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[1.7.2] When Player Is Hit By Arrow


MikaXD

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Ok, thanks, but how can I put this into my class? I want to use it, if the player wears the full armor. Here is the code:

package de.mod.minecraft.items;

import java.util.List;

import com.sun.corba.se.impl.javax.rmi.CORBA.Util;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import Main;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemArmor.ArmorMaterial;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.world.EnumSkyBlock;
import net.minecraft.world.World;

public class ObsidianArmor extends ItemArmor {

public ObsidianArmor(ArmorMaterial material, int id,int typ) {
	super(material, id, typ);
	this.setCreativeTab(CreativeTabs.tabCombat);

}

@Override
public String getArmorTexture(ItemStack stack, Entity entity, int slot,	String type) {
	if(stack.getItem() == Main.obsidianHelmet || stack.getItem() == Main.obsidianChestplate || stack.getItem() == Main.obsidianBoots)
        {
            return Main.MODID+":textures/models/armor/obsidianArmor1.png";
        }
        if(stack.getItem() == Main.obsidianLeggins)
        {
            return Main.MODID+":textures/models/armor/obsidianArmor2.png";
        } else
        {
            return null;
        }
}

@SideOnly(Side.CLIENT)
public void registerIcons(IIconRegister par1){
	if(this == Main.obsidianHelmet){
		this.itemIcon = par1.registerIcon(Main.MODID+":obsidianHelmet");
	}
	if(this == Main.obsidianChestplate){
		this.itemIcon = par1.registerIcon(Main.MODID+":obsidianChestplate");
	}
	if(this == Main.obsidianLeggins){
		this.itemIcon = par1.registerIcon(Main.MODID+":obsidianLeggins");
	}
	if(this == Main.obsidianBoots){
		this.itemIcon = par1.registerIcon(Main.MODID+":obsidianBoots");
	}



}

@Override
public void onArmorTick(World world, EntityPlayer player,ItemStack itemStack) {
	super.onArmorTick(world, player, itemStack);

                //
	ItemStack helmet = player.getCurrentArmor(3);
	ItemStack chestplate = player.getCurrentArmor(2);
	ItemStack leggins = player.getCurrentArmor(1);
	ItemStack boots = player.getCurrentArmor(0);	
                //returns true if the player wears the armor	
	if(helmet != null && helmet.getItem()==Main.obsidianHelmet && chestplate != null && chestplate.getItem() == Main.obsidianChestplate && leggins != null && leggins.getItem()==Main.obsidianLeggins && boots != null && boots.getItem() == Main.obsidianBoots){
		...
	}
}


}

 

 

I want, that the player gets no damage, when he's hit by an arrow and wearing the whole armor (in this case, it's the obsidian armor).

Thanks in advance...

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