Jump to content

liquid potions: dealing with enhanced and extended potons


wrink

Recommended Posts

So right now I'm working on a mod that adds a simplified replacement for the vanilla potion system which involves fluids called tonics and several machines that use them. I've run into a problem in that the tonic system obviously needs the enhanced and extended versions of the tonics. I don't know how to implement them though because it seems really inefficient to hard code every version of every potion and to be quite honest I don't know if I should be using metadata or nbt tags or something

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.