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[1.7.2] If wore armor does certain abilities


Heltrato

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Last Question : How do player detects if its holding an ItemFood.class?

 

as of now i got this i havent test much but hopefully this might :)

 

 

@Override
public void onArmorTick(World world, EntityPlayer player, ItemStack itemstack) {
	ItemStack boots = player.getCurrentArmor(0);
	ItemStack legs = player.getCurrentArmor(1);
	ItemStack chest = player.getCurrentArmor(2);
	ItemStack helmet = player.getCurrentArmor(3);

	int duration = 15;
	if(boots != null && legs != null && chest != null && helmet != null)
	{
	if(boots.getItem() == MHFCRegItem.mhfcitemtigrexboots && legs.getItem() == MHFCRegItem.mhfcitemtigrexlegs &&
	chest.getItem() == MHFCRegItem.mhfcitemtigrexchest && helmet.getItem() == MHFCRegItem.mhfcitemtigrexhelm)
	{
		if(player){

		}
	}
	}
}


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Did i made right? i got an idea at your tip and this is what i made :)

 

 

@Override
public void onArmorTick(World world, EntityPlayer player, ItemStack itemstack) {
	ItemStack food = player.getCurrentEquippedItem();
	if(this != null && this == MHFCRegItem.mhfcitemtigrexhelm && this == MHFCRegItem.mhfcitemtigrexboots && this == MHFCRegItem.mhfcitemtigrexchest && this == MHFCRegItem.mhfcitemtigrexlegs){
		if(food.getItem() instanceof ItemFood){

		}
	}
}

 

If it is one last Question how do i detect the itemfood maxduration because this armor makes u eat faster >.<

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Uhm , am i right

the one that runs 4 times is the cause of this variables ?

 

	ItemStack boots = player.getCurrentArmor(0);
	ItemStack legs = player.getCurrentArmor(1);
	ItemStack chest = player.getCurrentArmor(2);
	ItemStack helmet = player.getCurrentArmor(3);

 

Also how do player detect the item duration on itemuse ? im probably putting all things now and gonna test it if im not mistaking of the codes above

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