from using mixed tabs and spaces. You ought to set your editor to enforce one over the other - you will probably want to replace one with the other before pasting, as well, unless your editor allows automatic conversion.

 

Personally I use spaces - that way I am sure other people will have the intended indentation size when reading my code in their editor.

 

If you want, I can look over your code once we fix the overloaded-issue and give you some hints as to improvements for your code, both regarding readability and performance? Just a friendly offer :)

 

Oh, and if you could update the gist with fixed indentation before I delve into it to try and find the issue you're having, that would be wonderful :)

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https://gist.github.com/ElyonItari/bd874849632050cc627d

 

Enjoy :)

 

Homework: Read up on Don't Repeat Yourself (DRY).

 

I will have a look at your issue when I come back a bit later.

 

NOTE: I have not compiled nor reread the code, so it probably will not work right off the bat. However, it should provide a guideline for how to not repeat yourself.

 

If there is any issues with the code, or clarifications that need to be made, don't hesitate to PM me - let us keep this thread clean from general programming help - for posterity - though :)

 

 

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The only problem I am having now is that it I get a NullPointerException here, but I don't exactly know why. Any ideas?

 

itemstack.getItem() == Blocklings.itemWoodenUpgrade      && this.currentUpgradeTier == 1 && this.level >= 2 ||

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I added itemstack != null to the if statement, but it still gives me the error and crashes my game.

 

if (

itemstack != null &&

itemstack.getItem() == Blocklings.itemWoodenUpgrade      && this.currentUpgradeTier == 1 && this.level >= 2 ||

temstack.getItem() == Blocklings.itemCobblestoneUpgrade && this.currentUpgradeTier == 2 && this.level >= 3 ||

itemstack.getItem() == Blocklings.itemStoneUpgrade      && this.currentUpgradeTier == 3 && this.level >= 4 ||

itemstack.getItem() == Blocklings.itemIronUpgrade        && this.currentUpgradeTier == 4 && this.level >= 5 ||

itemstack.getItem() == Blocklings.itemLapisLazuliUpgrade && this.currentUpgradeTier == 5 && this.level >= 6 ||

itemstack.getItem() == Blocklings.itemGoldUpgrade        && this.currentUpgradeTier == 6 && this.level >= 7 ||

itemstack.getItem() == Blocklings.itemDiamondUpgrade    && this.currentUpgradeTier == 7 && this.level >= 8 ||

itemstack.getItem() == Blocklings.itemEmeraldUpgrade    && this.currentUpgradeTier == 8 && this.level >= 9 ||

itemstack.getItem() == Blocklings.itemObsidianUpgrade    && this.currentUpgradeTier == 9 && this.level >= 10

)

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You can use [ code ] tags for short code snippets.

 

also, why not save

itemstack.getItem()

to a local variable, provided

itemstack

is not null?

 

Item item = itemstack.getItem();

 

The current precedence of your boolean operators is as follows:

 

(

a && [code]b

) ||

c

||

d

||

e

...

 

You are probably better off wrapping the entire thing in an if-statement that checks whether

itemstack

is

null

. Alternatively, wrap the combined boolean or operations in parentheses.

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I did use:

 

Item item = itemstack.getItem();

 

But it gave me a "dead code" error underneath:

 

{

 

                    chat.printChatMessage(new ChatComponentText("XP: " + this.xp + "/" + this.requiredXP + " | " + "Level: " + this.level));

                    chat.printChatMessage(new ChatComponentText("Health: " + (int) this.getHealth() + "/" + (int) this.maxHealth + " | " + "Attack Damage: " + (int) this.attackDamage));

 

                }

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